Forums » The Cleric

Ornate Robes or Shiny Plate?

    • 3124 posts
    November 13, 2017 1:21 PM PST

    Both Plate and Plate-cloth mix for me...which seems to be where they are going with "Armor: Heavy Plate Armor, Plate-Woven Raiment."


    Love that they will carry big tomes with them too. 

    • 28 posts
    November 15, 2017 12:35 PM PST

    If it's a Tome vs a Shield.   Shield all day long.

    Tome could hang from the waist while the Sheild is wielded.

    Pull out the Tome to cast, lose the Sheild's benefit in the meantime.




    • 132 posts
    November 16, 2017 6:01 AM PST

    Iksar said:

    Both Plate and Plate-cloth mix for me...which seems to be where they are going with "Armor: Heavy Plate Armor, Plate-Woven Raiment."


    Love that they will carry big tomes with them too. 


    Agreed! Plate-cloth is the best. I also agree with the big tomes. A lot of people seem to want a shield but I think the tome is one thing that really differentiates a cleric from a paladin. Paladins are the knights in shining armor with a shield and every well established religion really relies heavily on religous texts. As a highly religious figure the tome makes more sense. I just hope they use the tome to pray for heals and blessings while using  the flail/mace to smite their enemies with offensive spells.

    • 8 posts
    November 23, 2017 1:38 PM PST
    I'm really happy with the general direction they seem to be going with the Cleric's armor. I have always missed having a healer armored to the teeth.
    • 20 posts
    January 4, 2018 4:54 AM PST

    Think that Plate/Cloth mix is awesome look. I don't want to be in cloth with a tome or anything, feels to caster like. Clerics I want to have my shield and a mace with some plate looking like I can beat a mob down (though we really can't melee wise). 

    • 315 posts
    January 6, 2018 2:39 PM PST

    Plate for the win here !!!

    • 1243 posts
    January 12, 2018 7:45 AM PST

    I kind of hope that players will have the option to "dress down" so to speak.  Like in DnD, if a piece of armor is not class specific, the stats are beneficial for you, and you can use/wear it, then do so.  i.e. A warrior may find a cloth headband designed for a monk that has better stats than their chain helmet... or a cleric may find a leather tunic designed for a druid that has better stats than their current armor... wear it.  With that being said, there needs to be class speicific gear too, as well as benefits/penalties for wearing armor types that you are not "proficient" with, but why say that someone that can heft around plate armor can't wear a bandana that increases Wisdom at the cost of lower defenses?

    • 16 posts
    January 14, 2018 8:44 AM PST

    I want a cleric whose rainment reflects 1) their own chosen role in the group/raid with 2) the OPTION of racially/culturally based gear that is either different stat-wise or look-wise. The latter (2) is more difficult decision because a) I dont want to see anyone  looking like me when I do decide what to look like ex. armr should be created with rare/very rare look/crafting mats to put it all together and (b) even nameplates can cause lag.

    Some questions : do you want a game where you can solo mobs 20 levels lower than you or do you not? Will the zones scale with your lvl ? Will you be able to mentor lower levels?

    Wouldn't it be nice if you were to see a cleric stroll into your group by chance and someone compliments that cleric for saving their butts and someone in group says, o , I have played with them before ( they recognized your rainment) even if they dont know your real or in-game name or that is also a reason why group would want you in their group or in the future ? Who wants 4-6 lvl 50 clerics to all look alike in your guild? One option is for example, to be able to recognize a cleric but who can also look different because of cultural/ rare /ultra rare gear to make them look more "successful" at creating/finding said items.

    Computers these days (vs computers from 5 years ago for example)  have so much more processing power and servers have so much cheap space and memory isnt't really use the excuse (espcially if there are appropriate scaling options), o this takes so much time to create as a really does not, you chose the basic cultural clothing style and then do modifactions of such-this is where the limits/imagination of the artists comes in , the limit of the client computer and not the developer. The identity of the class/race will be that much more important the longer it takes to gear /lvl up the character with the emphasis on the gearing-up of course so you can get survive long enough to get to that next level. Having said that, when I played Everquest (both with "solo" class and "i need to join a group to gain exp" class ) I was more concerned with grouping/ staying alive because I got better gear along the way and not losing exp and getting to the next level was an enjoyable surprise ( ding ! ).... 

