Forums » General Pantheon Discussion

Hot Topic - Do you like taverns in MMORPGs and if so...

    • 200 posts
    April 15, 2019 9:48 AM PDT

    I would like to see some integrated outside the cities. Somewhere near where players will naturally congregate anyway (EC tunnel). That might be difficult to foresee though. Nothing gigantic or obtrusive though.  

    • 413 posts
    April 15, 2019 9:56 AM PDT

    Zorkon said:

    Caine said:

    Real rumors - there should be real "local" rumors that change over time.

    Hmmm,

    I'm curious, like what and to what end?

    Perception system type of rumors.  If you pick up certain perception pings as you traverse the world, it would be cool to trigger special dialogs with NPCs.  perhaps you can trigger the dialog by asking about local POIs in the local area.

    • 1315 posts
    April 15, 2019 10:19 AM PDT

    A tavern/inn/adventurers guild hall can be a great place for a lot of in game social and logistical systems.  Many of these have been said by others and some would require the game system to need/support it.

    1)      Food and drink vendors, maybe including player controlled vendors

    2)      Bar mini games for meta game competitions, LFG time killers and general enjoyment.

    3)      Rent a room to sleep in (the game would need to give a benefit for logging out through an Inn)

    4)      Rent a room for a party. (certain rooms could be reserved for a specific guest list and temporarily decorated for the event for a period of time)

    5)      Roving quest giver NPC that are not always there and do not always give the same quest and you need to figure out how to get it out of them.  Consider the text being in an NPC to character only window rather than a local open channel)

    6)      Request board from NPC.  Basically simple fetch/kill quests from NPC that disappear when someone takes them.

    7)      Request board from PCs.  Some form of in game help wanted board.

    8)      Black market vendors occasionally around.  Rare goods but terrible prices.

    9)      Primary location for LFG for adventuring areas within a 10 minute walk.

    • 1584 posts
    April 15, 2019 10:35 AM PDT

    Kilsin said:

    Hot Topic - Do you like taverns in MMORPGs and if so, how do you imagine them being implemented? #MMORPG #communitymatters

    I knew a long time ago some people including myself thought of a cool idea of adding a LFG function into the taverns, but there were local LFG (only saw it if the the same 2 people went to the same tavern), and plus is would be a great way of keeping the community in focused areas around the map, and it would inherently increase the possibility or multi trading hubs around the world due to simply be looking for a group they would be lookin at other things as in advancing tradeskill, or loki at trade chat.

    • 178 posts
    April 15, 2019 11:56 AM PDT
    A- i would like to have "help wanted " kind of quests in a tavern.
    B- i would like to have a "rested xp " only if you log out in a tavern room (not even the lobby/main hall)
    C- i would like to have special bard buffs, for listening to a bard song in a tavern (just like in swg)
    You listen to a bard in a tavern for a minute, you get 30 mins buff, you listen for 5 minutes, you get 1 hour buff.

    D- i would like to have a special buff if you go on stage or on table and /dance for a couple of minutes.

    E- alcohol buffs are tripple the duration when consumed in the tavern.

    F- darts minigame or cards minigame, with no rewards no prise, just the activity, to waste time

    • 2752 posts
    April 15, 2019 12:02 PM PDT

    Not a huge fan, should be a place for buying alcohol and possibly provision supplies also if any mini-games like dice/cards/etc are added a place to indulge in that. 

     

    Really hope there is no rested XP in this game or other incentives to log out in specific areas.

    • 42 posts
    April 15, 2019 12:37 PM PDT

    All for tavern experiences

    along with games or games of chance as well as the "drunk" effects  that may happen at a tavern

     

     

    • 627 posts
    April 15, 2019 12:59 PM PDT
    As a LFG building, players can only search from the lfg tool when inside. Ofc normal ooc chat is always available.
    • 438 posts
    April 15, 2019 1:01 PM PDT
    Taverns are cool if they serve a purpose, reading some of the ideas that could tie into perception are intriguing. By I also share Iksars view on no to rested xp.
    • 154 posts
    April 15, 2019 1:08 PM PDT

    Depends on the design of the game. If travelling Terminus is dangerous and time consuming, taverns would be great. People would meet, trade, wait for their friends, craft... 

    • 197 posts
    April 15, 2019 1:16 PM PDT

    WarKnight said:

    I would like to see some integrated outside the cities. Somewhere near where players will naturally congregate anyway (EC tunnel). That might be difficult to foresee though. Nothing gigantic or obtrusive though.  

     

    Agreed. Taverns/Inns should feel organic within the world. The EC tunnel was a natural gathering location given its connection to several other zones. It also offered relative safety for most factions, so that is something that could be a part of the equation when considering the purpose of an inn or tavern. 

    • 1033 posts
    April 15, 2019 2:45 PM PDT

    Sounds like some are asking for the Tavern to be a Quest hub. It is like we keep going in circles. 

    • 130 posts
    April 15, 2019 4:30 PM PDT

    The problem I see with things like 'rested XP' and LFG tools only being accessible in inns and taverns is that they'll end up being the place where you go AFK.

    Of itself that's not that big of an issue, but if the intent is to make inns/taverns a place for players to congregate and socialize then it's probably self-defeating because it'll be hard to just sit down somewhere if the entire place is packed with non-interactive people. Let the AFK'ers congregate in a town square or something, where there's more space.

    I like the idea of minigames, bards, (shady) vendors, NPC's who tell rumors about current events (not necessarily quests, but the option is there), personal storage (if you rent a room), the ability to leave a message for another player who isn't online ('mail'), and a place where GM's/guides will occasionally show up to make things more interesting (especially on an RP server).

    • 1281 posts
    April 15, 2019 6:47 PM PDT

    Very early EQ, like months after release, you could go to taverns and leave messages for players. I know we can't do that anymore but I think having interactive taverns with card games and gambling would be really fun.