We've seen snakes in long grass that come out of nowhere. We've haven't seen anything in water at all yet. They'd really be missing a trick if there wasn't and I can't imagine there won't be since we do know water will be an environment that is used (not just blocking you from getting in like some games).
a praying(not to be confused with preying) priest.
a religious representative of the ginto mad king who is disguised as a charity to help those devastated by ravages of orckin.
the uncommon spawn preys(not to be confused with prays) on young human males(preferred prey).
they appear to be friendly and turn hostile only when alone with a boy sucking out their 'soul'(this event only triggers if investigation stat is high enough).
if your awareness stat is high enough the enemy appears neutral and can be freely attacked.
if the pc(player character) is a young boy(i don't think we'll get to mess with our age), the priest appears to be alluring, very attractive and captivating. an event will trigger and the pc will lose a random stat point.
if the pc is aligned with the mad king faction, they get a quest they can turn in assisting the priest to lure young human boys. the reward grants bonus stat point.
i'm gonna tweak this later i gotta get back to work XD
trap door spiders?- giant ones
Roots that entangle if you stand still for too long
'walk without rythym, and you wont attract the worm" in the desert, intentionally having to run, walk (and jump?) at intervals. but what if you're being chased....
venus flytrap like plants that look like pools of water or a nice place to rest when open, and the environment closes upon you like some kind of scene in "inception"
A gingerbread house, no- a tavern.
The only way ambush predators would work would be if their appearance within a zone would be actually random. Trapdoor spiders are fixed location predators, waiting for prey to walk by and to touch a trigger thread. If such threads existed, and were visible, we could easily avoid them, nullifying their entire existence. Roaming NPCs, like a Huntsman spider, actively looking for prey is a far more dangerous entity but even then if you do not have an incredibly clutttered environment which minimizes your ability to see any significant distance, you can still avoid them.
No, ambush predators would need to spawn randomly for them to give any true sense of danger. Walking by/under any tree could mean having a bandit or whatever drop on you, but it would either need to be invisible (and not subject to any see invis spell/ability/perception) or not exist until the system determines it should spawn.
The idea of the 'walk without rhythm' is interesting though but fundamentally is no different than no walking under trees. You are actively doing something to avoid something else happening.
That would be a massive pain in the 3 letters if the spawns would be random - remember that Devs want to make monsters in the zones to be of varying level. So I agree that it would work perfectly in a game where you have zones with monster levels x to x+5, but thinking that while being on a hunt for 30lvl mobs, level 60 spider would randomly spawn and wiped whole party gives me heebie-jeebies.
There are plenty of predators in nature that could be tweaked into a fantasy setting. A savage squirrel, in a tree in a lower level zone. A random encounter is part of what I am looking forward too. Maybe an Orc sleeping under a tree, or a goblin burying a treasure by a big rock. The possibilities are endless. If every spawn site is static and learnable that will cut down on the adventure.
Vandraad said:The only way ambush predators would work would be if their appearance within a zone would be actually random.
They could randomly spawn....anywhere along a road. The roads would be safe from fixed spawns for the most part, but with a small chance that any surface feature - rocks, bushes, trees - might be an ambush. Possibly only spawning at night, when the land is more dangerous.
Vandraad said:The only way ambush predators would work would be if their appearance within a zone would be actually random. Trapdoor spiders are fixed location predators, waiting for prey to walk by and to touch a trigger thread. If such threads existed, and were visible, we could easily avoid them, nullifying their entire existence. Roaming NPCs, like a Huntsman spider, actively looking for prey is a far more dangerous entity but even then if you do not have an incredibly clutttered environment which minimizes your ability to see any significant distance, you can still avoid them.
Yes, I was thinking more like an area where trapdoor spiders were, but they could pop anywhere not just from the thread like a reverse whack-a-mole but I see your point and that would be too much like a jump-scare. I like the huntsman spider better. it could be creepy like looking up through branches of a tree and swearing that the pattern changed a bit, or did it? and that would be the sign of being hunted by a spider.
I heard a story on NPR of a guy studying monkees in the rainforest- trying to intepret their calls- get a vocabulary. He learned what their word for panther was. Essentially the monkees would be in the trees and if one saw a panther they would make a sound or call it out. For some days he is trekking through and in the distance about a mile away he hears monkeys call out "panther". He camps , treks on and about a quarter mile away from where he is he hears the monkees call out "panther". He treks on, and very close one day, almost right above him he hears the monkeys call out "panther" and it dawns on him: the panther was stalking him- he was the 12th monkee as it were. He took precautions and the next day he trekked on and about a mile away heard the monkees call out "panther" and realized maybe the panther was just curious but proved the sence of his research as he doubled back and found panther markings in the area where he was. The monkees weren't doing it to warn him its just what they do for themselves.