    Speaking of ding !...I have played alot of mmo's of the years and people who have never played everquest say woot! ding !...and some people go ..???... but most know what it means. Some to this day also stopped playing everquest for one reason or the other but do remember before you got your follower in the later expansions to help you lvl at the lower levels how you were so happy if you were able to even solo one mob as a cleric or found a group to play with. Social skills to count.

    I asked someone a question in a popular game the other day and asked them...if im going to play solo in a mmo, i might as well play a single player game and just turn on a chat room  in that game ( like you can with can play in wow but chat with people who are playing other blizzard games.) Point being if i wanted to solo, i wouldnt be playing an mmo . But that is just my opinion of course, I have met people who play solo only because they do not have time to group ( family / work obligations for example), constantly have to log on and off or they just simply have bad /low data throughput or bad internet connection /availability beyong their control /cost on their computer for whatever reason. The only time I want to solo in Pantheon as a cleric is when I'm crafting/picking up some quests, the question is will I be able to get to the next town/questing location alive solo?

    So this begs a related question, and there have been comments in other forums of Pantheon and many other mmo' will (Pantheon in this case) serve both the cleric who does not have time to solo vs leveling in group. If its 10 times easier to level up as a cleric in a group, this will make it easier for the jerk cleric to get groups with good healing skills vs the (good personality) cleric who does not have time to group be punished because the cleric does not have time to group with friends and does not want to hold up the leveing of friends will force them to solo even more and maybe even leave the game even if the intent of the game was to explore and enjoy the leveing experience. Its a tough balancing act for both developer and the cleric to be sure.

    I just hope that this doesnt turned out to be an updated everquest, because people did not play everquest because of the "better" graphics but because of its mechanics and challenge.



    This post was edited by Brendiven at January 14, 2018 9:07 AM PST
    • 242 posts
    February 9, 2018 9:57 AM PST

    So I read alot of the posts on this thread, as I also have played a cleric on many different MMOs.  Some were similar and stuck to the typical AD&D form of plate, shield, blunt weapon and undead hater type healer, some were more robed figured acolytes.  Both had their merit but for me the classic heavy plate disciple of heals is my truest love.  I totally get the asthetic look of plate mixxed with cloth looks being visually pleasing and something to mixx things up.  

    Also this thread has evolved into the topical debate about shields and tomes.  On this I also liked some ideas and wanted to put forth something I was thinking would be kool.  We all know how in some games and I think this one may be like it, that fighter types have different stances, some bolster hate, some defense, and others DPS.  Each stance has its advantages and disadvantages but used for the right purpose, under the right circumstances, is of great benefit.  Now speculating based upon whats been said in streams, and how we will be needing to pay attention and switch up tactics on the fly, I can see having to swap from one stance to another, on the fly..  for instance, main tank goes down, off tank swaps to defaulted main tank stance (defensive) from off tank default (hate generation, or dps).  Likewise the off tank could go down and tertiary tank swaps from dps to hate to take over.

    So, how does this effect the cleric?  Lets say you can have a shield equipped and a tome as well but only one is active depending on your healer stance.  Default healer stance would be (heals) and tome would be equipped and its boost to heals, mana pool, etc. would be active.... all the sudden you generate hate and are attacked, switch stance (defensive), shield is equipped, its benefits such as AC, HPs, +defense vs magic added.  Tome is stowed and its benefits removed.. When aggro is taken off, return to heals stance, shield and its benefits stowed, tome equipped and its benefits applied... when stowed the shield graphically could show on your back, tome stowed could be tucked in satchel on hip.


    Anyways, this is my thought on it and think it would be really fun.


    • 9 posts
    February 25, 2018 7:55 PM PST

    Gotta say, it seems like the stereotype of Clerics being soft in the face with long flowing robes kinda got too big. I prefer play as a righteous Battle Cleric with a deadly mace, and heavy, shining plate metal that glows with holy sheen as I sling out the sick heals. 

    • 2680 posts
    March 18, 2018 4:01 PM PDT

    I always liked the battle cleric, but it can be pretty frustrating when you have all that armor and a big hammer and spend most of your time sat down praying, not singing battle hymns and smashing monsters in the face.

