As a D&D player, way back, i dont mean 6th 5th or even 2nd edition. I mean the very 1st iteration, when elves was a not race but a class of it own. Cleric to me is a plate wearing miliant of the church, what modern RPG have goven the paladin role too.
So plate and shield with one handed mace for me!
I'd like to see both variants - plate armor gives huge survivability while cloth gives much better healing/casting potential - perhaps becouse of wearing plate armor mana cost of spells is increased by 50-100% and/or the casting time is slightly prolonged.
If VR is aiming for one primary armor type for clerics I'd like to see something like on the pics from the beginning of this thread.
Hegenox said:I'd like to see both variants - plate armor gives huge survivability while cloth gives much better healing/casting potential - perhaps becouse of wearing plate armor mana cost of spells is increased by 50-100% and/or the casting time is slightly prolonged.
If VR is aiming for one primary armor type for clerics I'd like to see something like on the pics from the beginning of this thread.
Sounds like that would offer no real option, you'd never wear plate if that were the case.
Iksar said:Hegenox said:I'd like to see both variants - plate armor gives huge survivability while cloth gives much better healing/casting potential - perhaps becouse of wearing plate armor mana cost of spells is increased by 50-100% and/or the casting time is slightly prolonged.
If VR is aiming for one primary armor type for clerics I'd like to see something like on the pics from the beginning of this thread.
Sounds like that would offer no real option, you'd never wear plate if that were the case.
You would if some mobs/bosses favoured tactic of going after healer sometimes dropping tanks aggro etc - everything have to be correctly balanced though. If there is no downside to plate over cloth then there is no reason of wearing cloth - so the situation is identical.
Hegenox said:You would if some mobs/bosses favoured tactic of going after healer sometimes dropping tanks aggro etc - everything have to be correctly balanced though. If there is no downside to plate over cloth then there is no reason of wearing cloth - so the situation is identical.
There are two others healers who can't ever wear plate. If those mobs/bosses existed in that way and plate was such a determining factor or survival then RIP anyone not a cleric.
Determining? Hardly. But there may be times that it will save your behind - and that's the point - armor would be more situational. Maybe other party healers will die and you'll be forced to ress them while taking a little beating. Maybe I went overboard with the numbers in my example - it could be toned down. But it's hardly any novelty in RPGs - usually worked just fine
Iksar said:Even in D&D armor/shields didn't affect casting for divine spellcasters... What RPGs have employed this for healers?
Eg.:From the more recent ones Pillars of Eternity and its "Recovery Speed". From the older games and closer to home (MMO genre) - Lineage 2 - although heavy/plate sets didn't provide any penalties (as far as I remember, though I havent play in years), robes had very good enhancements to casting speed and MP bonus (among other things).