I’m not sure what game it was since it was along time ago, but I came across this house and noticed it had an outhouse out back. I eased open the door to find an NPC enemy sitting on the toilet reading a newspaper, who became startled to see me lol. It’s probably the funnest things I’ve ever seen in a game.
Fippy has got to be up there ;^)
Just for the big realisation that some monsters had motivations (and could beat the crap out of you!)
The most memorable 2 for me were 1. the Qeynos badge of Honor arc, especially the multiple interactions with the NPC that became your pet as you both became detectives and had to interrogate other NPC's in the newbie city, including slapping some NPC's around. I remember drawing a small crowd curious eavesdroppers because the NPC was always there, emoting looking suspiciously at everyone if you hailed it, and then suddenly here it was interacting and speaking with a player char. 2. the coldain ring war for two bits. The first time we got into it so as the dwarven NPC soldiers died and left gaps in the ranks after each battle, we took their places and fell in formation with them and joined them for the next battle. in this event the wholelive zone was locked down so if you were somewhere else not doing the war, and someone triggered it, you got swept up into it, regardless. Most people would give warning and lower levels would run to thurgadin and socialize or go to EW until it was over, or stay and watch. One time there was a guild that was alligned with giant faction there, somehow we all agreed this one time to do PvP at the same time, and to stop when the battle stopped, depending on who won. That was- tactically interesting and fun.
there were personal times where I expected more from the NPC's than I intuitively thought: like riddles from the indifferent (naturally) but crazy overconned sphynx's in a dangerous area, provided I hailed them correctly- they had no riddles, but the strange calm/fear I had was more personally generated. Or expecting the classic logic puzzle to be fleshed out in the mnemonic of khati shah quest instead of a RNG 50/50(one guard tells the truth, one guard tells a lie, what one question do you ask one guard, to find out which is the liar and the truth teller?)
Kilsin said: Community Debate - What's is your most memorable NPC interaction and why? #MMORPG #CommunityMatters
Phinigel Autropos in Kedge Keep. Memorable not because of what he could do, or where he was located, but for the fact I had to kill him 52 consecutive times before I got the drop I needed for the Wizard Epic 1.0. He had a 12 hour respawn timer if that gives you any idea of what I went through to get that drop.
Vandraad said:Phinigel Autropos in Kedge Keep. Memorable not because of what he could do, or where he was located, but for the fact I had to kill him 52 consecutive times before I got the drop I needed for the Wizard Epic 1.0. He had a 12 hour respawn timer if that gives you any idea of what I went through to get that drop.
How many times when you logged back in or went back to that camp at the 12 hour mark did you have to compete with another player to get the kill? Just curious.
All of my retainers/warehouse keepers, probably because I interact with them so much. In FFXIV, I can choose their personalities. I made one a very restrained butler and the other a sassy lala. Both are fun. The sassy one gives me lip, and the restrained one seems like he is trying really hard not to lose it. ;)
Honestly, I don't really remember any, at least not without being reminded of one. I think it's mostly due to me and not the games. I was actually just discussing a related memory issue with one of my surfing buddies who was saying that he almost never remembers any specific wave or session (and I"m the same--been bodyboarding since the '80s and I can hardly remember any specific session or wave). I think, for me, it's more about being in the moment. I remember some other aspects, but NPCs aren't really memorable enough (which is one of the reasons I"m not very interested in reading NPC dialogue--too many overwrought explinations for why I need to go kill X of something).
Edit: I remember one interaction--the opening cutscene for the Dragon faction in The Secret World. But it's only memorable because it's the first time I've seen a sex act cutscene in a regular MMO. Its the unusualness and the suprise that make it memorable.
I'm going to add Emet Selch in FFXIV to my list. He is an interesting and complex "bad guy" I had to kill in the last expansion. He was just looking out for his own people. All people are both good and bad. It was refreshing to see that acknowledged.
#EmetSelchdidnothingwrong
In the Classic Trilogy and DAOC era, there are way too many to list. They were all pretty damn amazing. These were actually MMORPG's; not stupid, mindless games imo.
#communitymatters #makenightmatteragain #factionsmatter #riskvsreward #deathpenalty #HardRaiding #respectyourguild #HellLevels #worldsnotgames #aradune #restoreMMORPG
Ranarius said:Vandraad said:Phinigel Autropos in Kedge Keep. Memorable not because of what he could do, or where he was located, but for the fact I had to kill him 52 consecutive times before I got the drop I needed for the Wizard Epic 1.0. He had a 12 hour respawn timer if that gives you any idea of what I went through to get that drop.
How many times when you logged back in or went back to that camp at the 12 hour mark did you have to compete with another player to get the kill? Just curious.
Not often,. maybe 5 times total, mostly because I was actively inviting people to join me in the camp and promised that every person who needed a drop could roll on it, even the wizard drop because I knew a lot of wizards who were needing the drop. I just had a combination of really drop rates and some bad rolls. So partially my own fault for how I did it. Its why I'll never be that altruistic again.