Forums » General Pantheon Discussion

Community Debate - What is best?

    • 9115 posts
    June 6, 2019 4:00 AM PDT

    Community Debate - What is best - Melee, Ranged or Magic? Asking for a friend ;) #MMORPG #communitymatters

    • 259 posts
    June 6, 2019 5:16 AM PDT

    Magic!

    • 116 posts
    June 6, 2019 6:01 AM PDT

    Why choose?  Play a Summoner and have it all- melee pet, ranged pet and nukes, all with magic! So, MAGIC!

    But seriously, I advocate for trying all three. I have played most of the major and not so major MMO’s and I have found each to be enjoyable and suitable for my playstyle due to the unique spins of those class types in the different games. 

     

     


    This post was edited by Grayel at June 6, 2019 6:11 AM PDT
    • 1456 posts
    June 6, 2019 6:03 AM PDT

    Magic

    With a ranged alt.

    • 90 posts
    June 6, 2019 6:49 AM PDT
    To crush your enemies
    See them driven before you
    And hear the.....

    Wait, this is about something else, isn't it?
    • 193 posts
    June 6, 2019 6:57 AM PDT

    Kilsin said:

    Community Debate - What is best - Melee, Ranged or Magic? Asking for a friend ;) #MMORPG #communitymatters

    Moderator, of course. Since most of us can't play that class, however, I vote ranged for the mobility.

    • 1921 posts
    June 6, 2019 7:16 AM PDT

    Generally?  Magic, because it's both non-melee and ranged.
    It breaks down like this, in my experience:  magic has exactly one resistance, typically.  Spell resistance, or resistance to it's damage type (cold, heat, acid, divine, poison, disease, lightning, etc).  You overcome that resistance, you win.
    Ranged or melee?  First, you have Armor, then skill checks for Block, Parry, Riposte, Evade, Dodge, Shield, Mitigation, Deflection, Resilience, Defense, Absorption, Positional (front/back/sides), plus in games that have it: melee damage type resistance like bludgeoning, slashing, and piercing, then stats like CON, STR, DEX, and AGI to potentially deal with or get past stat checks.  And of course, a built in minimum 5-15% Miss rate, based on level disparity for melee, too.

    Mathematically, with ranged/magic you can typically (without things like root and snare) do more than 1% damage to a creature before it reaches you, reducing TTK on every fight.  Compared to melee, where you can do exactly 0%, because you have no ranged abilities.  So you take more damage, and recovery time is longer. 
    If you can snare/root, you can kite or root-rot, or root-n-nuke, or scoot-n-nuke.  Generally impossible with melee.  Might be possible with ranged, depending on consumables or other skills/components, like traps, or nets.

    Finally, unless designers take the easy way out and make +ranged bonuses on abilities pointless for bosses/raids, taking +ranged bonuses on non-magic and magic ranged means you can stand outside the range of AE's and still perform your role.  With melee you get to joust.  Yaaay jousting. 
    So, for me, in the past 20+ years of MMO's? It goes: Magic (Ranged) > (Non-Magic) Ranged > Melee.

    • 3852 posts
    June 6, 2019 7:30 AM PDT

    Define "best".

    Most powerful? Easiest to play? Most fun? Most versatile?

    I prefer ranged dps these days. Its easier and my vision and hearing and reflexes aren't what they were even 10 or 20 years ago.

    But I will quite likely level-up a tank and healer solely for use in guild groups when they really need one and a mediocre tank or healer is better than none at all.

    • 374 posts
    June 6, 2019 7:33 AM PDT

    Kilsin said:

    Community Debate - What is best - Melee, Ranged or Magic? Asking for a friend ;) #MMORPG #communitymatters

     

    Ranged!

    • 2419 posts
    June 6, 2019 7:52 AM PDT

    Kilsin said:

    Community Debate - What is best - Melee, Ranged or Magic? Asking for a friend ;) #MMORPG #communitymatters

    So while Magic is seen as best by many, for long term play Melee is king.  You can do far less in any MMO without melee than you can with it.  Melee is what gives you that consistent long-term damage output. Magic damage is spiky.  Big hit folllowed by long period of nothing.  Melee just keeps plugging along with little to no interruption. If a melee misses an attack, the next attack is quickly behind it.  Magic has cast times, fizzles and risk of being interrupted. Melee also receives far more benefit from other classes than Magic.  Basically a melee benefits from the cleric healing it, the shaman buffing it, the enchanter hasting it while the magic user relies pretty much on only itself. Sterngth buff on a magic user?  Irrelevant.  On a melee?  >10% increase in DPS.  A melee can get better weapons (and a greater variety) and every stat has some use.  Magic only gets new spells every so often and the only stat that usually matter is that which increases their manapool.  Lastly, melee suffer far less from level differences than magic.  A melee can still consistently hit a red con mob while magic will see resist after resist after resist. While my primary character in EQ1 was a Shaman, I did level up a wizard to 70 and against bosses, even with debuffs like Malo on a target, full resists were dramatically a more common occurance than a full hit.

