((Note to self. Never get in a pun war with dorotea :)))
War implies competition - a zero sum game where the success of one implies the failure of another.
Yet the glory of the world is enhanced by puns and the more of them there are the more glorious it becomes. It matters not whose are better or more numerous - every pun contributes to the progress of the multiverse towards nirvana.
Spluffen said:The problem is the FOV (field of view). I took a screenshot and made a glorious paint masterpiece of it from the p99 server.
Thank you very much for the pics Spluffen, nice to have a visual aid i guess :)
Now let's see if we can get some answers.
(also, if we could please keep it on topic? Am here to ask something of import to me; if the thread derails and is moved to the off topic, i'm in a bit of a pickle aren't i; restraint please)
Aenra said:Spluffen said:The problem is the FOV (field of view). I took a screenshot and made a glorious paint masterpiece of it from the p99 server.
Thank you very much for the pics Spluffen, nice to have a visual aid i guess :)
Now let's see if we can get some answers.
(also, if we could please keep it on topic? Am here to ask something of import to me; if the thread derails and is moved to the off topic, i'm in a bit of a pickle aren't i; restraint please)
Sorry didn't mean to go off topic, was just worried the question was misunderstood.
So on topic: I really want an asnwer on your question about the view field too because I'm using a 21:9 monitor, unfortunately I haven't read anything (or heard) about this sort of thing.
Did anyone else here hear about FOV or how the graphics settings work in general? I'll look into it, if I find anything I will post it here!
Is it off topic to ask how well other MMOs play on so-called wide screen monitors? Does the different resolution limit choices of video options and harm framerate - assuming a high quality video card? What other MMOs do to support this hopefully is on topic to what we would like Pantheon to do. I have been debating getting a super-duper 4K wide-screen before my old eyes get so bad they can't tell the difference but I would hate to do that and then find out it makes Pantheon harder or even impossible to play.
Spluffen said:Sorry didn't mean to go off topic
You aren't! On the contrary, your pictures helped a great deal, i could only describe this, you helped showcase it! I wasn't referring to you earlier, but my apologies nonetheless :)
dorotea said:Is it off topic to ask how well other MMOs play on so-called wide screen monitors
Like i said, the man misunderstood me.
It is off topic however to ramble about num-chucks and sisterhood naming on a purely technical (and unrelated) subject. Since you appear to have failed to grasp it, i was referring to you earlier on. No offense meant :)
* I've seen topics moved for less ^^
I have seen topics moved because the general discussion moved to a point unrelated to the original post.
I don't think I have ever seen one moved because of a post unrelated to any topic at all - merely making a quip or a joke or a pun.
I will try to be more careful, however.
dorotea said:Is it off topic to ask how well other MMOs play on so-called wide screen monitors? Does the different resolution limit choices of video options and harm framerate - assuming a high quality video card? What other MMOs do to support this hopefully is on topic to what we would like Pantheon to do. I have been debating getting a super-duper 4K wide-screen before my old eyes get so bad they can't tell the difference but I would hate to do that and then find out it makes Pantheon harder or even impossible to play.
Higher resolution is always going to have an impact on frame-rate given that all the settings are the same since there are more pixels to render. 2160p (4K) has to push 4 times the amount of pixels that 1080p (Full HD) has to, given that they are the same aspect ratio.
But in my example picture, fixing the field of view to be wider instead of shorter would potentially affect framerate negatively as well since there would be more polygons, textures and whatever else to render both vertically and horizontally.
Either way gaming on a 4K (assuming 16:9, 60Hz) monitor is going to require a bunch of horsepower still. There's no getting around just having to get a more modern GPU to play modern 3D games at high resolutions.
As for other MMOs doing this thing there's a good comparison to be made between the 1.12.1 version of WoW (used for play on vanilla private servers, pls don't tell blizzard I did this) and the modern client. I'm unsure exactly why it happens in the vanilla version, it doesn't do the same kind of cut-out view that EQ titanium does but at wide aspect ratios the game stretches things in the perpiphery of the screen. It's as if the FOV "cone" is too narrow, I'm sure there's a real term for this. Either way for that old version of the game someone on reddit made their own patch that "fixed" (had to run annoying utility at all times) the issue and makes it look much nicer. I haven't noticed a performance dip at all but of course maybe its just negligible because I'm running an old game on modern hardware. Also there could be some arcane computer magic reason it wouldn't work for Pantheon because of how it or Unity functions, I'm not a software engineer so I have no clue, but tbh I'll go ahead and assume these things are easier to do nowadays (and they are done, see modern WoW or various modern single player games) than they were in the early 00s.
dorotea said:Is it off topic to ask how well other MMOs play on so-called wide screen monitors? Does the different resolution limit choices of video options and harm framerate - assuming a high quality video card? What other MMOs do to support this hopefully is on topic to what we would like Pantheon to do. I have been debating getting a super-duper 4K wide-screen before my old eyes get so bad they can't tell the difference but I would hate to do that and then find out it makes Pantheon harder or even impossible to play.
