Forums » The Bard

Bard mobs: yes or no?

    • 811 posts
    November 6, 2018 6:33 AM PST

    Everyone knows how to handle enemy tanks, healers, DPS-ers, and mezzers. But what about minstrels?

    Would you like to see bard mobs in Pantheon? I realize we don’t yet know what awaits us as player troubadours, but what types of tricks / songs would you expect enemy bards to employ, solo or in groups? In my experience previous games never represented the class well, probably due to the complexity of AI programming necessary to mimic our versatility. For example EQ bard NPCs were often solo, horribly weak, never used songs, and were constantly picked on for easy XPs (*grrr rotten music-hating necros*). Was there any game that got bard mobs right?

    Here’s hoping that the “League of Thronefast Bards” puts up a more interesting fight.


    This post was edited by Kumu at November 6, 2018 6:34 AM PST
    • 132 posts
    November 6, 2018 7:23 AM PST

    I'd love to see bard mobs in Pantheon. I think the best way to deal with a bard mob would be to boo him. "Booooooo you rotten bard boooooo! Go get a real job and a haircut hippy!

    • 2205 posts
    November 6, 2018 9:45 AM PST

    Kumu said:

    Everyone knows how to handle enemy tanks, healers, DPS-ers, and mezzers. But what about minstrels?

    Would you like to see bard mobs in Pantheon?

    Oh, absolutely.  Every player class should have its equivalent NPC class that we should encounter in the world.  But beyond just seeing this classes is the expectation that the NPCs should actually use their class abilities and not just immediately default to being a melee class.  Time and time again I see in the streams caster classes that nuke once or twice then run into melee range after which they quickly die.  That is lazy programming.  If we see a bard class, it should #%@% act like a bard.  It should be using the entire repertoire of skills and abilities a player of the same level would have at its disposal...not just toot once on a flute then do nothing but melee from then on.

    • 45 posts
    November 6, 2018 5:32 PM PST

    Final Fantasy XI did a really good job with this, nothing like having something alost dead then it blow up killing you because it was a ninja.  I also think the Collessium from the Lich King expansion was cool from WoW, but ultimately the AI just wasn't too great, each npc only had a couple tools to use, and after everyone figured out how to counter them it became extremely easy, for it to work really well the AI needs to be kicked up a ton.  It's a little different, but enemies that level up as it killed folks could be cool.  XI did this on an  encounter basis, it just became another mechanic to learn, I think it was Ultima I was told about where bears outside outside towns killed so many low level folks they eventually became unkillable and the servers had to be reset.  I would like to see something like that, only better managed, haha, and just remembered the pox from EQoA, that was awesome.

    • 1881 posts
    November 7, 2018 1:18 AM PST

     

    good ol' days ;).

    • 811 posts
    November 8, 2018 5:06 AM PST

    zendrel said:

    I'd love to see bard mobs in Pantheon. I think the best way to deal with a bard mob would be to boo him. "Booooooo you rotten bard boooooo! Go get a real job and a haircut hippy!

    That made me smile, thanks Zendrel! Here’s hoping you loot a fine feathered cap or paisley vest from a PRotF bard mob in the future.

    • 185 posts
    November 8, 2018 11:22 AM PST

    I'd love to see slippery-as-hell, un predictable bard mobs.  However, it would be one of the most tricky to code, as bards (at least in other games) have been the least straightforward class with respect to tactics.

    • 1986 posts
    December 6, 2018 9:27 AM PST
    Yea beastment bards in XI were fun. They werent super squishy like a mage, and they would self buff and debuff you. They also liked to spam lullaby and murder 1 party member while everyone was asleep.
    • 856 posts
    December 8, 2018 2:38 PM PST

    Kumu said:

    zendrel said:

    I'd love to see bard mobs in Pantheon. I think the best way to deal with a bard mob would be to boo him. "Booooooo you rotten bard boooooo! Go get a real job and a haircut hippy!

    That made me smile, thanks Zendrel! Here’s hoping you loot a fine feathered cap or paisley vest from a PRotF bard mob in the future.

    Haha Love it Zen!! Also a great taunt for a Tank while his group is fighting a Bard would be to clap along just slightly out of time, infuriating the bard beyond belief forcing him focus on killin the tank so he can get back into his groove. :p

    • 663 posts
    December 11, 2018 11:03 AM PST
    I hope I can buy earplugs from my local merchant ;)
    • 811 posts
    December 11, 2018 6:07 PM PST

    BamBam said: I hope I can buy earplugs from my local merchant ;)

    Clever - avoiding being charmed / debuffed by wearing earmuffs!

    • 34 posts
    June 26, 2019 6:39 PM PDT

    I only recall 1 bard mob in EQ, (cannot recall the name). and it was truly scary and fantastic, the game needs more enchanters to mass mez / charm to really bring fear of soloing / duoing into reality.

    also plate is for tanking.

     

    I don't see how a dextrous and agile bard could move properly in plate,

    a class taking a dex / agi hit (reduction & cap reduction) per peice of plate armor would make much more sense if you are going to allow that.

    Even chain should come at a cost.

    Leather on a bard being supple enough to allow the dex & agility to shine through makes a lot more sense, give them more HP / AC / STA than an enchanter, and you have  a beefy CC in comparison still.

    Leather in EQ usually rotted nobody wanted it, for years it was druid + monk only, then bst...and it still always rotted / went for cheap. adding a bard as preferred leather class is not a bad plan,

    aren't there 4 cloth wearers at least ? necro (eventually), enchanter, summoner, wizard, monk (kind of ) ?

    • 811 posts
    June 26, 2019 11:07 PM PDT

    Bards look best in leather, or wearing nothing at all. It’s all about making your group look good, while looking good.

    • 6 posts
    November 14, 2020 7:54 PM PST

    Imagine this for bard monsters.

    You enter the king of the goblin's cave.  The lights in the room turn on and he's sitting at the back of a huge throne room and lights light up top and in small areas up out of reach of people are goblin bards playing music that buffs the king during the fight.  Each one you kill lowers his stats by X.  You don't have to kill them all but it would be useful.  As soon as the king dies whatever goblin bards are left run away to live and play another day!

    • 2 posts
    March 7, 2021 12:59 PM PST

    I think bard mobs would be fun of course. Especially dangerous with adds! Maybe even a mez breaking chorus, yikes!

    • 458 posts
    June 11, 2021 8:15 AM PDT
    Bard mobs should be debuffed when hit by thrown tomatoes (and we should be able to throw items).
    • 1219 posts
    June 11, 2021 11:36 AM PDT

    Of course there should be Bard mobs. They should generally not be solo. They should buff the other mobs they are grouped with, improving those mobs offensive and defensive skills. Secondarily they should CC & debuff the players who they are fighting.

    What would be very entertaining would be if a solo player encounters a group of mobs who are all bards and they don't attack him with any DPS abilities at all. They just root him in place and thoroughly debuff him until some other mob comes wandering along and kills him, despite being an embarrassingly low level creature that would never be a threat without the bards' help. "Rabid Squirrel bites you for 2 Hp of damage" 315 times until you are dead. Mwuuhahaha!!