So I have no idea if it is too late, or not possible for them to even consider it, however I wanted to throw out a suggestion that I thought would be a great addition to the game. Perhaps they can add it down the road or maybe in an expansion etc.
In DDO "Dungeons and Dragons Online", they have incorporated a very acceptable and entertaining Trap, Puzzle, and Secret Door system that has really entertained my friends and I for a while. I feel like Pantheon has a real opportunity to incorporate these sorts of things to their dungeons if desired. No, they don't have to be a copy of DDO's system, just something similar would be neat to see.
What do you think?
One thing I hate more than almost anything else - and I am not alone in this.
Jumping puzzles or other things relying on *player* reflexes and quality internet connection rather than knowledge of the game or *character* skills or gear.
Having some side-missions along those lines is fine if they are totally optional. But if a major plot line or significant amount of content is gated so that players who are slower, have worse vision, have worse internet connections, have slower computers, etc are unable to get to it is simply unacceptable.
Rift had something like that in the endgame (years ago it is surely not endgame any more) where the luckless players with a problem couldn't even get help - it was something that had to be solod. More than a few actually quit the game in disgust after begging that a change be made to at least allow the objectionable content to be done with someone else with better vision or reflexes or internet connections and having this reasonable request refused.
I'm definitely for the logic/search puzzles (which sometimes will require entire party to work together) or those that require knowledge of the world/lore. Very simple "acrobatic" ones are also OK, but i would hate to see fast action jumping events. Pantheon is mostly tactical and social game - if someone really likes to jump around there are tons of platformer games.
BamBam said:Its already planned to be a part of the game. :)
Have you played ddo? I haven't heard of anything mentioned that comes close to ddos systems. That isn't the direction they are going with traps/puzzles etc.
For example, rogues won't have any sort of trap monkey type of specialization. That isn't what this game is.