Forums » General Pantheon Discussion

Stances for casters

    • 87 posts
    September 2, 2018 5:30 AM PDT

    i just checked out the stances for dire lords and it got me thinking what about something like it for casters something likes focus perhaps !

    say a wizard can use 3 diferent focus (and switch betwin them of course) like overdrive a higer mana cost but bigger nukes,or precision casting harder to resist and higger possibility to crit, and delusion casting generates less aggro. this could be inplemented to other classes ofcourse and take other forms.

     

    • 190 posts
    September 2, 2018 6:10 AM PDT

    There is a similar system in place for wizards which they add to their base spell. I can't remember the name of it, but you find them out adventuring.  There's also buffs that do some of this for them as well??  Personally I love seeing the differences in classes.


    This post was edited by Kastor at September 2, 2018 6:12 AM PDT
    • 3852 posts
    September 2, 2018 7:21 AM PDT

    Stances can enhance any class. I like subclasses - with a high level of probability we won't be seeing those. I like differing trait/AA/ability trees which are not as permanent as subclasses but also cannot normally be changed instantly or with no significant cost. We may not be seeing these either. Stances at least give *some* class variability.

    Thus an archer class could have a stance that gives better accuracy versus a stance that gives quicker release or more damage or longer range. A tank class could have a defensive stance that minimizes damage taken versus a stance that allows it to do more damage to gain control of the mobs. A rogue class could have a stance that allows it to parry more and go into stealth more easily versus a damage stance. 

    One thing stances can do are allow a class to shift from solo mode to group mode. A tank in damage stance wouldn't do as much damage as a real damage class but maybe enough more than in tank stance so that it could kill a mob in less time than the half-life of the universe.

    • 1120 posts
    September 2, 2018 10:19 AM PDT

    If one class has stances it becomes a unique feature for that class. 

    If every class has stances it becomes a subclass for those classes. 

    I think the classes are "designed" correctly for now.  We just need to wait and see how they pan out. 

    • 612 posts
    September 2, 2018 4:46 PM PDT

    I'm thinking that the caster feature they are working on is the use of 'coloured' mana.

    From what I remember when they talked about it in a stream is the idea that you will have gear that has a stat that grants you a special Mana type (ie Colour). So you might get a helm that has +100 Red Mana. Or a pair of Gloves that has +50 Green Mana. So as you add different Mana colours you'll be able to open up the use of special Spells that use multiple Mana Colours.

    So for example you may have a Fire spell that has a cost of 40 Blue and 40 Red mana. If you have gear that gives you red mana, you might be able to use that spell, but if you don't have Red Mana you can't use that spell.

    Or perhaps it will only consume red mana if you have red mana. So it may be a spell that costs 40mana +5 dmg per Red Mana consumed, and it will always use your full Red Mana bar on each cast. If you don't have any red mana, then that spell will only do baseline damage, but if you DO have gear that gives you Red mana, then you'll get this bonus damage depending on how much Red Mana is currently available when you cast the spell.

    And perhaps there are special spells that have lots of mana types it uses. So if you have Red and Green you might have a spell that says 40m +5 dmg per Red Mana spent, +5 DoT dmg per second for each Green Mana spent over 10 seconds.

    Of course these are only ideas... and may be totally off from what they are actually planning for the Mana colours... But last I heard Brad said they have this still in the works and he was excited to see what we think of what they are working on and we may hear more about it soon.


    This post was edited by GoofyWarriorGuy at September 2, 2018 4:47 PM PDT
    • 1120 posts
    September 2, 2018 5:01 PM PDT

    GoofyWarriorGuy said:

    I'm thinking that the caster feature they are working on is the use of 'coloured' mana.

    From what I remember when they talked about it in a stream is the idea that you will have gear that has a stat that grants you a special Mana type (ie Colour). So you might get a helm that has +100 Red Mana. Or a pair of Gloves that has +50 Green Mana. So as you add different Mana colours you'll be able to open up the use of special Spells that use multiple Mana Colours.

    So for example you may have a Fire spell that has a cost of 40 Blue and 40 Red mana. If you have gear that gives you red mana, you might be able to use that spell, but if you don't have Red Mana you can't use that spell.

