Spellblade. Melee based magic is more fun to me than casting from a distance. Warriors are great, but their damage is more physical and often more muted visually. I like the idea of wading into battle wreathed in flame.
Runemaster. A dps/buff class using crafted runes to enhance or change the type of damage and armour. Beneficial in being able to augment himself or party membes when traveling through different environments. Traveling through the frozen tundra and left your resist cold gear at home just have the runemaster craft a temporary rune for your armour to help make it through the cold night. Encumbered from all that loot, a rune of weightlessness will help you get back to town so you can sell.
In most games now each class has several build options including most if not all of tank/healer/dps. You switch your talents and gear and all of a sudden you are fulfilling a different role, but the class and most of the abilites are basically unchanged. I am excited that Pantheon is getting back to group roles and the quaternity system, and I feel this opens up room for several alternate role classes allowing for increased character variation. For example, a cleric is designated a healer/support class so it would be interesting to see a dps inquisitor class. Having it set up as an entirely different class allows for different skills and spells without taking away from or unbalancing the healing cleric.
I will vote for Bard. I will buy some $5 accounts to vote Bard a few more times if it will make a difference.
My second vote would be for Necro. I would let them raise a recently dead mob as their pet.
I never enjoyed the introduction of Beast Master, but I think Pantheon could make it much cooler than just a weak shaman with a kick ass pet.
I will echo Necro and Bard. I think, that being said, the deployment plan of these classes post-launch make them sort of foregone conclusions.
New classes not mentioned:
Berserker EQ1. Loved this class. A little mellow-yellow so it needs some spice but theres something awesome about running around beating something to hell with a giant axe. Lots of damage, lots of risk, lots of fun.
Spellblade- Echo earlier sentiments. An MMO must have a battle mage type...something that uses close proximity attacks and is in the thick of battle but isn't necessarily physical "melee" in nature.
Bloodmage/Disciple- Great GREAT classes in Vanguard. BM and Disciple took a whole new spin on Healers. Thought their implementations were exceptionally good.
Necromancer, but you've already stated it will be in-game eventually, so I'd go with: Spellblade, Psionicist & Bloodmage(VG).
Necromancer, because Necro.
My main since 16 years and i have yet to find anything that i like more. I don't like necromancers done in most games tho... so i guess the answer is: Everquest 1 Necromancer.
Bard and Bloodmages are a very close second because both are so unique and fun.
Anarchy Online classes come to mind as well. Very unique and being able to adjust with implants used to be great fun. I don't think they would fit Pantheon lore at all tho, so not going into any detail here.
Give us Necros and Bards pretty please. Way more important than most of the standard boring classes that ARE announced to be honest.
I did have a foundness for the blood mage in VG for awhile, else a country singer...err, that's not right :)
How about some sort of Pirate type of class, possibly one that turns undead, that'd be sweet!! and has a really big hat! but then we'd need muskets though lol. Since sea travel are mentioned to be in game at some point.
Else then an automatron from EQ1 that would break dance and play the cyborg dance (https://www.youtube.com/watch?v=j1r-bt-J7dA) with a big boom box! that challenges mobs to a dance off! woot
Or a class called instramentalists and you play a guitar, called an axe; could have one that looks like the guy riding the big truck in mad max, or jimmy hendrix, or... can go on and on :)
Or maybe amazonian... women only race?
witchdoctors FTW??
Warhammer onlines Zealot had such potentional. Love the lore on that class, but it might be along the same lines as the necro...subclass?? :)
Not on website class list: BARD, gotta sing for your supper, it's great making the rest of the group better while looking good for the ladies/men/transgendered
Not in the forums class list: DREAMCRUSHER, 'cause who doesn't want to backstab forum posts for 934 points of moderator damage.
Or a bloodmage, love a healer that gambles with their own health
Kumu said:Not on website class list: BARD, gotta sing for your supper, it's great making the rest of the group better while looking good for the ladies/men/transgendered
Not in the forums class list: DREAMCRUSHER, 'cause who doesn't want to backstab forum posts for 934 points of moderator damage.
