Forums » General Pantheon Discussion

Keybindings

    • 1 posts
    December 21, 2018 7:54 PM PST

    I know this is maybe not the right time to bring this up since I havent even played the game yet... but I want to mention what a pita some games have been with assigning keybindings. Just to give a heads up if it hasnt been thought about yet.

     

    I use a programmers dvorak layout, just for reference my number row looks like this from '~' to '=' on a normal keyboard:

     

    $&[{}(=*)+]!#

     

    I mainly run into two problems

     

    1) some games just wont let me bind certain keys like '}' or something like that. Usually the best solution I can think for this is to just switch to a different layout, however when I do this I cant really communicate effectivly in game anymore

     

    2) when re-assigning keys games will often erase any conflicting binding. This turns into a hassle when trying to remap everything at once to get an equivalent default binding setup for my layout since I can no longer tell what a key should be.

    I have seen some games do either/both:

     

    1) do not erase overwritten keys right away, only complain if there are multiple bindings when you actually try to save the bindings (this has downsides that I see however)

     

    2) the keys are assigned by the actual key code and not the char value of the key. So as a user even if it says 'w' my equivalent key ',' will still work correctly.

     

    Im sure their are other better ways of handling this too. Anyway I know this is not much of a priority right now but wanted to share my experience since I have seen this been a real pain before.

    • 2138 posts
    December 21, 2018 9:32 PM PST

    At first I thought you were talking about dungeon keys at first, like if they would always work once obtained and used once, or if we would have to carry them around each time we needed to use keys.