Greetings & Salutations!
In response to: "If that was the case then it would still defeat the purpose of playing your main or your alt. If your points rolled over on a progeny it would give you a good starting point, but then you would at that point have to decide to play your progeny and let your main fall behind, or just continue to play your main... Unless you are saying that all progeny characters keep up with each other across the board with AAs."
Perhaps having some random boosts to certain AAs, and maybe even a few that are granted forward to progeny fully would make sense. However, for some of us, it's wonderful to start a new toon and have a fresh challenge. IMO, progeny should get certain advantages, after all, we put the time into the game to get to a level to have progeny, but it doesn't have to be all or nothing. What if progeny recieved hybrid AAs that only progeny could earn?
I am hoping that Pantheon surprises us with various twists and evolutions in mmorping. I want to be as excited about playing a progeny toon as I was about the elder.
Just a thought.
Are we actually talking about a system that was implemented many, many years after EQ was released as a form of end game content, for a game that's not even in alpha yet? A system that was implemented as a way of retaining the playerbase because they had been playing the game for over a decade and needed another carrot to chase?
Wtf is wrong with everyone, our heads are buried a decade in the future, never in the present moment, ugh...
Shadowbound said:Are we actually talking about a system that was implemented many, many years after EQ was released as a form of end game content, for a game that's not even in alpha yet? A system that was implemented as a way of retaining the playerbase because they had been playing the game for over a decade and needed another carrot to chase?
Wtf is wrong with everyone, our heads are buried a decade in the future, never in the present moment, ugh...
Many, many years after EQ was released? ...a way of retaining the playerbase because they had been playing the game for over a decade and needed another carrot to chase??
AAs came out with the Luclin expansion that released in 2001.
Just don't talk.
philo said:Shadowbound said:Are we actually talking about a system that was implemented many, many years after EQ was released as a form of end game content, for a game that's not even in alpha yet? A system that was implemented as a way of retaining the playerbase because they had been playing the game for over a decade and needed another carrot to chase?
Wtf is wrong with everyone, our heads are buried a decade in the future, never in the present moment, ugh...
Many, many years after EQ was released? ...a way of retaining the playerbase because they had been playing the game for over a decade and needed another carrot to chase??
AAs came out with the Luclin expansion that released in 2001.
Just don't talk.
I have to be honest, and say that, my original post to this thread was completely, and utterly incorrect! For the life of me, I cannot understand why I was confusing AA with dual classing (was that even a thing in EQ later on?). I absolutely love the mastery system, and I've advocated that on these forums on multiple occasions, so if that's their version of AA, then I'm all for it. I left EQ when the Luclin expansion was released, and I've only played P99 and the time locked progression servers through to Velious since then, so to me, the AA process was granting the ability to acquire skills / abilities of other classes to expand your own. There was a game that implemented this system, and I absolutely detested the idea, but I just cannot remember which game that was (thinkning about it, I can't even remember if it was an MMO!).
In short, you right, me wrong.