Take your time - get it right - is perhaps the most common response on these forums and it is hard to disagree. Getting it right is *so* important.
The perfect is the enemy of the good - get it right but if it takes two more years to get it perfect *don't* spend that time. Get to release before we all die of old age or give up, as long as the game is very good even though many things remain to improve - fixes can always come after release - is also a valid view, however.
A reasonably smooth release is essential. A reasonably good game is essential. If we fail that the game may die so take whatever time is needed for that. Better a late Pantheon than "the late Pantheon".
But once reasonably smooth and reasonably good seems likely - pull the trigger and save all the wonderful things you know you can accomplish in just 6 months for patches or expansions.
stellarmind said:reminds me of something i heard when i was in the military: take your time. you only get one shot, but if you take too long you'll miss the only shot you'll get.
Well said. And it's interesting that what they demo'd in 2017 was, imho, better than Vanguard at launch, performance/stablity wise. Kind of makes you go hmmm... :)
For the people that keep saying, "it will be done when it's done, or "take all the time they need to get it right" - This is year number five folks, and we don't have alpha yet.
My thoughts are coming from all the pre-alpha footage we have seen as it looks like a playable game. If you have that - then the rest can be fixed, added to, and tested on. Open the floodgates, 'Open Sesame'!
EEEEEEEk its good enough we'll patch it on launch day is the thinking that got mmo's on there way to being the mess they are now. I can not wate eather but trust in Brad.))
I agree that releasing a game because of impatience when all you have is hope that the lunch won't go *too* badly is a very poor idea. I have probably seen as many botched launches as most of us and when you start like that it doesn't end well.
On the other hand there is also the well known fact that developers *always* can think of ways to improve the game. The time does come when they need to pull the trigger and save imporvements for after release. "The perfect is the enemy of the good" has a lot of truth to it.
We need the game released after it is good enough to have a reasonably smooth launch with the expectation that most players will think it is a nice step forward.
We need the game released before the developers run out of ways to improve it because they will *never* run out of ways to improve it.