You assume that a "healer" is the equivilant of a medical doctor.
The Gnomes have NO INTEREST in ANYTHING other than the arcane. Divine power generally comes from the god you worship, and requires STUDY of the divine. Gnomes from the lore seem to be more interested in studying the arcane power of the univrse itself rather than any one god. Their lore says they would not waste their time.
Instead they would look to the arcane and other sciences for healing, like alchemy or chemestry much like our world does. The exclusion of a "healer" role adventure class fits perfectly with the lore VR is establishing for them.
The VR team is not a bunch of noobs, they have played mmo's a time or two. I'm pretty confident they didn't just overlook a healing class for Gnomes. They have a plan.
AND I'm really curious to hear what it is.
Gnomes do not have a DNA body do they? Would conventional healing spells even work on them?
"Peerless in understanding and wielding of the arcane, the Gnomes are beings without true physical form"
"As the bristling energy in the Resivore continued to sift through the Skyhold, a dire conclusion was reached by the Gnomes: they must abandon their mortal flesh or perish."
Could they be healed by an Arcane Bolt (that would damage anyone else)? IF the answer was something that far out, then Gnomes could count 4 possible healing classes Wizard, Enchanter, Summoner and maybe even Necro.
Hey... they were out of the box enough to shave Hobbits feet!
Zorkon said:The VR team is not a bunch of noobs, they have played mmo's a time or two. I'm pretty confident they didn't just overlook a healing class for Gnomes. They have a plan.
AND I'm really curious to hear what it is.
Gnomes do not have a DNA body do they? Would conventional healing spells even work on them?
Gnomes can't be healers because they aren't religious or at the very least they aren't pious. Divine powers (healing/blessings/etc) are drawn from/granted by the gods, so the Gnomes can't just learn how to cast/perform such spells the same as they could tap into arcane energies.
Iksar said:Zorkon said:The VR team is not a bunch of noobs, they have played mmo's a time or two. I'm pretty confident they didn't just overlook a healing class for Gnomes. They have a plan.
AND I'm really curious to hear what it is.
Gnomes do not have a DNA body do they? Would conventional healing spells even work on them?
Gnomes can't be healers because they aren't religious or at the very least they aren't pious. Divine powers (healing/blessings/etc) are drawn from/granted by the gods, so the Gnomes can't just learn how to cast/perform such spells the same as they could tap into arcane energies.
I would like to point out that druids get their heals from naturey stuff which isn't necessarily gods. Shamans get theirs from totems and spirits, which also isn't neccessarily gods. You can definately come up with healers that don't have to do with strict divine worship.
I agree with previous assertions that giving gnomes an alchemist or other science related class for support/heals might be cool, but on a balance perspective I feel we have plenty of healers roles for now. It may already prove difficult for VR to establish clear role differences between the healers they already have.
Gnomes are gonna need the other races to get tanks anyways; they may as well also need to rely on others for healers.
___
I'll have to disagree with gnomes being healed in a different way. It does feel logical, but actual logic is pretty hard to apply to gnomes.
Example: The assumption that a being made of cloth and metal would be worse at taking a sword attack than a being made of skin/muscle/bone (gnomes dont get tank classes); Can your skin/muscle/bone take a sword better than cloth and metal? Could a cloth and metal being who carries and swings weapons (think gnome rogues, or wizards with particularly large, heavy staves) as well as muscled races, not be expected to wear heavy armor proficiently? Why on earth can't gnomes just acquire heavy armor casings in the same way they have cloth covering in the concept art over their cores?
My point is, applying too much logic to gnomes will just end up getting overly complicated. Let Vr get around to their actual game=)
vigilantee13 said:Necromancers can heal, so if they get them in for launch just give them the ability at a lower level to have minor heals through sacrifice. Share life, cannibalize, sacrifice pet etc.. or just make a bloodmage class and be done with it...simple
Definition of arcane:
Enigmatic and isolated within the floating keep of the Skyhold, the Gnomes are masters of the arcane, and the peculiar. - end quote So they are arcane and peculiar. :)
To me it seems rediculous that gnomes have no healer.
Do they just go ask every race for help once a member of their community is injured in a battle?
From a lore standpoint it makes no since.
I hopethe devs are planning a Gnome arcane mage healer or future expansion healer.
Looks like those players who play gnomes are going to have a rough time in starting zones no tank or healer hopefully a Summoner can at least summon a creature at a starting level to tank or heal for the group.
