Forums » The Rogue

illusion masks??

    • 9 posts
    January 10, 2019 7:24 PM PST

    one of the very coolest things about being rogues... are they going to be in?


    This post was edited by helgrik at January 10, 2019 7:29 PM PST
    • 494 posts
    January 10, 2019 7:45 PM PST

    Let's hope so! Also illusions for other classes as well!

    • 9 posts
    January 10, 2019 7:46 PM PST

    i believe illusion masks should be just for rogues and bards like in eq.

    • 1434 posts
    January 10, 2019 8:05 PM PST

    will alchemist be able to make illusion flasks that act as a mask? 

    • 36 posts
    January 12, 2019 12:29 PM PST

    Hopefully, if spells exist to do the same thing it devalues the mask imo though.

    • 1057 posts
    January 30, 2019 8:47 AM PST

    helgrik said:

    i believe illusion masks should be just for rogues and bards like in eq.

    I agree in regard to the race illusions.  But if there were some type of lycanthropy (were-wolf, were-bear, etc) illusions, I think those should be accessible to anyone that completed the quests/encounters.  I thiink they would also be an amazing way to make your character a little different too; once you chose one disease type that was it until you went through another quest to remove it.  (Similar to Elder Scrolls werewolf and vampire quests (although those were a bit more than just illusions)).

    • 209 posts
    March 30, 2019 2:53 PM PDT
    I wasn't sure how illusions would fit in with the rogue. However, I just remembered Arya from Game of Thrones learning about the faceless man and watching her use that ability for redemption on that old guy who killed her family.

    Illusions for rogues are a must now!!!
    • 7 posts
    November 6, 2019 3:32 AM PST

    Darch said:

    I agree in regard to the race illusions.  But if there were some type of lycanthropy (were-wolf, were-bear, etc) illusions, I think those should be accessible to anyone that completed the quests/encounters.  I thiink they would also be an amazing way to make your character a little different too; once you chose one disease type that was it until you went through another quest to remove it.  (Similar to Elder Scrolls werewolf and vampire quests (although those were a bit more than just illusions)).

    Interesting, but illusions are different than disease / real alteration of appearance. These can alter your abilities whereas illusions can only alter your shape to others and then your faction against them.

    Masks making you look like a Skar when you're actually a gnome is absolutly magic, not a innate ability of the rogue to physically disguise like with makeup and costume. Why would that be rogue specific, then?

    I try to think about how else VR could implement these (not everything will be like in EQ, thank god) but that seems to make sense like this.

    • 29 posts
    April 3, 2020 10:55 PM PDT

    Given how much EQ inspiration is in this game, I'd be shocked if there weren't some type of Rogue illusion item(s).  Whether they're masks or otherwise, it would seem like a real shame to not have them in.  But I hope the de facto one isn't a Dark Myr illusion [mask], since I'm planning on making my Rogue a Dark Myr.  It's really the only reason I never make DE Rogues in EQ, haha.  The mask is just too easy to get and so I can be a DE at any time, why make one a DE from the get-go?

    • 2 posts
    October 1, 2020 12:39 PM PDT

    You guys better put in Mask of Tinkering :P

    • 52 posts
    January 27, 2021 6:56 PM PST

    Disguises of some sort will be a thing I would think. I hope it, wearing a mask will effect faction in the game for quests or selling loot, I mean as a rogue I don't have a run spell/gate, why shouldn't I be allowed to sell at the nearest town?


    This post was edited by AwRy3 at January 27, 2021 6:57 PM PST
    • 11 posts
    April 12, 2021 10:07 PM PDT

    I hope not. But not the reasons you might assume. This is a new game. I'm looking for a new game. I don't want EverQuest 1 v2. Even if Rogues can illusion into other races, it doesn't have to be through the same mechanism that they did in EverQuest.

    • 1057 posts
    April 22, 2021 9:06 AM PDT

    syvo said:

    Darch said:

    I agree in regard to the race illusions.  But if there were some type of lycanthropy (were-wolf, were-bear, etc) illusions, I think those should be accessible to anyone that completed the quests/encounters.  I thiink they would also be an amazing way to make your character a little different too; once you chose one disease type that was it until you went through another quest to remove it.  (Similar to Elder Scrolls werewolf and vampire quests (although those were a bit more than just illusions)).

    Interesting, but illusions are different than disease / real alteration of appearance. These can alter your abilities whereas illusions can only alter your shape to others and then your faction against them.

    Masks making you look like a Skar when you're actually a gnome is absolutly magic, not a innate ability of the rogue to physically disguise like with makeup and costume. Why would that be rogue specific, then?

    I try to think about how else VR could implement these (not everything will be like in EQ, thank god) but that seems to make sense like this.

    I was referring to the disease (or curse) of Lycanthropy being available to all classes vs just an illusion item available to some classes.  But I agree that magic items should be available to more than just a specific class.  I believe the idea of Bards and Rogues "using magic device" stemmed from Dungeons & Dragons.


    This post was edited by Darch at April 22, 2021 9:09 AM PDT