I started a discusson/poll on Reddit concering allowing Character renaming. (The No's are winning)
If there is ever a case where you have a stalker, or someone that harasses your Character, you can easily just /ignore them. The problem that arises is they can just create a new chacter to do it with.
Here is a fix: Have a new command: "/ignoreaccount XYZ" (XYZ being the character name).
This will ignore that Character, and their entire account's Characters (current and future).
Bonechip said:I started a discusson/poll on Reddit concering allowing Character renaming. (The No's are winning)
If there is ever a case where you have a stalker, or someone that harasses your Character, you can easily just /ignore them. The problem that arises is they can just create a new chacter to do it with.
Here is a fix: Have a new command: "/ignoreaccount XYZ" (XYZ being the character name).
This will ignore that Character, and their entire account's Characters (current and future).
That is one thing I really liked about games like Star Trek Online. They tied the player directly to the account, so you could ALWAYS see who they were regardless of character (ie no matter which character they made, you always saw them as they were). The bueaty of such is that the players account is the responsibilty, not that of creating infinte characters. It also limits the scam of RMT and others issues.
I think it reasonable if a player develops a bad reputation to be forced to accept such (and seek to repair it with all the hardships) Or... have to purchase an entitrely new account. Which is also why I think VR should sell a game box introductory at a base price (ie pay 30-40 bucks for the game, get a month free sub) .
I agree that account wide ignore is good. Both ways. You can have ignore apply to a douche's entire account and you can have an ignore cover all of your account so you don't need to do it over and over as you switch characters. But optionally - there are reasons you may wish to have the ignore on less than all characters.
The /ignore command is a glorious thing.
Customer Service will always be on hand to review those who are commiting harassment. No one here has any use for people who are antisocial and ruining the game for others.
At this early stage, we do not have a set process or tools, but you can bet that our head of CS is deeply committed to providing the full support that we all expect for a good experience. We've all had to deal with bad experiences in our own gaming history, and we're not keen on repeating.
;-)#
Brasse
Would love to see /ignore also be an in-city out-of-group visibility filter, myself, in addition to a communication filter. That is, if you /ignore someone, you also don't see/hear them if you're in a city zone and they're out of your group. Would be a nice quality of life feature.
As far as the poll goes, I've never seen an MMO launch without a Customer Service policy that permits victim name changes under extreme/legal conditions, so I suspect Pantheon will be no different.
I understand the design goal, but I've also seen the darker side of that coin, and it's not pretty. :|
vjek said:Would love to see /ignore also be an in-city out-of-group visibility filter, myself, in addition to a communication filter. That is, if you /ignore someone, you also don't see/hear them if you're in a city zone and they're out of your group. Would be a nice quality of life feature.
Things do happen in towns and cities, especially if you're in one that's not friendly to you. I'm betting that NPCs and guards will be killable, so cities for some people could just be an XP zone for others. I know Everquest had lots of reasons to go into opposing cities, including quests.
Even in cities that are friendly to you (including your starting city), there could be areas that are less friendly to you. Examples of these would be the sewers in Freeport and Qeynos, as well as North Freeport for those that started worshipping an evil diety.
I would hate to be in a city wondering why some random guard keeps coming to me and killing me, all because a monk I had on ignore was training him to me and feigning. Or wondering why an NPC you wanted wasn't up (such as a merchant), because you can't see the person sitting there camping him for XP.
If that become an common enough problem to generate CS tickets, it's easy enough to fix through a variety of methods. A simple solution would be to have a generic, faded, or transparent NPC appearance for the ignored person, instead of invisible, while they were in combat, as an optional setting.
Yet, optionally, I think the awesomeness of never seeing or hearing that person again would trump the incredibly rare and/or unlikely situation of them being able to kill quest NPCs or merchants in my home town. I don't care if they're killing the guards, personally.
It would be nice to see if the /ignore's could be totaled on the server side so that if say userA has X amount of people put them on an ignore list it could flag the account for further review by a CS. I don't want any automatic punishment as that could lead to abuse, but if one person ends up on a large number of ignore lists naturally it would be nice to see something. I know a lot of people, including me, will often ignore someone rather than report them. Its less work.