Forums » General Pantheon Discussion

Suggestions for what you want to see in zones

    • 903 posts
    July 3, 2020 1:25 AM PDT

    Let's have a thread for suggestions on themes for zones and things to add to them so the designers have some fresh inspiration while they're working on building out Terminus.

     

    1. A ruined, empty city from an unknown giant race that's now extinct.  Proportion it as though the race were 12' or taller to add to the feelings of wonder and awe.  Add some mysterious relics from this extinct cyclopean race in a few other parts of the world and add some named items that all have a specific effect only found on items from this race.
    2. A flooded underwater zone with dark water and the bones of giant, dinosaur-like creatures large enough to swim through.  Spoiler: the giant creatures aren't extinct and you can encounter them if you go deep enough.
    3. One of the more pro-exploration races should have a basic network of oasis-like outposts.  These should have some basic compass heading stone markers that aid travelers  by indicating which direction to travel to get to major destinations.
    4. A glacier zone with a giant ice sheet full of crevasses.  Falling into one would put you in a massive ice cave maze (that is very, very hard to climb out of).  There could even be a third layer below which is an underwater ice cave.
    5. A zone that frequently gets a very thick fog (and some really nasty mobs that only spawn in the fog).
    6. A ruined castle that had been destroyed in a siege.  It could be the home of a zone event where large numbers of some undead mobs will occasionally attack any players in the castle and the players must try to hold them off.
    7. One race should put up statues of its deity all over, but the statues too close to other races territory should be vandalized or destroyed.  Ideally, followers of that deity will be able to remove the vandalism while followers of rival deities will be able to vanalize them.
    8. One race should have a series of tall, stone tower outposts that stand above a great forest.  You can help navigate your way through by using them to get your position and determining which way to head to the next one.
    9. Some Indiana Jones style rope bridges that are destructable.
    10. An area with various geysers.  They go off at specific intervals and each one has a designated buff or debuff that gets applied to anyone who is hit by it.
    11. A dark cavern with giant, various-colored translucent gems.  When light passes through them, it changes color, creating a very interesting lighting effect as the many different colored gems filter the light into different colors.
    12. Something similar to the Seven Wonders of the Ancient World.  The destination should be so interesting that characters travel to these locations just to see them.
    13. A large warning horn mounted at the top of a cliff.  Interacting with it makes a sound heard throughout the valley.
    14. An ancient city on the edge of a cliff overlooking the ocean.  Under the water below the cliff should be the remains of the rest of the city which had fallen into the sea after a giant earthquake.
    15. A giant hole in the ground that's shrouded in darkness (and too high for ropes).  Jumping in is a leap of faith and puts you in a dungeon.  The only way out is to go further in and find the exit (a large drop off into water or something else that's exit only.
    16. A huge field of rocks that, when viewed from a cliff above, shows that they were deliberatly placed to make a design.
    17. A small circle of stacked, flat rocks about 5 feet tall near Gnome territory.  It doesn't have an official name, but everyone calls it "Gnomehenge".
    18. A burned-out or still smouldering forest where all the surviving creatures are resistant / immune to fire damage.
    19. An actual Pantheon.  A large building with statues of all the deities.  Ideally, each player could interact in some way with their chosed deity.
    20. A giant, hollowed-out tree with a hidden library inside.
    21. Places for hosting in-game social events, like an auditorium, a place to get married, etc.
    22. A coastal city which a group of settlers left from a couple of years prior. They're never heard from again.  There are clues throughout a few areas and a faraway island has a shallow shipwreck.  There is an abandoned settlement near the shipwreck, but no signs of the settlers. A primitive, humanoid race inhabits the island and some of them are wearing  / using armor and weapons from the missing settlers.
    23. An area where all the flora and fauna are mutated.  Characters that stay too long get random buffs / debuffs.
    24. A last-stand outpost with broken barricades and tons of arrows stuck into everything.
    25. A medieval-looking giant gothic church with massive stained glass windows depicting scenes of fighting the undead. Beneath it are catacombs with boarded-up and broken-open-from-the-inside coffins.  There are many boarded up and bricked-over passageways in the catecombs.  The sounds of scratching and clawing on wood / stone can be heard throughout the church.  Some undead there wear the clothes of the clergy.
    • 122 posts
    July 3, 2020 2:25 AM PDT

    Some very cool Ideas.....

    #7... I thought there was a vail that we did not have communication with gods....

     

    Really some cool stuff to see...Im sure VR has some amazing stuff in there for us... but If they did need an idea they shoul come here...

    • 2138 posts
    July 3, 2020 7:58 AM PDT

    hmm, I interpret this as one for the artists. Not so much what I see, but what it makes me feel.

    Remember the start up screen for Fallout3? the Music and the washed out colors- how that made you feel? (for those that played) and the game delivered. I felt such a feeling of the bottom dropped out of my stomach I could almost taste the tiredness.

    Or the feeling of your heart emptying out in fulitity as you fall to your knees when you realize everyone is a ghost and reliving events over and over unbeknownst to themselves with no surcease and you have been interacting with them!  

    Or that eerie european feel like from those mentos commercials, or the people in the star trek episode "The Red hour" (Have you come for the festival?- the burning man?!?) or that feel from going into Sanctus Seru for the first time, "there is no war in Ba Sing Se"

    The unexpected (naughty)thrill of seeing Henry Cavill as the Witcher. Walking into a town and seeing characters like that invoking danger and excitement.

    The sudden respect and trembling self-control from knowing you exhuded some brief fear pheromone but squelched upon just noticing a 500lb silverback ape that has been calmly staring at you from 3 feet away.

    The awe of breathtaking vistas

    The instinct to coo over baby animals/monsters. Especially the fascination to those that you know will become dangerous.

    The pique of intellectual curiosity and resulting change in attitude over discovered lost civilizations/discovered rudimentary social structures or languages of indigenous beings previously considered as monsters.