Or a bloodmage, love a healer that gambles with their own health
Lol! I'll have you know that my backstab now does 1465! I have been working on it sir! ;)
Necromancer because I loved it as a pet class and the unique way it was handled in Vanguard.
Bard as a 2nd choice because all the great games i have played Bard's ruled utility and bring so much to the game and groups.
In the order in which I would want to see them:
Spellblade is an awesome idea. Reminds me of an enemy in an R.A. Salvatore book. Good stuff.
Given that it would have the ability to do considerable burst and sustained DPS, its utility would need to be considerably limited. Hybrids usually have a good blend of both DPS and utility, but with a Spellblade it would be closer to a pure DPS class. Colored mana opens up some cool potential too.
Great suggestions so far, everyone!
Talv
Hello all, been lurking since december finally decided to post. There were two others that mentioned it but I loved the berserker in EQ1! I only played EQ for a year (Dec 03 -Dec 04 when EQ2 came out). The berserker came out shortly after I started and became my third main. Loved throwing axe kiting and the big crits with her Fabled Executioners axe. even avoidance tanked with her through most of the 40's. I thought it was a well designed class, once I figured out how to use it lol. I played most of the fantasy mmos since leaving EQ but never seen any class that worked the same. Would love to see it come back.
I like the idea of a space/time mage (Temporal Mage? Blackmage? Sage?) because we seem to be short on CC classes and i see that class as being mainly CC, with some buffs that can negate attacks not by healing but maybe by making it so that the attack never happened. maybe they slow attackers? or isolate them in a different timestream or spacial realm? possibly being able to banish enemies to Limbo as a super long cooldown ability? add temporary enchantments to bags that make them larger? turn the mobs' time back to before they aggroed? lots of possibilities!
This is actually the post that convinced me to sign up to the forums.
Let's try to break the molds a little bit. We all loved EQ. We all loved Vanguard. We want this MMO to recreate the feelings of nerd-bliss that we once felt during those games. This is all true, but we also want a NEW experience, yes? A fresh take on an old formula.
Classes in Vanguard were some of my favorites, and even though I'm ardently following the VGemulator progress and can't wait to dive into those classes again, I don't necessarily want to play them on a different MMO. I propose two differing ideas.
Warden - Stay with me here. I played LOtRO for a considerable amount of time. It's the closest thing to a cookie-cutter, mainstream mmo I've played, and while it had it's faults, it also did a few things right. This class being one of them. An avoidance-mitigating tank that wore medium armor (read: Not plate), specialized in shield and spear (This is sparta) where the survivability was through life-leeching/HoTs. They implemented a Gambit system where you had 3 mainstays - Spear, Shield, Shout, respectively. The higher lvl you became, the more gambits you could create.
Ex. Lvl 5, you could use Shield, Spear, Shield, with the end gambit being a Shield bash/HoT attack. Lvl 45, you could use Shout, Shield, Shout, Shield, Spear, with the end gambit being a Debuff/Aggro attack.
Aggro was my favorite mechanic. You had your normal pure aggro moves, but their true strength lay in Aggro leeching your groupmates. The more aggro your groupmates compiled, the better chance you had at holding aggro yourself, if played correctly: And THAT leads me to my very favorite part of the class. It wasn't a class you could just pick up and play. You had your Guardian tank in that MMO with its snap and forced one-skill aggro and high plate mitigation that anyone with an opposable thumb could competently play, and then you had Wardens. There were tons of really bad wardens running around, and most people opted to not pick a Warden as their group tank - but when you found a good Warden, you found an unstoppable (and sexy!) force of nature.
Stormlord - Taking this from Neverwinter Nights 2. Prestige class. I've always loved this class. Also specializing in the spear (I may really like spears) with an affinity to thunder and lightning and all things static-y. Could either be a DPS or a Tank hybrid.
Actually, I like the idea of any class that has an affinity for a certain element. A tank / fire mage hybrid. A melee dps with an affinity to ice. Poison. Stone. Wind. A myriad of possibilities.
But there is just something epic about a Stormlord.
Also, bards. They may be a bunch of flute playing nimbly bimbly fruit flies, but they're an integral part of the fantasy genre.
-Tralyan