Character reputation and not player's reputation...
Yes. I'd like that. To walk into a city with a dwarf and be adored and walk in the same city with a halfling and be looked upon. (or vice versa)
I hope to experience in this game that my character's backstory or actions do have an impact. In many games however, I didn't bother, due to it not having any consequences whatsoever.
If it actually is implemented well, I will start to pay more attention to npc-dialogues and how I respond 'appropriatly'. For me, it will be another way to get sucked into the game and feel immersed. I'll want to worry about where I spend my time and how with my character's personal goals in mind. It will stimulate the experience of being invested within the game.
Rep matters to a point. I mean this is RP, so it's either/or. Games like Classic Trilogy and DAOC were no walk in the park. I hope for strict interaction and strategy again.
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This doesn't sound like an either/or question to me. My reputation will be based on my natural reactions to things (which means I "act without worry of consequences"). And reputation is very important to me. Hopefully my actions (without worry) have a consequence of a reputation of someone who is comitted to success, willing to try many different approaches, critical thinking, but also low stress, relaxed, funny, friendly, etc.
Kalok said:Kilsin said:Community Debate - Reputation - Is your character's in-game reputation important to you or do you act without the worry of consequences? #MMORPG #CommunityMatter
It's important. In an MMO, my character is an extension of me.
I agree here with Kalok. My character is an extension of me.
Talking strictly of my character's in-game reputation, it depends on the character.
I like to role-play some - react and talk in character sometimes for colour. Some characters are friendly and over-the-top, some are quiet loners. Lots in-between.
^While I was never personally in one (RL friends were), I admit that some of the snobbiest, most arrogant guilds were some of the best. That's just true. I respected both arrogant and family/casual guilds or chars alike. And since Pantheon is bringing back MMORPG as it should be imo, then there will be plenty of room for either. I am looking forward to a very broad and diverse base of chars and guilds again.
Kilsin said:Community Debate - Reputation - Is your character's in-game reputation important to you or do you act without the worry of consequences? #MMORPG #CommunityMatter
My character's in-game reputation is more important to me than it is the anyone else in the community. So I think a deeper question would be "Are other people's reputations important to you?" because that is the only way that there will be "consequences" for people that "should" have bad reputations. I think many will find that most people just really don't care enough about someone else's reputation as long as that person is not interacting with them specifically. i.e. there will be no consequences for poor actions that would correct those poor actions if people don't focus on other's reputations. Most people that would care about other's reputation would be concerned about their own reputation of ruining someone else's reputation over something trivial, and people that go out of their way to ruin someone's reputation are likely people that would have poor reputations themselves given a chance.
Add: PvP servers will be the only servers to be able to police their own - and that will likely create its own system of rules/pecking order.
I try to behave towards others as I would like for them to behave towards me whether in RL or in game. I see no reason for a difference in behavioral standards based on venue.
That said, there are game characters and roleplay that can necessitate a change. I once played a "thief" as an alter ego character. It was an interesting experiment, but I don't see myself playing any more evil characters. It was just too much of a mind flip for me. Similarly, I stopped playing EVE Online because I found that I just couldn't feel good about myself or other players afterwards.
Player reputation is important to me among the server community because I like to contribute to a positive community. The more friendly and helpful I can be, I feel like the more friendly and helpful the community gets. And that benefits us all.
Character repuation is different because of the RP aspect. Sometimes it is fun to RP an evil class/race and cause mayhem and discord accordingly. However, I rarely do this in an MMO, as I don't play RP servers and so I am just myself despite the class. If, however, Pantheon were to have good/evil decisions built into quest lines that affected how the NPC/environment treated you then I might be inclined to RP that as whatever class/backstory I choose for myself.
Vandraad said:My reputation with the wider community is of little concern.
Haha, big surprise there! However, I love it. Adds flavor to the community. It takes all kinds, you know?
I remember the good ol' days when your reputation was a reflection of your guild's reputation. And in those days a guild leader would kick someone out of a guild for things like kill stealing or griefing people. I haven't played an MMO in so long I wonder if that is still the case.
@Ranarius
Every MMO I have played had both good guilds and bad guilds. For example, in P99 there always seems to be one guild that is the asshole guild of the server and condones the asshole behavior of the people in the guild. However, most guilds still do not condone such behavior, and will punish people accordingly (at which point, those people often join the asshole guild!) At least that's my experience.
Ranarius said:I remember the good ol' days when your reputation was a reflection of your guild's reputation. And in those days a guild leader would kick someone out of a guild for things like kill stealing or griefing people. I haven't played an MMO in so long I wonder if that is still the case.
I feel like a community as a whole can put pressure on that. One of the never-ending freedoms of video games has always been there really are not many socially scrutinized laws in most cases. I feel like we'd have to put forth an effort as a pre-launch community to tackle this exact type of issue. One of the many warm feelings about gaming is sometimes security of self and objects owned.
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