Forums » General Pantheon Discussion

In game DKP system

    • 144 posts
    March 13, 2016 8:09 AM PDT

    We have been talking alot in TS these days.  The one thing all of us are regreting more then anything is a DKP system.

    What would it take to make a guild DKP system that can be updated on the fly in game?  It would be awesome.  Being able to add or subtract DKP in the guild roster would be awesome.

     

    We use to use a deminishing DKP system based over a 90 period.  Kind of a use it or lose it thing.  Just one of many idea's

     

    ~Chaam

    • 1434 posts
    March 13, 2016 8:21 AM PDT

    Its funny I was talking to someone about that just a few days ago. I came to the conclusion that there is just too many ways to do DKP. I've never been in 2 guilds that did it exactly alike. In fact, even in the same guild we've adjusted how we award dkp based on different criteria. There could at least be attendance trackers though. That would do wonders for making the process easier.

    • 12 posts
    March 13, 2016 8:54 AM PDT

    Ditto to what Dullahan said. I actually created an addon for our guild in wow because no one wanted to use an existing system.

    • 144 posts
    March 13, 2016 9:00 AM PDT

    True, attendance is always the first step.  Maybe even something in the guild roster that allows the guild leader/officers to see like a group lock out timer.  So they can see who participated in each fight.  If a couple of the little things was covered then adding a number via spreadsheet would be about 50% less time.

     

    ~Chaam

    • 801 posts
    March 13, 2016 9:49 AM PDT

    Chaam said:

    True, attendance is always the first step.  Maybe even something in the guild roster that allows the guild leader/officers to see like a group lock out timer.  So they can see who participated in each fight.  If a couple of the little things was covered then adding a number via spreadsheet would be about 50% less time.

     

    ~Chaam

     

    Do you have any suggestions from your last topics that would improve the current DKP system? One that would be well liked.

     

    I know of 1, ----> DKP rules, and actually following them and not have officers make rules on the fly to suit friends and family first.

    • 2138 posts
    March 13, 2016 2:07 PM PDT

    I think DKP depends on how the game handles loot. If better encounters get better gear, or better gear is obtained through expansions, then it seems BIS thinking is encouraged, because the gear possibilities allow it. I am speaking of a basic rudimentary  DKP. You save up the DKP for the one item you want. and it leaves alot of good leftover gear that is sustainable as hand-me-downs for only so long because it depends on a constant influx of lower end players in the guild/association.

    I have never seen a guild that had three layers, one raiding the top end, middle raiding middle, etc etc. with the middle then wantint to get into the top end- does the guild then rotate itself? lol.

    But with a sideways or horizontal advancement plan they hope to have in pantheon, maybe traditional DKP will not be efficient.

    But I like the idea of having an attendance roster, even if it is just a screenshot for events like raids- as that would be a start.

    • 57 posts
    March 13, 2016 6:02 PM PDT

    They wouldn't need to come up with the system itself but rather they could just put the input and display system so guild leaders could add in their own numbers based on whatever they came up with. Something integrated with the roster and that included some sort of attendance tracking.

    I could imagine an in-game tool that allowed you to assign values to loot. Maybe a window interface where you drag and drop a loot item into it and then give it a DKP value and it remembers it. Then another interface that allowed you to select people from the roster to "add" them to a raid and assign X number of points for attending. Associate the saved loot items in the DKP system to loot winners so it deducts that value from their total. Running totals are displayed in the roster in a DKP category.

    Everyone could still come up with their own system of values and rules but having some basic ways to save values for loot, track attendance and distrubute/deduct points for DKP would be brilliant.

    • 95 posts
    March 13, 2016 6:25 PM PDT

    It begs the larger question of what kind of add on support they are likely to have. The risk of addons is then what kind of information is available to the addon users and things like damage meters come into play (there are pros and cons either side). 

    It would likely be a waste of resources for VR to add this as a feature since there are just so many DKP options available. However it might also be dependant on if they are going to offer options for loot distribution (All/Need before greed/Master Looter/etc). If you offer options you run the risk of less common denominator being the only one used and harming the social impacts of the game. If you restrict it to kill tags (solo/group/raid/etc) you still have risk of ninja looters.

    • 801 posts
    March 13, 2016 7:14 PM PDT

    Janthu said:

    It begs the larger question of what kind of add on support they are likely to have. The risk of addons is then what kind of information is available to the addon users and things like damage meters come into play (there are pros and cons either side). 

    It would likely be a waste of resources for VR to add this as a feature since there are just so many DKP options available. However it might also be dependant on if they are going to offer options for loot distribution (All/Need before greed/Master Looter/etc). If you offer options you run the risk of less common denominator being the only one used and harming the social impacts of the game. If you restrict it to kill tags (solo/group/raid/etc) you still have risk of ninja looters.

