I brought this idea up last year on Reddit, but thought it would be worth discussing here: Safety Deposit Boxes
Rent-able (with in-game money) bank Safety Deposit Boxes that can be shared with other designated character(s).
There could be several sizes available, for varying amounts per month. For Example:
One could go to the bank, rent a 20-slot box, and input the name(s) of everyone that can access it. The more users added, the more it would cost. Owner could then set access permissions for each designated user. (View, Deposit, & Withdraw)
When an authorized person opens their bank window, there would be a new "XXXX Safety Deposit" tab. (XXXX = Box owners name)
Usage:
* People that play with a partner (couples/family, etc).
* Guild members that want to share resources (especially trade skill items), that do not want to use the Guild Bank (assuming there will be one). Further, anyone not in a Guild could utilize it.
* Friends.
* Would alleviate a lot of (tedious) trading back and forth between individual characters, including your own alts.
* A character can deposit (then go off-line). Another can withdraw later.
* Money Sink to help remove at least a little out of the economy (i.e. Mudflation). The bank could also charge deposit/withdrawl fees every time it is used.
* If the box owner lets it lapse, all of the contents would be parceled back to their original owner(s).
* Limit of one rented box at a time per account. Assuming the banks will not be connected world-wide, you would have to cancel (or let lapse) an existing box in order to setup a new one in another zone/city.
Just another quality of life idea.
I know there is an argument for "player interaction", but do not think that something like this would really impact it because you would be using this for people you already know.
Yeah, it's been discussed quite a bit:
https://www.pantheonmmo.com/content/search?query=shared+bank&type=forum_topic&submit=
Shai said:
Yeah, it's been discussed quite a bit:
https://www.pantheonmmo.com/content/search?query=shared+bank&type=forum_topic&submit=
My idea is not "Shared Banking" as I would not want others to have access to my bank contents. This would be a more secure way to share resources, as well as all of the other things I outlined. :)
Bonechip said:
Shai said:Yeah, it's been discussed quite a bit:
https://www.pantheonmmo.com/content/search?query=shared+bank&type=forum_topic&submit=
My idea is not "Shared Banking" as I would not want others to have access to my bank contents. This would be a more secure way to share resources, as well as all of the other things I outlined. :)
Of course it is.
You go to the shared bank tab, you type in a person's name, and now they have access to whatever items are in that shared bank tab. You don't have to put anything in there.
If I understand it correctly, the suggestion is not the same as shared bank slots. Shared bank slots would be shared only across characters on your account. These rented "safety deposit boxes" would be shared across multiple accounts. It's not a bad idea. It's basically just a slightly more convenient way to mail items to other players. But as I stated in this thread, it is likely that banking in Pantheon will be localized. So if there are deposit boxes, I would expect the other player to have to visit the exact location where you deposited the item in order to retrieve it. Given the size of the world, it may not always be worth the rental cost. Anyway, I think Kilsin sums it up best here:
"This will be something we decide on a bit later, for now it is a bank space per character and it will most likely remain that way until we are in testing where we can then get feedback from you all on the size and availability etc. of banks and the amount they can store."
Source: https://www.pantheonmmo.com/content/forums/topic/4020/bank-and-or-storage-space
Bonechip said:My idea is not "Shared Banking" as I would not want others to have access to my bank contents.
In my experience, "shared bank" isn't synonymous with "my entire bank is shared." Most shared banking implementations I've seen use inventory separate from your normal bank.
Everquest was the first MMO to have a 'shared bank' unless I'm mistaken, and it was two additional slots over the original eight slots. Those two slots were shared with all characters, while the original eight (later 16) slots were per character. The bank, at some point later, shifted to have 24 regular slots and 4 shared slots, and bags had gotten larger over time, but I am assuming that since we have a lot of old Everquest players, that was what a lot of those people thought of when they heard, 'shared bank.'