    If given my choice of having a melee heavy group or a caster heavy group I would take melee every time: More consistent damage output in the long term; greater survivability due to higher AC, hitpoints and mitigation; less affected by PC-NPC level differences; access to more buffs to more stats.

    • 10 posts
    June 6, 2019 8:05 AM PDT

    definitely comes down to preferance rather than opinion what ever he feels like he would be best at each type will have thier pros and cons i am sure.

    • 2138 posts
    June 6, 2019 9:07 AM PDT

    I remember hearing someone in the military saying: You don't have infantry without tanks, you don't have tanks without artillery, you dont have artillery without air support, you don't have air support without ships, you don't have ships without ICBM's.

    So I suppose for this, you wouldn't have magic without Melee, or Melee without ranged.

    Magic alone would get crushed. Melee alone could withstand a little but would need magic to take the target down before they die. Ranged alone would... stay alone. May not kill anything and still be running.

    So ranged would need a Melee to intercept and get attention while ranged picked targets off and used melee with magic to triangulate targets. If things got hairy, magic is near melee to unleash, and ranged can concentrate fire from above while melee locks target down.  

    Likewise Magic and ranged can annoy a target enough to draw a target into Melee to give a finishing blow and cut off its head, like two sides of a wall with melee in the center rear.

    • 1247 posts
    June 6, 2019 9:59 AM PDT

    Ranged. As for magic, magic is fine so long as it‘s not too over the top. That was one thing I admired about A Song of Ice and Fire (Game of Thrones). 

    I never liked the graphics and magic in WoW/ff. Too cartoon/kid-like for me to take it remotely seriously.

    • 1436 posts
    June 6, 2019 10:03 AM PDT

    hey friend ^.^

    so tell me about yourself.  when you see someone getting robbed, do you call for help?  you should play a magic class then ^.^  what's that?  you'd throw rocks at them? O.o then the best class for you is a range type.  oh my... you'd just rush in that and beat him up?  okay.... melee is the best choice for you you crazy sob.

    • 627 posts
    June 6, 2019 10:52 AM PDT
    Ranged magic healer/support aks The Shaman
    • 1484 posts
    June 6, 2019 2:34 PM PDT

    Melee is far more exciting than anything else, even if it's only a matter of gameplay and adrenaline.

     

    Of course if you're asking "what is the most efficient (ie : easy) way to play", it usually ends up beeing ranged magic user for safety and the toolkit. But even if it's effective, easier and usually safer, I prefer to play on the edge and having to care due to limited tools, survival and no distance for safety net.

    • 73 posts
    June 6, 2019 2:59 PM PDT
    Hmm...for me personally it is quite simple melee with duel wielding magical weapons proccing often... backing out to reapply range physical damage dots with a magical bow. Jumping back in again on the flank to carve up a hamstring!
    • 73 posts
    June 6, 2019 2:59 PM PDT

    deleted....do to double post


    This post was edited by Soaren at June 6, 2019 3:04 PM PDT
    • 105 posts
    June 6, 2019 3:25 PM PDT

    Assuming you're talking about DerPS, I've only ever remotely enjoyed one melee class design ever across quite a few games and plinking arrows into something is pretty visually uninspiring so clearly the correct answer is magic.

     

    That said, DPS is the worst role to play ever...

    • 438 posts
    June 6, 2019 5:40 PM PDT
    Melee for me. Ranger at heart, tho this scheme VR put out isn’t my cup of tea. I will definitely give it a whirl, may be up my alley after all. Rogue if not.
    Back to question, melee. Just feels more engaged than spell ranged or physical ranged
    • 394 posts
    June 6, 2019 8:32 PM PDT

    I think Cleric is best, but since that's not an option. Magic. set them on fire 150 yards away. 

    • 646 posts
    June 6, 2019 9:41 PM PDT

    Can I say all three?

    • 753 posts
    June 6, 2019 11:31 PM PDT

    Best is obviously a magically summoned sword, directed from range by the summoner, slashing away at an opponent! :)

    For me, magic is the way. I have played melee classes, and liked them, but in serious play, I prefer a little more distance to the opponents. Ranged physical classes like ranger somehow have never interested me much though, although I also like their versatility.

    • 46 posts
    June 7, 2019 3:19 AM PDT

    Melee (with heavy armor)

     

    Am I the only one who hates it to talk to an NPC who reveales itself as enemy and immediatelly attacks you? In thick plate armor is amidst the battle the safest place of the battlefield!

    • 1247 posts
    June 7, 2019 4:50 AM PDT

    Naunet said:

    Can I say all three?

    Nope.