Forums » General Pantheon Discussion

Planning a game session

    • 9115 posts
    February 18, 2019 4:01 AM PST

    When you plan a gaming session, how long do you typically set aside for it, barring any emergencies or family needs popping up? #MMORPG #communitymatters

    • 1315 posts
    February 18, 2019 4:50 AM PST

    A true evening gamming session where I want to do a dungeon, a real quest (thinking EQ iksar Monk shackle quests) or a solid grind is usually about 3 hours.  Assuming a bit of travel and character maintenance that usually leaves about 2 hours to do something.

    Now on the weekend it’s usually a matter of how early I can wake up . . .

    • 9 posts
    February 18, 2019 5:15 AM PST

    With wife and kids my playtimes are 30 mins here, 60 mins there, but when I can plan a session for a raid or something I try to get 2-3 hours. That's usually max.


    This post was edited by Tettnang at February 18, 2019 6:13 AM PST
    • 438 posts
    February 18, 2019 5:18 AM PST
    2-4 hours usually. If it’s planned
    • 178 posts
    February 18, 2019 5:45 AM PST

    1.5-2 hours on week night.

    2-3 hours on weekend.

    • 79 posts
    February 18, 2019 5:58 AM PST

    2 - 3 hours during the week, 4-5 on the weekend.

    • 12 posts
    February 18, 2019 6:25 AM PST

    The Mrs and I plan around min 1 hour to 4 hours depending on the day, we plan to play after all our real life chores completed. Our big distraction are pets ... we have to take care of them, sometimes they even participate in my raid leading adventures! 

    Weekends can have an extended play periods. 

    • 219 posts
    February 18, 2019 6:31 AM PST

    All day every day #poopsock for life !

     

    • 259 posts
    February 18, 2019 6:32 AM PST

    No time limit because:

    • 3852 posts
    February 18, 2019 8:24 AM PST

    I typically have many characters, and prefer the parts of the game where one levels them up and develops them to the so-called endgame. When crafting or questing I don't need to plan for any long periods of time without being interrupted.

    Pantheon is likely to require far more grouping and involve things that cannot be done in half an hour or an hour unless one is rather lucky. 

    So looking ahead to Pantheon, my answer is "you tell me". 

    If the only way my character can do something more productive than craft or kill relatively trivial mobs is to group for a dungeon or raid that takes three hours to complete, I will wait until I have the three hours.

    If much of the game is finding a camp, and people tend to go in and out of camp groups, so that it is perfectly normal to find a group, play for an hour and then leave, I won't need to wait until I have a longer block of time before I try to group that day.

    If some or many or most dungeons are relatively small and one can, with good play and luck, get to the bottom and complete a run in an hour, then I will be able to join those groups anytime I have an hour and a half or two hours.

    Back when Trials of Atlantis was released for Dark Ages of Camelot I remember raids taking three or four hours or more and often you couldn't even go afk for large portions of them (autofollow didn't work when diving into pools, swimming, then coming out again). I always hated having things that took so long where if anything came up you just lost all the time you had invested and got nothing. Even when I thought I would have the time I could never be *sure* and to me that was aggravating. 

    I have no problem with things being very difficult and failing more often than succeeding but needing a huge chunk of time before I could even get to try was not fun for me. Others, of course, feel differently.

    • 697 posts
    February 18, 2019 9:22 AM PST

    My play sessions on weekdays, if I plan on playing, is usually 4-6 hours. For weekends it's usually when I wake up.

     

    If I have no time, or little time, like 30 min - 1 hour, I will spend that time organizing bank, selling loot, maybe crafting, making an alt, and/or traveling to the dungeon I plan on leveling in so next session, when I have more hours I can hop on and look for a group right away.

    If I have a laundry day, or days where I will be up and about sporatically at home, then I will go into a dungeon safe area with some low level mobs and solo exp grind until I am out of mana and then go do w/e I was needing to do for a little until my mana comes back and then rinse and repeat.

    • 30 posts
    February 18, 2019 9:24 AM PST
    1-2 hrs with a PUG or 2-3 hrs with a set group during the week days. Double those numbers during the weekend. Remember many a weekends doing guild raids or guild groups on an off night till my regular grind group was free from their guild. Would grind with them 4 or 5 hours till they went to sleep then it was time for the west coast grind group. When I finally did manage to log out after a 12-18 hour grind and get some sleep, I was still seeing health bars, canni spell effect in my peripheral, resist macros, and hearing heals. Just too much time spent in the game.
    • 130 posts
    February 18, 2019 9:33 AM PST

    Typically 2-3 hours.

