Forums » General Pantheon Discussion

Community Debate - How big is too big

    • 500 posts
    May 6, 2019 5:34 AM PDT

    Tanix said:

    Aanwenae said: The answer is 42.

    Yes, but what is the question?

    What is the meaning of life?

    • 1033 posts
    May 6, 2019 7:09 AM PDT

    Grymmlocke said:

    Tanix said:

    Aanwenae said: The answer is 42.

    Yes, but what is the question?

    What is the meaning of life?

    "That's not a question. Only when you know what the actual question is, will you know what the answer means."

     


    This post was edited by Tanix at May 6, 2019 7:09 AM PDT
    • 341 posts
    May 6, 2019 10:48 AM PDT

    What type of community are we speaking about ? The server or guilds ? I want a server to be capped damn near always , if that means a small que so be it.

     

    If we are talking about guilds , that will depend on raid content and raid structure /  size . There directly linked.

    • 1033 posts
    May 6, 2019 1:09 PM PDT

    Xxar said:

    What type of community are we speaking about ? The server or guilds ? I want a server to be capped damn near always , if that means a small que so be it.

     

    If we are talking about guilds , that will depend on raid content and raid structure /  size . There directly linked.

     

    There are variables here that are extremely important. If a server is too full, you get every dungeon where everything is camped and people are sitting at the zone line constantly calling out camp checks seeking to get the next camp.

    If the server is too sparse, you get difficulty in finding people to group as well as shortages on classes and focuses.

    Personally, having expeienced both, I prefer the latter than the former (we always found ways to get things to work on test, even if we didn't have the ideal group makeup) as the former results in sitting on your rear most of the time fighting for scaps. It turns the game into a gimmick "theme park" where players compete for the "next in line" rather than actually explore and experience the content.

     


    This post was edited by Tanix at May 6, 2019 1:59 PM PDT
    • 801 posts
    May 6, 2019 1:57 PM PDT

    EQ numbers at the start, and brad has those values.

    It was the best grouping times of our lives, and brad will also testify of that because we used to talk to him in chat all the time about issues, events etc..

     

    Yes we are going back that long ago.

     

    Those are really where you want to be in a Mmorpg these days, any more and it can get congested.

    • 341 posts
    May 6, 2019 11:25 PM PDT

    Tanix said:

    Xxar said:

    What type of community are we speaking about ? The server or guilds ? I want a server to be capped damn near always , if that means a small que so be it.

     

    If we are talking about guilds , that will depend on raid content and raid structure /  size . There directly linked.

     

    There are variables here that are extremely important. If a server is too full, you get every dungeon where everything is camped and people are sitting at the zone line constantly calling out camp checks seeking to get the next camp.

    If the server is too sparse, you get difficulty in finding people to group as well as shortages on classes and focuses.

    Personally, having expeienced both, I prefer the latter than the former (we always found ways to get things to work on test, even if we didn't have the ideal group makeup) as the former results in sitting on your rear most of the time fighting for scaps. It turns the game into a gimmick "theme park" where players compete for the "next in line" rather than actually explore and experience the content.

     

     

    They have already stated there looking at /picks ... That solves the overcrowding issue's if done correctly.

    I rather have it crowded as stated , then deal with not even being able to do content or even worse a small server population to recruit from.

    • 341 posts
    May 6, 2019 11:29 PM PDT

    Crazzie said:

    EQ numbers at the start, and brad has those values.

    It was the best grouping times of our lives, and brad will also testify of that because we used to talk to him in chat all the time about issues, events etc..

     

    Yes we are going back that long ago.

     

    Those are really where you want to be in a Mmorpg these days, any more and it can get congested.

     

    Once again there looking at /pick zones ... there is no congestion or it's not as bad if done correctly . Also hardware has come along way since 99 :P , as long it does not affect lag the more the better IMO.

    More groups , guilds , open world contested competition , better market structure and in general more recruits for raiding guilds.

    • 370 posts
    May 6, 2019 11:41 PM PDT

    Xxar said:

    Crazzie said:

    EQ numbers at the start, and brad has those values.

    It was the best grouping times of our lives, and brad will also testify of that because we used to talk to him in chat all the time about issues, events etc..

     

    Yes we are going back that long ago.

     

    Those are really where you want to be in a Mmorpg these days, any more and it can get congested.

     

    Once again there looking at /pick zones ... there is no congestion or it's not as bad if done correctly . Also hardware has come along way since 99 :P , as long it does not affect lag the more the better IMO.

    More groups , guilds , open world contested competition , better market structure and in general more recruits for raiding guilds.

     

    When did they say they are looking at /pick zones? This is the first I've heard of it and its essentially instancing so I assumed it would be off the table. 

    • 341 posts
    May 6, 2019 11:43 PM PDT

    Kilsin has mentioned it a few times in the past. Ill see if I can dig up the post .

    • 341 posts
    May 7, 2019 12:06 AM PDT

    https://www.pantheonmmo.com/content/forums/topic/5495/optional-hardmode-encounters

     

    Kinda have to read the thread , but it's talking about the above situation.

    • 341 posts
    May 7, 2019 12:08 AM PDT

    That is where we could look at lockout timers (there is a huge thread on this) and Shards like in VG where we have open world copies of the same dungeon, like VG had with APW, we have other things in mind to which I cannot speak about but I certainly wouldn't worry, we are all over this and know the pros and cons and what we are dealing with. ;)

     

    Sorry , it clipped his name (Kilsin) out but thats the general gist.


    This post was edited by Xxar at May 7, 2019 12:09 AM PDT
    • 370 posts
    May 7, 2019 10:39 AM PDT

    Xxar said:

    That is where we could look at lockout timers (there is a huge thread on this) and Shards like in VG where we have open world copies of the same dungeon, like VG had with APW, we have other things in mind to which I cannot speak about but I certainly wouldn't worry, we are all over this and know the pros and cons and what we are dealing with. ;)

     

    Sorry , it clipped his name (Kilsin) out but thats the general gist.

     

    Thanks. I would just like to point out though that Shards are instances in many peoples eyes. I'm extremely disapointed its even on the table. 

    • 146 posts
    May 13, 2019 4:36 AM PDT

    Kilsin said:

    Community Debate - How big is too big when it comes to a community in an MMORPG, can you put a number to it or do you judge it based on other factors? #MMORPG #communitymatters

    if it not longer operates as cohesive unit it will fall apart by itself the survivors will reband and then regrow until this happens again