Forums » General Pantheon Discussion

No Drops

    • 1315 posts
    February 7, 2019 8:07 PM PST

    Sneaks in and drops a burning bag of poo

    All non-”lore artifact” Items should decay with use so that eventually they leave the economy. All non-”lore artifact” items can be duplicated by the appropriate crafting class with high enough skill and the right ingredients. There are no named items (just rare combinations of materials, quality and effects from known areas) other than “lore artifact”. Only “lore artifact” should be soul bound items and never should loose that flag.

    Runs away before someone kicks the bag into a fan in the attempt to put it out

     

    • 1033 posts
    February 10, 2019 12:57 AM PST

    Trasak said:

     

    Sneaks in and drops a burning bag of poo

    All non-”lore artifact” Items should decay with use so that eventually they leave the economy. All non-”lore artifact” items can be duplicated by the appropriate crafting class with high enough skill and the right ingredients. There are no named items (just rare combinations of materials, quality and effects from known areas) other than “lore artifact”. Only “lore artifact” should be soul bound items and never should loose that flag.

    Runs away before someone kicks the bag into a fan in the attempt to put it out

     

    I have played games like this, I have no desire to play them again. In fact, any game that has even hinted at such systems in the past, I don't even bother trying. The game becomes a very bland boring grind game of meaningless reward. 

    • 59 posts
    February 10, 2019 2:16 PM PST

    I'm for whatever makes the most people actually earn what they get, and the least amount of poeple able to buy thier way through.