Darchias said:Everquest was the first MMO to have a 'shared bank' unless I'm mistaken, and it was two additional slots over the original eight slots. Those two slots were shared with all characters, while the original eight (later 16) slots were per character. The bank, at some point later, shifted to have 24 regular slots and 4 shared slots, and bags had gotten larger over time, but I am assuming that since we have a lot of old Everquest players, that was what a lot of those people thought of when they heard, 'shared bank.'
Which is exactly what this is, except you can manage access for characters that aren't on your account. It's a shared bank.
Krixus said:
Which is exactly what this is, except you can manage access for characters that aren't on your account. It's a shared bank.
You are splitting hairs, but fine, we can call it a shared bank (of sorts) if that satisfies your persistant need to call it that.
The whole idea is to be able to rent additional storage space, of varying sizes based on how much you want to pay, that is not on your account, paid for montly with in-game money, and be able to share that storage space with other designated players.
Bonechip said:
Krixus said:Which is exactly what this is, except you can manage access for characters that aren't on your account. It's a shared bank.
You are splitting hairs, but fine, we can call it a shared bank (of sorts) if that satisfies your persistant need to call it that.
The whole idea is to be able to rent additional storage space, of varying sizes based on how much you want to pay, that is not on your account, paid for montly with in-game money, and be able to share that storage space with other designated players.
Right, so exactly what I just said except you want to charge for the transaction.
lol, you even call it a safety deposit box, you know, the thing that multiple authorized people can share access to in a bank. And yes, people pay for that. I don't see how this creates a substantive money sink to be worth including that portion.
edit: It's a fine idea, it's not something crazy and new. I hate the internet.
Suterian said: @krixus Because shared bank is for your account to toons only. This idea, allows, say you and I to share it, our two accounts, any char of our we designate. And say maybe add 2 other people's main char access. So, our little fun group can swap stuff as we we fit, even if all 4 of us were in different guilds. And, with this idea, we can have separate shared safe boxes for any set of people or groups. Got a crafting group? Give access to those 5 people, all on separate accounts. Then you can all each deposit and withdraw as you need to make food and drink for the group. Or, something along those lines anyways.
Yeah, I get it, it's not hard to get. It's a shared bank slot in every way, additionally you can share it with other accounts and set permissions. You're arguing semantics. At its core, this is a shared bank feature.
In LoTRO this was a feature of player housing. You paid maintenance on your house and in your house, you had one or more chests in which you could put arbitrary items that weren't bound to a specific character. You could then control access to the chest through the permission system on the house. This would be a good fit for Pantheon, given the regional nature of banking as opposed to a system where you can mail items between players.
Whether it's a feature of banking, housing or something else, it would be nice to have some way to share with friends.
If the box allowed per-item permissions, you could come up with all sorts of creative ways to use it. For example, if you were a crafter of fine armour, you could put the goods you had for sale in the box with view-only permission. Others could examine the goods and then contact you to negotiate a price and payment. Once the item was paid for, the owner could release that item to you for pickup.
I also like Suterian's example of using it for a group of crafters to contribute to a co-op cache of raw materials.
There are aspects of EQ Luclin+ era shared banking which broke some social interaction between players, but there's also potential for this idea to provide a QOL feature with good social engagement.
Celandor said:In LoTRO this was a feature of player housing. You paid maintenance on your house and in your house, you had one or more chests in which you could put arbitrary items that weren't bound to a specific character. You could then control access to the chest through the permission system on the house. This would be a good fit for Pantheon, given the regional nature of banking as opposed to a system where you can mail items between players.
Whether it's a feature of banking, housing or something else, it would be nice to have some way to share with friends.
If the box allowed per-item permissions, you could come up with all sorts of creative ways to use it. For example, if you were a crafter of fine armour, you could put the goods you had for sale in the box with view-only permission. Others could examine the goods and then contact you to negotiate a price and payment. Once the item was paid for, the owner could release that item to you for pickup.
I also like Suterian's example of using it for a group of crafters to contribute to a co-op cache of raw materials.
There are aspects of EQ Luclin+ era shared banking which broke some social interaction between players, but there's also potential for this idea to provide a QOL feature with good social engagement.
