Fluffy said:stellarmind said:if it's outside the players power then why bother making bread to sell? how would the mediator know what the time investment is and how difficult the materials are to acquire? mediator says bread sells for 3gold. let's say it take 3 hours of my time to gather the materials and process it. my time is worth more than 3gold and if other players also agree we sell our bread at 10gold? so is the mediator right or wrong with the actual value of bread?
drop rate of extra ingredients & its scarcity could be taken into calculation
add surplus value on the base value of bread.Like if a player would make truffle butter garlic bread. Bread might be turned into luxury good.
Which would fall into a higher value tier.3 hours to process bread in a game? that would be something new :D
If you all sell bread at 10 while base/actualy value 3 ,the mediator would just recognize the bread being sold very expensively.which would affect your karma meter.
And in the long run,could affect your trade license.In the end,allowing unrestricted trading just leads to players abusing the system.The trading system needs to gain some impact, consequence
weights for decisions making
then you wouldn't have any bread on the market... because all bread makers would get cut.. like amazon employees >.>
Mordecai said: @stellarmind no one is saying you can’t make bread. Make it. Advertise it. Sell it. If someone doesn’t want to buy it for the price you are selling it at, how is it your problem? Who’s to say someone won’t buy it? If someone wants to go across Continents to buy bread at a cheaper price that’s their incentive. Not yours. People will do what they want to do. They will purchase what they want to purchase regardless of a price. An NPC dictating what is fair is not great. You cannot tell someone they are paying too much or too less for bread. That’s solely a personal decision.
oh i'm just throwing out a hypothetical XD
basically just showing pink fluffy unicorns dancing on rainbows that the value of breakfast is best determined by the individual making the breakfast :o
Mordecai said: @Fluffy no offense but any opinion that’s not yours, someone brings up a problem with what your OP was you make another feature that your said NPC can do. Ie a “karma feature”. Kind of ridiculous.
Mordecai said: If someone doesn’t want to buy it for the price you are selling it at, how is it your problem?
stellarmind said:just showing pink fluffy unicorns dancing on rainbows that value of breakfast is best determined by the individual making the breakfast :o
breakfast or even pink unicorn breakfast would still have a price floor and a price ceiling.As said before,unrestricted trading just leads to the economy getting out of hand
Rules and conventions governing the purchase and sale of items are needed.There should be consequences to your decisions,also in trade.
Not because its a game ,doesn't mean that all that is illegal irl ,should be fair game ingame.
Games miss consequence for actions when it comes to trading. And I believe thats part of the loophole in game economies..and thats not the only loophole in game economies for sure..
Mordecai said:I don’t think your idea is ****:
Ok, I'll say it then. That idea was #$%^, and I'm thankful VR isn't dumb into to even contemplate implementing such a ridiculous scheme.
Vandraad said:Mordecai said:I don’t think your idea is ****:Ok, I'll say it then. That idea was #$%^, and I'm thankful VR isn't dumb into to even contemplate implementing such a ridiculous scheme.
oh such irony that you take the word scheme in your mouth,
I guess you prefer the game economy with lots of loopholes/inadequacies in the system
so you can continue dishonest trade practices that will bring good result only for you
Fluffy said:Vandraad said:Mordecai said:I don’t think your idea is ****:Ok, I'll say it then. That idea was #$%^, and I'm thankful VR isn't dumb into to even contemplate implementing such a ridiculous scheme.
oh such irony that you take the word scheme in your mouth,
I guess you prefer the game economy with lots of loopholes/inadequacies in the system
so you can continue dishonest trade practices that will bring good result only for you
Yes, because I like to prey on stupid, lazy, rich people. The saying "a fool and his money are soon parted" work so well with PT Barnum's quote of "A sucker is born every minute".
And I'm now done with this stupid thread.
Vandraad said:Fluffy said:Vandraad said:Mordecai said:I don’t think your idea is ****:Ok, I'll say it then. That idea was #$%^, and I'm thankful VR isn't dumb into to even contemplate implementing such a ridiculous scheme.
oh such irony that you take the word scheme in your mouth,
I guess you prefer the game economy with lots of loopholes/inadequacies in the system
so you can continue dishonest trade practices that will bring good result only for youYes, because I like to prey on stupid, lazy, rich people. The saying "a fool and his money are soon parted" work so well with PT Barnum's quote of "A sucker is born every minute".
And I'm now done with this stupid thread.
like if you'd care about what kind of people you'd prey on and deceive :D mentioning rich people doesn't change the fact its a weak moral justification.
stellarmind said:Mordecai said: @stellarmind no one is saying you can’t make bread. Make it. Advertise it. Sell it. If someone doesn’t want to buy it for the price you are selling it at, how is it your problem? Who’s to say someone won’t buy it? If someone wants to go across Continents to buy bread at a cheaper price that’s their incentive. Not yours. People will do what they want to do. They will purchase what they want to purchase regardless of a price. An NPC dictating what is fair is not great. You cannot tell someone they are paying too much or too less for bread. That’s solely a personal decision.oh i'm just throwing out a hypothetical XD
basically just showing pink fluffy unicorns dancing on rainbows that the value of breakfast is best determined by the individual making the breakfast :o
My Dungeon Crawl food is Chocolate Lucky Charms, and it has Rainbows and Unicorns.
At a certain level of mercantile , mediators might transfer a player to other qualified entities competent in different fields.
Like ,lets assume you travelled the world and discovered the value of rainbow cake is very different in Khadassa ,than in Skyhold.(because of scarcity,rarity, different circumstances,usage in rituals,..)
When you earned that title of respectable merchant,you could gain aid to transport your personal storage of cake in more efficient ways
to the desired location where you want to sell it. Just to provide another example of how the mediator could also benefit the seller,not just the buyers.
And to those that want such an anti social trade system where they can mainly prey on other player-let them eat cake
Mordecai said: Ok pal. I excuse myself from the thread. I don’t believe your idea is great for the whole of the in game economy. You’ve had multiple reasons why it isn't. Best of luck selling your idea to devs and the community my friend.
VR will need to implement an NPC to tell them if an idea is stupid or not...don't want to get scammed!!