    More on weekends (including Friday nights).

    • 200 posts
    February 18, 2019 9:54 AM PST

    1-3 hours per day on weekdays 

    3-6 hours per day on weekends. 

    Most game time will be after my son goes to bed. Probably same time frame for my wife. 

    • 646 posts
    February 18, 2019 10:40 AM PST

    Walpurgis said:

    2 - 3 hours during the week, 4-5 on the weekend.

    Pretty much this.

    • 230 posts
    February 18, 2019 10:42 AM PST

    Plan?....egads

    • 93 posts
    February 18, 2019 11:13 AM PST

    Pyde said:

    All day every day #poopsock for life !

     

     

    Yes. Poopsock indeed ;)

    • 413 posts
    February 18, 2019 12:17 PM PST

    Kilsin said:

    When you plan a gaming session, how long do you typically set aside for it, barring any emergencies or family needs popping up? #MMORPG #communitymatters

     

    Weekdays 1 to 2 hours  more exploring, gathering crafting, traveling preparing

    weekends  3 -6  more grouping dungeon crawl commit to a group for a longer period of time.

    • 54 posts
    February 18, 2019 12:29 PM PST
    I generally won’t bother logging in if I have less than an hour. My play times would be 1-4 hours
    • 1785 posts
    February 18, 2019 12:46 PM PST

    I don't know that I plan out sessions, but I usually have a list of things I want to work on, and my goal when I log in is often to cross some things off that list.

    So for example, I might want to do some crafting, and I know that I'll have a few hours on Saturday morning where I can log in and focus.  Thus, by Friday night I'm planning to do my crafting on Saturday morning.

    But, it's an organic thing, and not "ok, I have 2 hours today, what can I fit into that."  It's more like "oooh, I should have enough time to go work on that camp today!"

    As for how much time I have during a gaming session, it depends on the demands of RL.  If it's a weeknight, odds are I have a hard stop around 10 pm.  Since I often don't get home until 7 pm, that might mean I only get one or two hours in tops.


    This post was edited by Nephele at February 18, 2019 12:48 PM PST
    • 1012 posts
    February 18, 2019 12:56 PM PST

    In the begining I will likely play until I can no longer function due to sleep deprivation.  I will be playing once the kids are in bed until I start to doze at the keyboard aroudn 1am-2am, so probably 4-5 hours a night the first couple of weeks.  Then I will likely play 2-3 hours on weeknights and 2-6 hours on Fri and Sat nights.  With that said, I likely won't "plan" to do anything in game if I don't have more than an hour to play unless the solo content is viable (to include crafting/exploring); I'm not one for loggiing into an MMO just to chit-chat.

    • 1484 posts
    February 18, 2019 1:28 PM PST

    My minimal timeframe is usually 2 hours, even if sometimes I log on during my breakfast and prep time (around 45min at best).

     

    However my sessions can be extremely long, on week ends it can range over 10H hours with little pause or stops, depending of food management (logistic is the nerve of war). However if I am on weekend/holidays, I tend not to play while tired as time gained now will have to be recovered by sleep which could alter my next logging time. IE : When I'm not bound by work, gaming can occur most of my daytime with decent sleep to be fresh of mind the next daytime.

    • 73 posts
    February 18, 2019 3:52 PM PST

    4 to 6 hours during the week and longer on weekends.

    • 2419 posts
    February 18, 2019 6:29 PM PST

    Kilsin said:

    When you plan a gaming session, how long do you typically set aside for it, barring any emergencies or family needs popping up? #MMORPG #communitymatters

    6-7 hours usually Monday through Thursday, ~10 hours on Friday night and ~17 hours on both Saturday and Sunday.  :)

    • 2138 posts
    February 19, 2019 4:25 PM PST

    I see this in two parts:

    1. if I plan to play with no specific goal in mind, then M-F 2hours, and Sat and Sun could be between 4-10 hrs with a hour, hour-and-a-half break inbetween depending on chores and whatnot.(I'm single, heh)

    2. If I am planned to play- then hard start and hard end at 2 or 2-and-a-half hours. Planned means like a raid, or a regular group that we plan to do progression or spelunking (dungeon diving)

    So, on average, maybe once or twice a week is planned, all other times is open. On weekends, there may be a planned group/raid/event, but I could be on doing other stuff before hand for an hour or two, break, then make the game appointment, then futz around afterwards or get in a groove and get another group doing something else and leave 3 hours later all frantic and buzzing to camp out and leaving the sorting and selling to NPC's of my stuffed bags till tomorow when its calm.