Not sure if anyone has heard from the developers on this, but there are some features I always really liked about classic EQ and i'm wondering if any of these will be implemented into Pantheon since the standard MMORPGs today don't do this.
1. Weight system.
2. Limited inventory space (bag system like EQ1)
3. Clickies
4. Items not binding on equip, but being either drop/nodrop/notrade. Tradeable items not having level requirements.
5. Currency taking up weight and needing to exchange at a banker
6. 7 Day corpse decay / 3 hour rez timer (halted on logout) mechanic.
7. Zones? (I know there was the stream where they zoned into a dungeon, but more effectively will the territories of a continent be seperated into zones? If so, will there not be tethering like there is in the more mainstream MMORPGs?
8. Food/water system for regenerating health/mana. (Not talking about standard MMORPGs where your mana will regenerate quickly while eating/drinking but rather talking about classic EQ where your HP/Mana would not even generate if you did not have food/water respectively.)
9. Pre-nerf items <-- it looked like when certain items were nerfed, that people who had them before the nerf got to keep their items in their current state. Will this ever be the case for when nerfs occur in Pantheon or will people who already owned the item also always have their item nerfed?
I'll take a quick stab at some of these, but I bet I'll be corrected :)
1. Weight system. --- Unknown/possible.
2. Limited inventory space (bag system like EQ1) -- Yes.
3. Clickies -- Unknown/possible.
4. Items not binding on equip, but being either drop/nodrop/notrade. Tradeable items not having level requirements. -- Unknown/Possible but limited?
5. Currency taking up weight and needing to exchange at a banker --- Unknown.
6. 7 Day corpse decay / 3 hour rez timer (halted on logout) mechanic. --- Unknown / Undecided
7. Zones? (I know there was the stream where they zoned into a dungeon, but more effectively will the territories of a continent be seperated into zones? If so, will there not be tethering like there is in the more mainstream MMORPGs? - Yes. The gameworld is zone-based, but no instancing.
8. Food/water system for regenerating health/mana. --- Unknown
9. Pre-nerf items <-- it looked like when certain items were nerfed, that people who had them before the nerf got to keep their items in their current state. Will this ever be the case for when nerfs occur in Pantheon or will people who already owned the item also always have their item nerfed? --- Unknown, but they have said that the support and even embrace emergent behavior. Not sure if that supports the notion or not.
Pre-nerf items are bit risky, sometimes an item messes up the gamebalance badly in ways the devs never considered. I would avoid this or at least have a case for case policy on that one if I were in charge... Yeah, it is annoying when a cool item you have becomes "meh" but it isn't very fun either if you can't possibly get the games best items because a bug or mistake meant that they only dropped before you started or that week you were at vacation...
The rest sounds good, even if I am undecided on the corpse decay...