Forums » General Pantheon Discussion

By 2 Hour play session do you mean...

    • 37 posts
    April 29, 2016 12:41 AM PDT

    Do you start the clock when....

    1. log into the game

    2. You finally find 5 others to play with ( who happen to be spread around the world at the moment )

    3. The whole team is assembled at the dungeon and in camp

     

    I ask because of a conversation I had in Discord the other night. The answer to this question ( mainly from Brad or Kilsen ) could really determine the pace of progression in a given session. We are all aware that sometimes it takes 45 minutes to get a full group together and just get to the dungeon in question, much less buff and and start pulls.

    • 428 posts
    April 29, 2016 8:06 AM PDT

    I would think he means more.  in 2 hours you can do something.  So it wont take 60 minutes to get to the zone you want to farm and a dungeon wont take 6 hours just to clear once.

    • 808 posts
    April 29, 2016 8:17 AM PDT

    I would think anyone with just 2 hours to log in and play, most likely either has a group setup and meeting at a place and time, or they are doing solo stuff or partial group.

    I know I would never join a group without informing them I will only be on until xx:xx time, if I was very limited on time, so as to not leave them hanging if they wanted to do something that required more time than I could give them.

    And I have done 1 and 2 hours sessions in games before. And still felt like I accomplished something, even if it wasn't xp related.

     

    • 671 posts
    April 29, 2016 9:12 AM PDT

    Innate said:

    Do you start the clock when....

    1. log into the game

    2. You finally find 5 others to play with ( who happen to be spread around the world at the moment )

    3. The whole team is assembled at the dungeon and in camp

     

    I ask because of a conversation I had in Discord the other night. The answer to this question ( mainly from Brad or Kilsen ) could really determine the pace of progression in a given session. We are all aware that sometimes it takes 45 minutes to get a full group together and just get to the dungeon in question, much less buff and and start pulls.

     

    Obviously, that all depends on every situation in which somone is looking for anything... and how good they are at finding it.  Each person, will determine the time involved.

     

    All that should matter is that you are having fun roleplaying your character during the time play. Any amount of time (within a real mmorpg), can be spent accomplishing things. Combat is not the only barometer to accomplishment, or success. 

    A time frame is just that...  no encounter, or evening can be geared to exact minutes, or even hours. How you prepare, might not be how others do, etc. (Are you going headed to Befallen, or Sebilis) (Are you picky on pick-up-group chemistry..?) (What class of Character are you playing..?) etc..

    Pantheon and the world of Terminus will support all types of playstyles. It is about knowing your character and having a path..  and planning your time accordingly.

    One of the biggist misconceptions is that other players have more time than you...   not true. I always hated it when people complained about those who could spent 12h strait online...  and didn't understand the sacrifice those supposedly "hardcore" people made. They had planned that day (along with others) to take 3 days off from work and move themselves through some serious content... that took some serious commitment & planning.

     

    So, in the end it comes down to how much commitment and planning are you willing to put into developing your character...?  And then know this (how much commitment & planning..) ..  and then pace yourself & your character accordingly.

    Pantheon will last 10+ years and those who spend their time rushing through content, will also pass most of it up... and just to gain mmorpg 1.0 status. While those who pace themselves & come up later in the ranks are enriched with mmorpg 2.0 goodness.

    There will be too much to do, to worry about what you want to do with your time. You won't have enough of it... anyways..!

     

     

     

     

     


    This post was edited by Hieromonk at April 29, 2016 9:15 AM PDT
    • 613 posts
    April 29, 2016 9:53 AM PDT

    So, in the end it comes down to how much commitment and planning are you willing to put into developing your character...? And then know this (how much commitment & planning..) .. and then pace yourself & your character accordingly.

     

    This says it all to me.  2 hours or 10 it is up to you the player to decide.  I can remember long raids in EQ and you had to plan for them.  With games like GW2 with the "ADD model" of dungeons people think that all game should be that way.  It's a disturbing trend that needs to be stopped imho. 

    It really does come down to commitment and planning. 

    Good comments Hieromonk!

    Ox

    • 37 posts
    April 29, 2016 10:11 AM PDT

    I agree completely Heiro, my main reason for asking was to see if we couldnt get brad to expand on the comment. I think that the stream back in march went a long way towards reassuring all of us that this is going to be the game we have been looking for. In almost two hours, they almost went from lvl 7 to 8, and im very happy with that pace of lvling considering all the variables in the equation.

