Bit of a weird one to have a 'debate' about, no? You having an internal argument you want us to solve? Hehe
Just follow PC standards. It's the least confusing option. Everyone is used to OK on the left these days (and no doubt Microsoft did millions of dollars of research to come up with them).
To answer the question I prefer OK on the left.
Perhaps more important is what the default action is when pressing the Enter key. The default action should be the positive (action) unless the outcome is destructive such as delete character, drop item, or log out. I played alot of games that had confimration screens where the default was negative (in-action) and all the extra button/mouse clicks got frustrating as you almost never wanted to cancel what you had selected to do.
disposalist said:Bit of a weird one to have a 'debate' about, no? You having an internal argument you want us to solve? Hehe
Just follow PC standards. It's the least confusing option. Everyone is used to OK on the left these days (and no doubt Microsoft did millions of dollars of research to come up with them).
If they're having debates about this, I'm hoping that means good news about the state of the game....hehehe
Agree OK should be on the left.
But it's more than that, keep the question uniform. We use what is considered high end CAD/CAM software and somehow they have there questions mixed up all through it. I'm told because different parts of it are written in different parts of the world. to illustrate using Kilsin’s question
"Something has happened, Would you like to Continue?"
"Something has happened, Would you like to Cancel?"
Both handling the same thing, each requiring a different answer to get the same result. On the plus side this does keep the programmers on there toes and requires them to actually read the prompt to know if they need to OK or to CANCEL
I don't think it matters as long as the design choice is unified between all systems.
With that being said, humans read from left to right and most of the time our eyes are naturally drawn to the left first before the right when there are words involved. Personally I would advocate for affirmative actions being on the left because this can typically save time in most situations due to where our eyes tend to land first.
disposalist said:Bit of a weird one to have a 'debate' about, no? You having an internal argument you want us to solve? Hehe
Yes, actually :D
Decision trees should be stacked vertical (save, save as, close).
Confirmation UI should Flow left to right Confirm -> Undo/go back/cancel
I have to use a piece of corporate software that decided to go their own way and it’s a nightmare to use (also happens to be inconsistent within the software). Unless there is a specific reason do not fix what isn’t broken. Like it or not Microsoft sets the standard on UI layout.
Looking at the big picture, I think we got this question today simply because it's Monday morning. The guys all did a bit of recreation over the weekend, and Kilsin just wasn't up to 'peak operational effectiveness' when he sat down to post a Community Debate question.
(everyone knows the worldwide reputation Aussies have for their abililty to go out and recreate)
:D
Google spend countless hours tracking the eye movements (where you intuitively, subconsciously look) of users when testing even the most miniscule of changes to their website. Intuition is everything, and if it's intuitive, you're not battling it. This seems like an odd question, but it has an underlying, subconscious impact on the end-user that is worth considering. Especially as it will likely propagate into other UI design cues, too.
Trasak said:Decision trees should be stacked vertical (save, save as, close).
Confirmation UI should Flow left to right Confirm -> Undo/go back/cancel
The default action should return you to the situation you're in at the time. "The default action should be the positive (action) unless the outcome is destructive such as delete character, drop item, or log out. "
crazysyd102 said:I think the question is less a matter of community debate and more a question of UI design. Windows has the OK button left and the Cancel button on the right, it makes sense to have this design in Patheon, too.
This ^
As a Windows application it should follow Windows guidelines for UX.
Hang on, this has evverything to do with muscle memory. Remember when the "X" to close was on the left? made sense with emails, the inbos margin was on the left, was not a great move to go there, bnut then... "they" moved it all the way over to the right.
How many of you are annoyed now, that those little pop up notifications are on the lower right? because the lower right is where everythig that you use is going on, isn't it- like at work or in game because on the lower left is all the important stuff and so you moved everything to the lower right to be out of the way of your important stuff on the right and then- those damned pop ups right in the middle of the game when you are trying to do something!. Seriously that pop up should go to the upper left, now that they moved the X to the right!
How many of you remember where the chatracter map is? I used to know then "someone" changed it thinking oh this is better and intuitive and I am the king of the world and I know it's so living in my nine-inch nails isolated world and shouting behind the screen and forgetting the lesson the Beatles sung about in "Nowhere Man", no its not better and intuitive and never was. now they buried it.
might as well turn the nail claws on a hammer, in the other direction pointing up.
if it has to be right or left: the "yes" or "accept" or "OK" be on the left as you are viewing the screen,
If it has to be upper or lower: the "yes" or "accept" or "ok" be on the upper choice as you are viewing the screen.