Forums » General Pantheon Discussion

    • 247 posts
    October 22, 2019 5:26 PM PDT
    So how will in game currency be will it be okay gold electrom silver copper. Or will they have there own names . To be honest I hope it has its own name aka crown of thronefast bit of xx idk I think it could be cool
    • 70 posts
    October 23, 2019 1:53 AM PDT

    You mean something like each city has is own currency ?

    • 247 posts
    October 23, 2019 2:02 AM PDT
    No like world money just maybe in this world gold and stuff is not in it or doesn't have value like something else
    • 3852 posts
    October 23, 2019 8:12 AM PDT

    A typical approach would be to have copper as the base currency, 100 copper equal one silver, 100 silver equal one gold. EQ had platinum as a high-end "cash" type currency and was extremely hyper-inflated.

    I don't recall any official opinion on names of currency although there is a general *assumption" Pantheon will be similar to EQ in currency. 

    Names are easy to change even at the last minute so whatever they are doing in pre-alpha is not necessarily dispositive.

    If I had to vote I would vote in favor of not being too creative. There is enough to learn with a new game without having to memorize an all new set of names for currency. 

    • 201 posts
    October 23, 2019 8:56 AM PDT

    First off, please use some punctuation.  I should not need a rosetta stone to read one line of text.  Second, I personally would be fine with the old standby of copper, silver, etc.  No need to make it more complicated than necessary.

    • 531 posts
    October 23, 2019 10:46 AM PDT

    Honestly I'm not a fan of the whole copper to silver to gold etc transition, as pretty much copper usually NEVER have any use and at the start of MID-levels even silver is pointless. I would like to see either currency unique to each race (which eventually could be changed into universal currency upon looting ... or not) or just one currency without any other fuss.

    • 1315 posts
    October 23, 2019 11:14 AM PDT

    One currency hurts the RPer in me but it really makes sense if there is no server limit to any of the currencies, the different currencies just up convert automatically and weight nothing.  Simplify it into a single currency type.

    Now limited racial currencies that are secondary could be interesting if there was some form of limiting the ability to horde said currency.  It would sort of create a competitive quest system where the first to complete gets the available rewards and no new quests are given until the currency has been spent.  The currency can be spent on faction specific, limited quantity, highly valued items.

    • 247 posts
    October 23, 2019 11:57 AM PDT
    Personally I do not like one currency that takes way from the RPG of the game. And as far as changing how it's worded instead of gold etc in having to learn that new system That's part of learning a new game and being part of that world so that argument I can see some people having but for me I think having their own names for currency ads to the game. Look in the natural world every country has their own currency and it's called different things. So why can't the game be different than other games and have a different name for gold maybe it's a crown is what a gold is can like the old European style currency
    • 521 posts
    October 23, 2019 12:20 PM PDT

    Personally I like the idea of having a standard (copper-silver-Gold) type of system because it allows for conversion of currency to a larger valued coin to reduce the weight on the character.
    I’d like to think that with markets being primarily local, we the players will need to carry our valued coin with us to others towns, and this makes for a situation of being robbed by Bandits, Raiders or other players on PVP servers.

    Woe is me says the traveling merchant who forgot to hire protection.

    • 3852 posts
    October 23, 2019 12:41 PM PDT

    When you say one currency takes away from the RP aspects I assume you don't mean having simply a single generic currency rather than denominations. As in Star Wars having credits not split into any other units.

    I assume you mean not having local currencies for each of the separate factions and races except where the lore supports them having a common currency for an area that includes multiple races and factions.

    That would make things much more complicated and interject exchange values which might fluctuate constantly. 

    Sounds very good to me.

    • 247 posts
    October 23, 2019 12:50 PM PDT
    No in Star wars is a completely different style game when you're looking at older games like this they always use multiple facets for currency. So to me if they did a single currency that would really take away from the RPG effect. I just think with this being a new world they can use a different style of currency then the standard gold silver etc. Maybe it's a difference metal all together or maybe they use a specific style gem for currency
    • 174 posts
    October 23, 2019 2:38 PM PDT
    Your mention of "Crowns of Thronefast" sparked some thought for me..
     
    Most games have a universal, "worldwide" currency, whether the currency is copper > silver > gold > platinum, or just simply credits. However, many games implement systems where alternate currencies are available for end game, AA, expansion content etc. There may be a benefit to placing continent/faction based currencies in the game, to provide incentive as a way to add a layer of depth to the economy. Regional currenices may encourage players to populate areas of the world on different basis, instead of concentrating on end game/alt gear grinds alone. I think this could work in a fashion similar to the USD and the Euro in the respect that there is a currency exchange, of sorts.  I dont think an fluctuating exchange rates apply, a simple 1:1 in this basic example is what i am envisioning.  Although, fluctuation in currency value would be neat, i digress.

    An example would be that, you are a halfling druid from Wild's End on Kingsreach. You have spent most of your time on Kingsreach, perhaps a treck to and fro Reignfall as well. However, earlier in your journey of Wild's end, you notice a reagent from a guild vendor, which costs a currency that isnt anything you have recognized on Kingsreach. It is worth "Crown's of Reignfall" not "Crown's of Kingsreach.' Continental currencies would encourage several things. The reagant mentioned could be serving a great purpose, such as teleportation reagents. These may be considered "expensive" by druids and considered expensive in that region due to its limited trade availability.
     
