/tell said necromanacer "So its happened again, I give you more coffins if you help" Yes that would be a macro
nonononono!
*ting* - begins falling
gasp!
remembers "everything is climbable"
estimates time to fall - internally questions how to move/gain direction in air
*blank expression for one second*
/dance
*the random movements cause the player character to snag something on the way down and after a few frantic flips and tosses player character stops falling but really has no where to go*
*shouts* omgosh! did you just see! *types in guild chat or general chat what she just did*
*realizes she cant get out- nothing helps ropes are too short, ports dont reach- she jumps and dies*
"But thatw as Soooooo cooool!"
Kilsin said:Scenario - You're about to fall off an extremely high ledge, there is no way to stop before plummeting to your gruesome death, what are your last thoughts? #MMORPG#CommunityMatters
Would be cool to have a dynamic FOV that makes it feel like I am accelerating faster and faster the further I fall.
And ofcourse it should make my stomach jump on the way down. If falling off a high ledge cannot produce that feeling in my stomach, as though I just took a small hill on a country road at 90MPH, then did I even really fall?
Give me just one ledge in the game tall enough to contemplate the meaning of life on the way down.
On a serious note, it would be cool to be able to try and catch yourself on something on the way down though.