    • 613 posts
    April 29, 2016 10:27 AM PDT

    I agree completely Heiro, my main reason for asking was to see if we couldnt get brad to expand on the comment. I think that the stream back in march went a long way towards reassuring all of us that this is going to be the game we have been looking for. In almost two hours, they almost went from lvl 7 to 8, and im very happy with that pace of lvling considering all the variables in the equation.

    I can remember the first levels going rather fast.  Here again, that is always the case on most games.  You hit level X and then things start to slow down.  Hell levels it what those were called.  I think its a valid question though.  It's always good to see the VR Teams insight. 

    Ox

    • 2130 posts
    April 29, 2016 10:31 AM PDT

    Oxillion said:

    I can remember the first levels going rather fast.  Here again, that is always the case on most games.  You hit level X and then things start to slow down.  Hell levels it what those were called.  I think its a valid question though.  It's always good to see the VR Teams insight. 

    Ox

    Hell levels were a bug that arbitrarily caused specific levels to require double the normal amount of experience to get past. It didn't "slow down", it was simply broken.

    • 613 posts
    April 29, 2016 10:49 AM PDT


    Hell levels were a bug that arbitrarily caused specific levels to require double the normal amount of experience to get past. It didn't "slow down", it was simply broken.

    LOL and here I thought that was a feature!   It was still fun to me.  Considered them as milestones.  

    Thanks for the clarification Liav! 

    Ox


    This post was edited by Oxillion at April 29, 2016 10:49 AM PDT
    • 106 posts
    April 29, 2016 11:15 AM PDT

    It goes off of how the XP tables were calculated.  It took a certain amount of XP to get to a certain level.  There was no bug, though they tried to say it was a bug later on because folks weren't getting a linear leveling system and making a fuss about it. Basically each time you entered a new tier of levels the XP required was a bit more than the rest of the levels for a tier. Say each level added 4K XP to level up, the first level of the tier may have added 8K.  Then you factor in same level mob you killed previously granting less XP per kill because you leveled up, makes it seem longer.  In reality the difference was a few thousand when the total required for each level was approaching 50K.  It wasn't like level 29 required 25K XP and level 30 required 50K, and level 31 required 30K.

    • 646 posts
    April 29, 2016 11:20 AM PDT

    Innate said:

    Do you start the clock when....

    1. log into the game

    2. You finally find 5 others to play with ( who happen to be spread around the world at the moment )

    3. The whole team is assembled at the dungeon and in camp

     

    I ask because of a conversation I had in Discord the other night. The answer to this question ( mainly from Brad or Kilsen ) could really determine the pace of progression in a given session. We are all aware that sometimes it takes 45 minutes to get a full group together and just get to the dungeon in question, much less buff and and start pulls.

     

     

    I shuddered in dread as I read this.  IMO, this question encompasses everything currently wrong with the entire MMO market.

     

    This line of thinking draws a distinct line between fighting and not fighting.  This implies that the only purpose to be in this world is to fight mobs and any other time is non-value-added (aka "wasted") time, because it keeps you from fighting.

    This is a terrible thought process and as soon as you start thinking this way, you start evaluating that non-fighting is not fun and should be minimized and that your focus should only be on avoiding everything else and just concentrating on fighting.

     

    THIS exact thought process is what brought about the rise of MOBAs

     

     

     

    • 37 posts
    April 29, 2016 9:05 PM PDT

    I think that the orginal intent of my questions seems to not have been conveyed well. Really I was just hoping that Brad or Kilsen would be able to go into more depth on what Brad ment when he made that comment on the forums about a week ago. Thats all I was asking about.

    As a follow up though... Im all about non combat related parts of a MMO. Im going to be all over the crafting system as well as exploring all the lore and the different facets of the perception system based on each class's experience. I going to give the benefit of the doubt here and just assume it was a misunderstanding. And because I know someone will counter this with a " But you said!" yes I gave an example that includes combat, because as much as we all love other features in MMOs, when you ask most people what you do in a MMO the most common answer would be you kill a bunch or enemies and lvl up with friends and get gear. It is not the ONLY thing you do in a MMO, its just the first thing that pops in most peolpes minds. - Inna