Forums » General Pantheon Discussion

have all classes been announced ?

    • 109 posts
    July 22, 2016 7:33 AM PDT

    I thought I remember seeing/hearing something about a secret class not yet revealed? I could be wrong.. If there is, I'd LOVE to make a suggestion. 

     

    I'm at work and am watching a anime movie of Dr.Strange when I got this idea. I saw a girl weilding a piece of cloth like a drape.. How awesome would it be to have a class that could make many different items throughout the world into a weapon, glowing in magic. Or perhaps this would fall under the enchanter class, though I'd like to see this more of a melee class- maybe a hybrid rogue(or monk)/enchanter!??!!  It'd be a class that could pick up a branch, piece of cloth, a rusted pipe, rusted sword, a leather/cloth belt, a bone off a skeleton, the tusk of a boar, and then weaponize the items, glowing in an eternal light. However, like most spells- they all wear off resulting in the class needing to collect items and keeping them stocked up in their inventory like a ranger would arrows. And isn't it about time a game impliments the smoke bomb you throw on the ground and dissappear ? I mean come on, who hasn't had the dream of being able to do that in RL, a modern game should have this by now- an updated version of shadow step but teleports you more than 5'.

    • 763 posts
    July 22, 2016 9:35 AM PDT

    I do like an idea I once saw in City of Heroes ....

    They had a 'class' that was locked until you got a character to max level, at which point you could start a new char with this class available. In Pantheon terms (since i seem to recall mention of a retire/progeny type concept) It could be implemented as a Class which can only be chosen if you retire a char, then pick it as a class for that char's progeny. These could merely be 'specialised' versions of 'standard' classes or unique unrelated classes. The metric for getting the new class unlocked need not be attaining a certain level, though (but could be a short-cut for some quests).

    Eg

    Rogue -> unlockable class -> quest driven -> Assassin

    Any Class -> unlockable class -> special quest -> Bard

    Wizard OR DeathKnight-> unlockable class -> undead quest -> Necro

    Necro -> epic Class -> Epic quest -> Lich Class

    These could be tailored as just 'flavours' of main Classes (almost identical as Main Class, but with minor tweaks) for the most part, with some being a much bigger change or even unique class only available for those who undertake the epic class quest and meet all the requirements.

    This *might* also be a neat way to introduce new classes without spawning a whole gazillion level 1 'beastmasters' as soon as this class is introduced! Instead, play your main, find the Lore hints, follow the quest hints, find the reclusive BeastMaster ... find a way to get him to promise to teach your son/daughter/cousin/whatever ... etc

    EDIT: for formatting as I am cack-handed it seems!


    This post was edited by Evoras at July 22, 2016 9:36 AM PDT
    • 1778 posts
    July 22, 2016 9:52 AM PDT
    Well the 12 classes in the class section are the current release classes. And while there is a small outside chance that Necro and Bard will come out before launch, its likely going to be post launch. So to my knowledge those are the only official and future official classes. However they obviously want more classes in the future. Possibly first xpac? Also there was talk that that the secret class would be a unique class . Like Disciple or Bloodmage level unique but something new for Pantheon.
    • 279 posts
    July 22, 2016 4:58 PM PDT

    Awwwwww yis something new would be super legit