Giving players keys to your house is a cool idea.
I seem to recall that EQ did not launch with 'shared slots' of any kind. They were added roughly in the LoY expansion, I think, in 2003. So these are not a 'vanilla EQ' feature by any stretch of the imagination.
(In most peoples' minds, 'vanilla EQ' ended with the PoP expansion.)
However, this is Pantheon in any case, not EQ ...
... so the question becomes : Does this feature add to the 'Pantheon feel'?
From Brad's musings (often rambling and tangential, but interesting nonetheless) we can piece together his idea of a close-knit local community ... going so far considering some form of local banking. Perhaps banks that only allow access within a limited region, though this region may be a City or even a Continent. (But not Terminus-wide)
So, on to the OP's suggestion: Safety Deposit Boxes.
I am going to play a little fast-and-loose with his suggestion and propose:
Rented 'storage' types
This storage is rented in a specific Town/City and from a specific Trader/Merchant or Crafter/Artisan-Association. It allows storage to be placed here for the (primary) purposes of Crafting or Trading.
1. Crafter Storage:
A space rented from a(n NPC) Crafter will be in his workshop, while space rented from an artisan association (e.g. Thronefast Smiths' Guild) would be a shelf, or an area in storage, perhaps adjacent to the Smithing area. This storage allows access to its contents from associated crafting areas.
a. Specific Crafter storage => links to that NPC crafter's workstation(s)
b. Crafting Association/Guild => links to any NPC workstations in the association
2. Trader Storage:
A trader space would be a warehouse space - whether Bonded or not. Trader spaces would be near gateways or docksides. This may include 'Bonded Warehouses' which accept imported good for storage - usually awaiting inspection and subsequent taxation.
a. Trader Storage => just external storage in a specific warehouse
b. Trader Warehouse => external storage linked to either:
(i) a City gate and it's road network
(ii) a dockside and it's shipping lanes
3. Guild Storage:
This would act a little like Trader storage, but would be owned (or rented) by the Guild. It may be designated as being of type 1 or 2 in addition (presumably at extra cost).
NOTES:
POTENTIAL BENEFITS:
It seems that some 'QoL' options (linked storage for crafting) might be made available for (in-game) cost to allow those who decide to 'main' crafting to be able to do so more effectively. Amateurs would not need (m)any of these, so these would act as both means and associated costs for making crafting your playstyle.
Evoras, imagines he has rambled enough ....
Bazgrim said:If I understand it correctly, the suggestion is not the same as shared bank slots. Shared bank slots would be shared only across characters on your account. These rented "safety deposit boxes" would be shared across multiple accounts. It's not a bad idea. It's basically just a slightly more convenient way to mail items to other players. But as I stated in this thread, it is likely that banking in Pantheon will be localized. So if there are deposit boxes, I would expect the other player to have to visit the exact location where you deposited the item in order to retrieve it. Given the size of the world, it may not always be worth the rental cost. Anyway, I think Kilsin sums it up best here:
"This will be something we decide on a bit later, for now it is a bank space per character and it will most likely remain that way until we are in testing where we can then get feedback from you all on the size and availability etc. of banks and the amount they can store."
Source: https://www.pantheonmmo.com/content/forums/topic/4020/bank-and-or-storage-space
I'm not opposed to that being a limitation of the safety deposit box idea.
This might be a good idea for the progeny thing. The progeny gets a key to a safe deposit box left by the sire to retrieve the heirloom. Maybe the progenty has no idea what the heirloom is, but the mechanic is something is created when and if progeny is kicked off and the boon placed in the safety deposit box. Whatever those bonus's are could be absorbed by the progenized once opened, when the progeny awakes they may have the basic newbie stick-of-poking and a key! and their first quest will be to find out where the key belongs and what it unlocks.
I could also see a small money sink in the owner of the safety deposit box having to pay a rental fee as suggested, but also the people opening the box would have to pay a nominal fee for the key each time they opened the box- or pay rent to have the key on them.- not a huge amount, a small amount. But it may be too "nickle-and-dime"-ey