    Or perhaps it will only consume red mana if you have red mana. So it may be a spell that costs 40mana +5 dmg per Red Mana consumed, and it will always use your full Red Mana bar on each cast. If you don't have any red mana, then that spell will only do baseline damage, but if you DO have gear that gives you Red mana, then you'll get this bonus damage depending on how much Red Mana is currently available when you cast the spell.

    And perhaps there are special spells that have lots of mana types it uses. So if you have Red and Green you might have a spell that says 40m +5 dmg per Red Mana spent, +5 DoT dmg per second for each Green Mana spent over 10 seconds.

    Of course these are only ideas... and may be totally off from what they are actually planning for the Mana colours... But last I heard Brad said they have this still in the works and he was excited to see what we think of what they are working on and we may hear more about it soon.

    So were playing Pantheon Magic the Gathering... I think somewhere it was mentioned this was scrapped in favor of the individual "power bars" that are described in the class reveals.  I dont have links.  How do you summon bazgrim??

    • 190 posts
    September 2, 2018 5:09 PM PDT

    Porygon said:

    GoofyWarriorGuy said:

    I'm thinking that the caster feature they are working on is the use of 'coloured' mana.

    From what I remember when they talked about it in a stream is the idea that you will have gear that has a stat that grants you a special Mana type (ie Colour). So you might get a helm that has +100 Red Mana. Or a pair of Gloves that has +50 Green Mana. So as you add different Mana colours you'll be able to open up the use of special Spells that use multiple Mana Colours.

    So for example you may have a Fire spell that has a cost of 40 Blue and 40 Red mana. If you have gear that gives you red mana, you might be able to use that spell, but if you don't have Red Mana you can't use that spell.

    Or perhaps it will only consume red mana if you have red mana. So it may be a spell that costs 40mana +5 dmg per Red Mana consumed, and it will always use your full Red Mana bar on each cast. If you don't have any red mana, then that spell will only do baseline damage, but if you DO have gear that gives you Red mana, then you'll get this bonus damage depending on how much Red Mana is currently available when you cast the spell.

    And perhaps there are special spells that have lots of mana types it uses. So if you have Red and Green you might have a spell that says 40m +5 dmg per Red Mana spent, +5 DoT dmg per second for each Green Mana spent over 10 seconds.

    Of course these are only ideas... and may be totally off from what they are actually planning for the Mana colours... But last I heard Brad said they have this still in the works and he was excited to see what we think of what they are working on and we may hear more about it soon.

    So were playing Pantheon Magic the Gathering... I think somewhere it was mentioned this was scrapped in favor of the individual "power bars" that are described in the class reveals.  I dont have links.  How do you summon bazgrim??

     

    I think they have gone away from that.  Which is probably a good thing.  I'd have to know more concrete info and actually see that in game play (I do remember the talk about it back a couple years).  But I was talking about Wizard FRAGMENT's where the fragment modifies the base spell.

    • 612 posts
    September 2, 2018 5:18 PM PDT

    As of August 6th 2018 - Is colored mana still a thing? https://www.pantheonmmo.com/content/forums/topic/9038/is-colored-mana-still-a-thing/view/post_id/172506

    Aradune said: Yes, and coming before Alpha.

    • 190 posts
    September 2, 2018 5:21 PM PDT

    GoofyWarriorGuy said:

    As of August 6th 2018 - Is colored mana still a thing? https://www.pantheonmmo.com/content/forums/topic/9038/is-colored-mana-still-a-thing/view/post_id/172506

    Aradune said: Yes, and coming before Alpha.

     

    Yeah but I dont think its coming back in the original form.  I thought Joppa talked about this really briefly on one of the recent streams?   We will have to wait and see. 

    • 612 posts
    September 2, 2018 5:50 PM PDT

    We never really knew what the origional form was... all of it was conjecture. They just said they wanted to use coloured mana and gave us a basic idea that different spells might use multiple colours and then said "We will tell you more later" and nothing ever got told. So even if they changed it from their origional idea it doesn't matter because we never knew what that origional idea was.

    • 1120 posts
    September 2, 2018 10:01 PM PDT

    Again, I assume that their initial intention for colored mana was to differentiate classes.  Not everyone uses "mana".   Maybe clerics use white mana, and necros use black mana... etc

    In the class reveals it seems most classes have a specialized form of power that will differentiate them from the standard "mana user"