    A big reason would be adventure, you must travel to gain this currency, or find another way to gain this reagent. So vice versa in addition, players from the other continent would be encouraged to travel to yours. This would not be just to trade but to visit dungeons, collect the gear and load up on their shinies while you are at it. I thought this might add an interesting layer to the economic structure of an MMO. Ultimately, adding a way to add incentive to travel and a reason to grind/farm/level in different areas. Also another way for players to populate areas that may end up a bit less populated than others; perhaps limited to the gear that drops and quest available in the area.
     
    Is having more than a universal currency benificial? hindering? too complex? tedious? a bad excuse to gating content/abilities/progression?
    • 317 posts
    October 23, 2019 2:46 PM PDT

    Hah, a fun new topic. I'd appreciate the names being changed from gold/silver to something more original, just to read something more interesting. Gold etc has been done enough!

    • 1785 posts
    October 23, 2019 3:51 PM PDT

    I read through some of the replies and I'm not really sure what we're arguing about (though to be fair, there's not much arguing).  My thoughts:

    I think it's ok if the game gives different coin types different names.  Example:  Copper = Flags, Silver = Dragons, Gold = Crowns, and so on.  I feel like that adds just a little roleplay flavor to a system we're all used to from many other games.

     

    I also think it's ok if Pantheon sets its own conversion rates.  Many games do a 10x conversion rate (10 copper = 1 silver), but many other games do a 100x conversion rate (100 silver = 1 gold).  So I think whatever conversion rate Pantheon sets, even if it's something new like 50x (50 gold = 1 platinum), players will adapt.  I do agree with coin weight as a reason why you would want to convert.

    I don't think that a single currency denomination (gold) is really the right fit for Pantheon and the depth of the world we want it to have.  While some MMORPGs have certainly done that, and it does make things simple for players, I do think there's lore value in having different currency denominations and we shouldn't just throw that out.

    That being said, if a year after launch all anyone cares about is "plat", then those different currency denominations did not really have the value that we'd have hoped.  Ideally, if Pantheon goes with the standard copper/silver/gold/platinum - then we don't want all level 50 adventurers walking around with hundreds or thousands of platinum coins in their banks and money pouches.  With those denominations, silver and gold should still be the standard coin of the realm, and platinum should be for the really massive things.  Even having a single platinum coin should mean you're feeling pretty rich.

    Finally on the topic of different regional or racial currencies - I'm all for it, but I feel that it might also be a little too much to ask of the average player.  It all depends on just how meaningful travel ends up being and how often one might be expected to travel between continents.  If it turns out that continental travel is a very rare activity (much more rare than in EverQuest or most other games) then sure, let's do regional currencies.  On the other hand if high level players are frequently traveling from one side of the world to the other, it probably doesn't make sense to do this.

     

     

    • 624 posts
    October 23, 2019 4:06 PM PDT

    If there are regional/racial currencies, the Skar should use something like bits of bone (as coppers), dessicated eyeballs or fingers (silver/gold), shrunken heads (platinum) etc. (Halloween mood may be at work here, feel free to dismiss this idea).

    Then again, the exchange rate for skar-to-elven coin (or the reverse) would be zero. Make for interesting black market exchanges, but likely too complicated / irritating for most players.

    • 247 posts
    October 23, 2019 5:26 PM PDT
    I never thought about a regional currency but that could be a really good deal. If more people are playing in x zone that drops x currency thin currency in y region become more valuable help keep players moving around and not sitting and camping unrest to death lol..
    • 2756 posts
    October 24, 2019 1:35 AM PDT

    I'm usually for anything that adds immersive interest, but *shrug* I can't get excited about coins, sorry.

    If there were different coin names in different regions it would be confusing.  If they were actually different materials it would be really confusing and should really involve exchange rates which would be doubly confusing.

    Using copper/silver/gold/platinum is just a way of making the role-playing agnostic.  Each region could well refer to the coins differently, but for gameplay purposes would be the same thing.


    This post was edited by disposalist at October 24, 2019 1:35 AM PDT
    • 753 posts
    October 24, 2019 2:11 AM PDT

    I don't know if local currencies would work. If it means extra hassle for trading between players, then players will probably just switch to a meta currency like gems (or some other valuable item available everywhere).

    In general, I would prefer a simple currency. Just gold (or whatver), but no smaller units like silver/copper. These just become irrelevant too quickly.

    • 808 posts
    October 28, 2019 1:30 PM PDT

    Eventually players will decide one currency is king, and then all secondary currencies would have to be converted before doing any player trading, nullifying any real gains of different racial/regional currencies. Or like Sarim said, they will pick something else that is more commonly gained as a form of currency, like gems

     


    This post was edited by Fulton at October 28, 2019 1:30 PM PDT
    • 627 posts
    October 28, 2019 3:11 PM PDT
    Plat, Gold, silver, copper is fine. Please dont "fix" whats not broken. Just dont make the same mistanke as wow classic, where only one class can reliable farm gold, due to area grinding of mobs.