     

    I agree, its going to be on VR to give us some guild tools. This is something we need to experiment sooner then later.

    Ill ask the question in a pm to one of the devs. But we will need their help in that type of option under the raid tools.

    • 106 posts
    March 13, 2016 7:57 PM PDT
    A tool that logs attendance during a raid and boxes for the officer to add in or subtract dkp values. I say leave it up to the guild what those values are.

    But yes an in game dkp tool sounds great
    • 668 posts
    March 13, 2016 8:42 PM PDT

    This is something that can be done really well and set a new standard for MMOs as well.

    I would love to see a simple button interface from guild section that tracks attendance as main core, but allows filtering by main character, class (to match drop requirements), and other options that make organizing easy.

    At the start of the raid, when dkp officer declares and makes system live, everyone would have to click on their dkp button which would load the latest values.  If their system is not clicked on for the upload, they can not participate.  This would remain live until leader declares raid is over.  Leader can "add" other players to upload later if they arrive late.  Once leader turns off the dkp feature, the latest file is recorded for future use.  Only the dkp officers would have this option available.

    Leaders could assign point values for loot on the fly, during raid, have a button that the throws the announcement automatically to DKP chat section. Anyone intersting in looting clicks back their interest, highest point value member would win and points would get subtracted and updated.  I even envision that your DKP button won't even light up unless the leaders assigns that class as potential looter.  

    We can all dream!

    • 9115 posts
    March 13, 2016 9:59 PM PDT

    We actually have a very good discussion going on for this topic of DKP which can be found here: https://www.pantheonmmo.com/content/forums/topic/2600/suggestion-in-built-dkp-system (Champion's subforum)

    I had closed this thread but a nice PM from EQBallzz helped me realise that I linked this thread to a Champion's subforum thread that was identical, so I am reopening this one for discussion within the general section for non-Champion/VIP members.

    I would like to remind the community to please use the search function prior to creating new threads as they will be moved, closed or deleted if they are duplicates or about subjects no longer applicable.


    This post was edited by VR-Mod1 at March 14, 2016 3:43 AM PDT
    • 410 posts
    March 14, 2016 4:09 AM PDT

    @Kilsin it's why I also never said anything. Also some people (like myself) who have access to certain subforum's can't see them. There are some dodgey forum permissions going on.

    • 9115 posts
    March 14, 2016 7:03 AM PDT

    Nimryl said:

    @Kilsin it's why I also never said anything. Also some people (like myself) who have access to certain subforum's can't see them. There are some dodgey forum permissions going on.

    Hmm, if that is the case please submit a support ticket so we can try to help fix it for you, this is another reason why I can't wait to move to our new forums! lol


    This post was edited by VR-Mod1 at March 14, 2016 7:04 AM PDT
    • 89 posts
    March 14, 2016 8:12 AM PDT

    I would say that is something to be done outside the game by individual guilds.  I'd rather seem them put that time into developing the core game.  Back in EQ myself and a few others maintained a log parser that looked for various strings to note when a person came into a raid and left as well as if they were actively contributing or just merely soaking up DKP.  We would then upload that output into a PHP script that was on the website webserver.  It worked well enough for us.

    • 308 posts
    March 14, 2016 8:22 AM PDT

    Too many people do DKP too many different ways, there is no way the devs will make everyone wanting in-game DKP happy.  Therefore i feel it shouldn't be an in game function, devs shouldn't spend precious development and maintenance time on something like this.  There are plenty of players who are willing and capable of creating or updating existing plugins for EQDKP, etc.  

    • 410 posts
    March 14, 2016 10:14 AM PDT

    Reht said:

    Too many people do DKP too many different ways, there is no way the devs will make everyone wanting in-game DKP happy.  Therefore i feel it shouldn't be an in game function, devs shouldn't spend precious development and maintenance time on something like this.  There are plenty of players who are willing and capable of creating or updating existing plugins for EQDKP, etc. 

    I've only really known two, one with and without decay. Which isnt really a problem either way.. as long as they allow us to customise the dkp options. I don't see an issue. Also in my OP it was an "after feature", ie once everything's done and dusted and they have the time todo something "extra".

    • 91 posts
    March 14, 2016 10:22 AM PDT

    Have done DKP several different ways over the years, IN the END I don't think VR needs to waste time and resources on stuff like this when WE can do it easy enough.  NBG or Loot council or DKP canall be done on guild forums or in some type of guild database that's player made.

     

    I like the idea but would ONLY want it if it wasn't taking away from other more important things being done on game development.

     

    Xanier