Depends on the game and what it supports.
I would stay away from the standard 4k monitors for a bit though, they haven't got up to the speed of them being ready for gaming if you have any aversion to frame rates. Even with high end cards, there is a noticble issue with them in speed.
I am getting a 49 inch 32:9 3840 X 1080 Ultra wide monitor here in a day or two and will begin testing some aspects of play. The thing about the ultra wide is that you can get a 4k width, but have a lower pixel verticle count. This is good in that you can find some nice very wide montors that give you a nice look, but are still fast. The monitor I am getting is not super tight in its picture (it will look somewhat grainy if you are very picky), but... Its width (and speed) more than makes up for it I think. The only draw back I have heard some complain about with my monitor is that it is too constrained vertically in games like WoW, but I think that is a matter of taste to be honest. I like to play in first person anyway, so that won't be an issue with that type of view.
If you are going to get a high end video card, you can get an ultra-wide and basically be able to run everything at extremely high frame rates.
Tanix said:If you are going to get a high end video card
I get your point and while valid (so nothing more to say other than i agree with you), it's worth noting that it isn't the sole factor here.
"Gaming" trends notwithstanding (larger and larger monitors, go blind in style!), there are other target audiences out there as well; for example, one can still acquire high visual quality monitors, they're still being made (albeit now dubbed professional for some reason, as if one needs be a photographer to seek quality..). They do not have high refresh rates, F/G Sync support or "gaming" features such as over-saturate to see in the dark better, but they do have an accuracy and fidelity none of these "gaming" monitors can much.
It's a trade off for either side, am only (pointing the obvious i'd hope) reminding that it goes beyond GPU capabilities. Especially when we're talking about a tab-targetting MMO yeah? It's not exactly an FPS marathon here. Context :)
Plenty of good and valid reasons to have a non-16:9 monitor, even today.
bigdogchris said:I think what you are saying here is that if you use a non-16:9 ratio, will it just stretch it to fill the screen? Say the game is rendering 1080p vertical resolution but you own a 1440p monitor, will it just stretch the image rather than provide more pixels?
They've said before they plan on supporting a wide variety of resolutions. 16:10 is not typical but by no means unusual or exotic. I would be confident that aspect ratio would be supported.
Now if you had a 21:9 or 32:9 monitor, I would be more reserved regarding my expectations of support since those are highly unusual and exotic. However, you can render a smaller frame within that and just have black bars on the side so that the image does not stretch.
21:9 isn't that exotic.. it's becoming more common. once you try it. its hard to go back.. i prefer mine to 4k by a long shot now. (Asus pg348q)
mugwy44 said: I bought a 21:9 34” curved ultra wide 3440x1440 120hz gsync just for this game lol
:D
I do have to wonder why one'd choose to buy something now, about, what? Two years before this launches(?) (easily), but.. nonetheless, lol, i commiserate ^^
Now if only we could get some form of response, no matter how cautious or tentative, i'm sure it'd be appreciated.
/bump
To assist further, if i'd be allowed to recap:
1) Will the game have a self-activated "no EXP" buff like we had back in Vanguard?
2) Will the game support non 16:9 resolutions? In a proper kind of way, one that wouldn't entail distorted or diminished field of view?
Once again, my thanks for rreading.
I am not sure about the "No EXP" buff like VG had but the Devs are aware of the interest in one from the community. In regards to resolution, I had spoken to Daniel, our CTO a while back to answer this for someone else, we will be supporting as many popular resolutions as possible.
That is the best I can do at this stage, as development progresses, I will be able to speak more about these questions :)
Well, I picked up the Samsung CHG90 and it has a 32:9 aspect ratio with resolution of 3840 x 1080. The "true" support on widescreen at this level is hit or miss and that goes all the way back to some of the early games (which really is a testament to some of the older games designs). Some will have true 32:9 support, fitting the games window properly over that ratio while some will "stretch" a bit past what appears to be where the widescreen support cut off is (which is acceptable for a 21:9, but a bit... well for lack of a better word "stretched" for the 32:9). Most of the newer titles will properly fill out the entire FoV smoothly which makes for a very nice natural peripheral view point.
I hope Pantheon supports the varying widescreen ratios as this makes first person view seem darn near natural in play. I dislike 3rd person play due to its cheat on the visual play experience, but I did understand the logical arguments on FoV issues, which is why for me this monitor was the best solution. You have a solid FoV, but aren't "cheating" the game play by seeing behind your head.
Kilsin said:not sure about the "No EXP" buff like VG had but the Devs are aware of the interest in one from the community.
as development progresses, I will be able to speak more about these questions :)
Thank you very much Ben, appreciated :)
If nothing new comes up, allow me to ask again in a year or so. Cheers once again.