CanadinaXegony said:I will be playing a gnome wizard...she can't heal, therefore she'll be GROUPING with others that can. :) This game is about being social..grouping, depending on others, and them depending on you. Not powerlevelling solo to level cap. :P
Cana
I agree, but as I posted in another thread, I also think there's a case to be made for Wizards having an arcane healing/repair spell that specifically acts as a heal for Gnomes. Think about it - Gnomes are made of arcane energy, not flesh. It stands to reason that arcane casters would be the ones that know how to heal them, not divines. DDO has a similar system with the Warforged race, which were made of living wood and metal rather than flesh. Divine healing technically worked on them, but at a significant penalty. Wizards, Sorcerers, and Artificers usually ended up being the ones that healed that race. Obviously this was sometimes inconvenient, so it was balanced by the Warforged having innate increased AC, damage reduction, and immunity to sleep, exhaustion, etc. But it really gave the race a unique identity. I wouldn't be surprised to see something like this with the Gnomes in Pantheon.
Bazgrim said:CanadinaXegony said:I will be playing a gnome wizard...she can't heal, therefore she'll be GROUPING with others that can. :) This game is about being social..grouping, depending on others, and them depending on you. Not powerlevelling solo to level cap. :P
Cana
I agree, but as I posted in another thread, I also think there's a case to be made for Wizards having an arcane healing/repair spell that specifically acts as a heal for Gnomes. Think about it - Gnomes are made of arcane energy, not flesh. It stands to reason that arcane casters would be the ones that know how to heal them, not divines. DDO has a similar system with the Warforged race, which were made of living wood and metal rather than flesh. Divine healing technically worked on them, but at a significant penalty. Wizards, Sorcerers, and Artificers usually ended up being the ones that healed that race. Obviously this was sometimes inconvenient, so it was balanced by the Warforged having innate increased AC, damage reduction, and immunity to sleep, exhaustion, etc. But it really gave the race a unique identity. I wouldn't be surprised to see something like this with the Gnomes in Pantheon.
Well we don't know what VR has intended in that direction, or if they are going to implement what was done in other games such as DDO (played that too for a time. Never played a gnome however.) We'll have to see. Perhaps some feedback that gains VR's attention. I get the impression they aren't reading the racial section, don't remember seeing any commentary ..from VR.
Cana
CanadinaXegony said:Bazgrim said:CanadinaXegony said:I will be playing a gnome wizard...she can't heal, therefore she'll be GROUPING with others that can. :) This game is about being social..grouping, depending on others, and them depending on you. Not powerlevelling solo to level cap. :P
Cana
I agree, but as I posted in another thread, I also think there's a case to be made for Wizards having an arcane healing/repair spell that specifically acts as a heal for Gnomes. Think about it - Gnomes are made of arcane energy, not flesh. It stands to reason that arcane casters would be the ones that know how to heal them, not divines. DDO has a similar system with the Warforged race, which were made of living wood and metal rather than flesh. Divine healing technically worked on them, but at a significant penalty. Wizards, Sorcerers, and Artificers usually ended up being the ones that healed that race. Obviously this was sometimes inconvenient, so it was balanced by the Warforged having innate increased AC, damage reduction, and immunity to sleep, exhaustion, etc. But it really gave the race a unique identity. I wouldn't be surprised to see something like this with the Gnomes in Pantheon.
Well we don't know what VR has intended in that direction, or if they are going to implement what was done in other games such as DDO (played that too for a time. Never played a gnome however.) We'll have to see. Perhaps some feedback that gains VR's attention. I get the impression they aren't reading the racial section, don't remember seeing any commentary ..from VR.
Cana
Yeah I'm totally just theorizing. But with the current lack of info, I think it makes enough sense to be possible :)
Bazgrim said:I agree, but as I posted in another thread, I also think there's a case to be made for Wizards having an arcane healing/repair spell that specifically acts as a heal for Gnomes. Think about it - Gnomes are made of arcane energy, not flesh.
Just to be a stickler, Gnomes aren't made of arcane energy: "With the very power that was afflicting our bodies, we were able to repossess our souls into the Resivore cloth called Maq'esh." They are cloth creatures as opposed to flesh.
Iksar said:Bazgrim said:I agree, but as I posted in another thread, I also think there's a case to be made for Wizards having an arcane healing/repair spell that specifically acts as a heal for Gnomes. Think about it - Gnomes are made of arcane energy, not flesh.
Just to be a stickler, Gnomes aren't made of arcane energy: "With the very power that was afflicting our bodies, we were able to repossess our souls into the Resivore cloth called Maq'esh." They are cloth creatures as opposed to flesh.
Cloth creatures as opposed to flesh...hmmm I have images in my head as a gnome wizard, igniting myself and running around in circles..yelling call the Fire Department!! (hehehe)
Cana
Just to be a stickler, Gnomes aren't made of arcane energy: "With the very power that was afflicting our bodies, we were able to repossess our souls into the Resivore cloth called Maq'esh." They are cloth creatures as opposed to flesh.
Cloth creatures as opposed to flesh...hmmm I have images in my head as a gnome wizard, igniting myself and running around in circles..yelling call the Fire Department!! (hehehe)
Cana
Interesting, soul possessed Resivore Maq’esh (magic cloth) bodies.
Regardless, any race would have a repair mechanism unless there was no need (I. E. Indestructible or Invulnerable).