Kilsin said:We don't even have religion at our character select screen, not sure where you got that from my friend?
Is religion going to be part of Pantheon? I did a quick search of the FAQ and didn't see it mentioned, unless I missed it.
In EQ it felt like going anything other than Agnostic was pretty unrewarding except in a few niche scenarios
Think Xonth is talking about choosing a Deity at the start in character creation. There are Deities/Gods in the game. In EQ, I was a high elf Wizard, my Deity was Tunare. Throughout the game, I avoided as best I could, doing things that would lower my faction with Tunare. Maybe that will help with this conversation some. There was also some talk early on ..on these forums about being able to sacrifice weapons/armor to your Deity..for better faction or perhaps a (timed?) buff. Personally I've never seen this referred to as religion...but instead faction.
Yeah i main rolled a Iksar and was stuck with cazic-thule switch basically meant i was kos to every gods even cazic himself. But if you could grind out rep and get "special rewards from them that would be interesting for as long it was an all/all item with stats to support most classes i would be okay with that, oh and good ac too becuase tanks need there ac haha.
Another thing i have to request even though a little off topic is please don't have it to where we can kill our "Deity" please, i can understand high lords or something that represent there faction or something to this degree but actually killing them seems very strange, kinda like okay i killed "tunare" i guess that means everyone who is believe in her have to change deity becuase she longer exsist.
While there are "gods" (the celestials), the races are all of different backgrounds and beliefs...from different worlds entirely. There is no consistent gods between the races as far as I have read, and in fact some of them seem to have none at all. So there wouldn't be much to pick, your race would determine your faith. I think only the races that can be Cleric have any real deity at all.
Kilsin said:We don't even have religion at our character select screen, not sure where you got that from my friend?
As none of us here have ever made a character in Pantheon I am merely bringing up forum discussion about the idea of making gods and deity’s a faction choice. Obviously I’m referring to the way EQ did it to promote discussion on how I think such a system could be improved upon. I guess I should have been clearer that I had no insider information and was not complaining about what Pantheon is currently doing behind the scenes.
Xonth said:Kilsin said:We don't even have religion at our character select screen, not sure where you got that from my friend?
As none of us here have ever made a character in Pantheon I am merely bringing up forum discussion about the idea of making gods and deity’s a faction choice. Obviously I’m referring to the way EQ did it to promote discussion on how I think such a system could be improved upon. I guess I should have been clearer that I had no insider information and was not complaining about what Pantheon is currently doing behind the scenes.
This is why comparing Pantheon to other games can get confusing without proper context, unless we say we have a religious system at character creation, asking for it to be removed is assuming we are similar to EQ, which in this regard, we are not.
We will definitely go into more details about our factions and gods as development progress but it is a little early to be commenting on it at this stage of development.
@Kilsin I would like to bring this aspect up again from under the dust. I don't mean to demand for a reveal or such but...I want to bring this back alive...
Because, it can be entwined with the crafting/harvesting system.
With various gods, cultures and religions in the game. A lot of groups of intelligent beings will worship related gods to improve the outcome of their trade/harvest/ventures. This could be by means of sacrifice, deliberate constructions, rituals or otherwise worshipping them. This means that even periodically, goods can become more scarce based on the cultural events in the area. Prices and abundance might fluctuate as a result thereof.
Players that enter a town with their bags filled with harvested foreign goods might be welcomed based on the regions those resources are from.
Donating harvestables from within the region to religion or temples out in the wild, might be worthwhile. And it also impact how resources are valued.
Although we do not know how it will be handled - religion *is* a very interesting topic in considering how world building should work and how it should affect our characters.
In a universe where the existance of "Gods" is not a matter of faith and belief but a demonstrably true fact the very concept of religion is different. No one has to argue about their existance when they self-evidently exist and touch the world in visible ways. Instead, the debates are over precisely what the Gods have done and are doing and what, if anything, can be done to influence such.
The very term "God" is misleading and causes some of us to view the matter from the perspective of our world and not the perspective of Terminus.
Think of them as real, powerful, but far from all-powerful or all-knowing beings. Beings that are frequently if not always in conflict with each other. Beings far closer to the aliens that we often see in science fiction - more powerful than Earthlings but not necessarily smarter or wiser. Beings that resemble the Hindu or Greek Gods far more than any Jewish/Christian/Moslem concept of "God".
From a game mechanic perspective I Imagine religions working like this:
You need faction to get a religion- so this is a quest arc in itself. and I mean quest, not step-n-fetch it ad nauseum but an epic level side quest.
Once the religion is obtained, you have to maintain it, this is where sacrifices, donations, building of altars, "being a light in dark places" (<- let the creative team go wild here with sub quests), evangelizing to the semi-sentient races (spamming doctrine to goblins while fighting them hoping for a +1 or something, intelligence check)
Once you have maintained the religion at max for a consistend period of time, then certain bonus things are unlocked, like crafting recipes, creation of idols, formalized altars, formalized wilderness altars, jewelry. NPC's also unlock relic quests that offer unique gear abiltiies.
caveat for gear: if you fail to maintain the religion at max level; through failure to make trimely sacrigfices or trhe above, the gear awarded from relic quests becomes uiseless untill you get religion back
Caveat for abilities: the ability you gain is an awesome, godly, "this would be so cool" but where the more experienced players would say " that is way overpowered I cant believe they are letting it in" ability that is subject to the highest RNG possible- on miracle levels. Like 1pct chance on a hit of 4 out of a roll of 0 to 4000 or something. like destroy everything within a 60 yard radius, or move everything in immediate vicinity to amberfaet temple, or the like- Win the raid in a minute type miracle.
You can also renounce your religion and pursue another, but it sould mean going through all the above.
Gameplay hinderances: you can only advance a new religion by the amount the old religion has ticked down ( players may find they can speed this up by finding altars built by other players in the wilderness or formal alters in towns andd destryoing/desecrating them so that their old religion can drop faster so they can boost their new religion)
Players can discover a "sweet spot" of agnosticism that unlocks a different set of abilities/gear, but this involves being accepted into ALL religions yet master of none, like keeping 10pct maintained into all religions. This is a hard achievement to obtain as it takes getting max religion in one, and then going through all of the others and balancing each down as you adventure. But, although you may be KoS to the citizentry of the town, you can find sanctuary in the temple in that town, the priests will acknowledge you and let you in to the temple but do nothing more for you. Make sure your sneak skill is high if you have to steal the offerings to assuage your hunger.
Disgressing but :
Yeah i main rolled a Iksar and was stuck with cazic-thule switch basically meant i was kos to every gods even cazic himself.
Iksars weren't KOS to Cazic Thule, only to all PoF mobs but cazic thule. Had to hand him quest items for the Monk Iksar fist quest chain which was very stressfull but unique.
Xonth said: In the end im just saying we should not lock religion before your hero has even put one foot into the world.
But your character has been in the world before you showed up to take over. It was born to a family of a particular species in a town within a greater society. Its that society and race which has religion in it already. As your character was growing up it was indoctrinated into the existing religion of your people. All that happens behind the scenes.