    • 45 posts
    April 3, 2018 7:05 AM PDT

    I like the idea of a cleric's armor having the option to be a blend of plate and cloth, much like the image of Titania from Fire Emblem that was shown on the first page. I also think it would be interesting if we get the option to become unique flavors of cleric--more healing / mending focused vs. more front lined buffs and battle focused--provided that both types end p viable from a player perspective and the split does not lead to some players ending up in a situation that (in their minds) they did not sign up for. 

    I'm definitely a more healing focused player when I pick a healing class. I want to have access to the best selection of healing tools based on how I -think- I will play my character, and with any luck what I think and what is reality will line up. I think that carrying a mace and tome, as opposed to a mace and shield, is an interesting style choice to help distinguish clerics from paladins. Depending on how the lore fleshes things out, it is entirely possible that both train together for a certain duration of their time learning their classes and that some form of choosing a path has happened to each player character just as the player picks up his or her character. 

    I don't hate plate armor, but I'm not generally drawn to it, either. But ultimately, for me, what the class will allow me to do in the game has far more consequence than how it will look. 

    • 147 posts
    April 15, 2018 7:52 AM PDT

    I really like a fullbody plate armor with a full face armor all black and 2 curved hornes protuding from the helmet and a big nasty morningstar ><

    • 386 posts
    August 9, 2018 8:02 PM PDT

    Can we have BOTH? Maybe give an Armor (AC) bonus if the cleric goes FULL CLOTH to make up the AC loss from not being Full Plate???

    I like the picture of the Mixed as well. In fact, the picture used for the CLASS description is also good. Cloth robe but with Plate Platelets on shoulders and chest etc with Plate boots. 

    Looks dope. Not sure how hard it would be to have cloth and plate. Maybe have some cloth that is Cleric Only that has magical AC bonuses to make it equal to plate?

    No idea... I will leave that to Joppa to figure out ;p 



    • 22 posts
    October 23, 2018 8:59 AM PDT

    I have been keeping my distance from the forums and waiting out the game develop and just checking in periodically to see where it's headed.  For the matter of gearing a cleric, while I very much support the concept of "please everyone please no one"  Having variants in gear types, perhaps tied to specific builds, where one can be clad in robes for a more risk-reward application while heavier armor is available for a more all-around approach. (jack of all trades master of none kind of thing)  Admittantly maintaining flexibility will come at the dread of more complicated balance, however I find in many modern MMORPG's and those that have 'evloved', they lack choice and innovation, feelign stuffy and unusable to someoen like me who has almsot always played everything off-meta or at very least in an 'unviable manor'.


    With this I am off, till my next check in...

    • 25 posts
    January 10, 2019 4:30 PM PST

    The whole point of a cleric wearing plate armor is so they can take a hit. Healers are always prime target and being able to get smacked around a lot without getting killed is a total must.  They are also a class that would be on the front line with the warriors during warfare.  It's a practical thing big time and looks awesome. imo

    • 157 posts
    January 11, 2019 2:29 AM PST

    from a traditional standpoint, i would go with full plate and a shield. But that is just the way i was taught a cleric to be.

    From a personal standpoint i believe a cleric should wear whatever type of gear they like. Plate would bring a cleric more HP and more AC, where cloth would bring more Mana and more avoidance. A shield would bring more HP and AC where a book would bring more mana and increased mana regen or faster cast times / reduced fizzle chance. 

    This personal standpoint i believe fits more in the lines of the way VR is wanting the game to be. A different situation requires a different approach, why not reflect this in gear too?

    • 3 posts
    January 16, 2019 5:51 AM PST

    I like the options of the cloth cleric vs the shield/hammer/plate cleric. But if the cleric is a castor for the most part and currently only has a couple offensive abilities how do they keep the shield and hammer actully relevent and not just symbolic? Prehaps I'm mistaken and its largely just about stats gained from armor choices?

    • 69 posts
    January 26, 2019 8:56 AM PST

    As has been stated Clerics wearing plate goes back to DnD.  Gary Grygax the brains behind DnD used Bishop Odo of Bayeux as his inspiration for the cleric.  Bishop Odo of Bayeux was half brother of William the Conqueror and according to some historians he would take the battle field in plate and weilding a club as to not shed blood. He said it was agianst his church order to shed blood. Therfore he would not use a sword in battle.

    • 14 posts
    February 23, 2019 3:49 AM PST
    No question--plate!

    Just looks dope. I'm excited to play a dark myr cleric strictly based on how cool that will look in plate.
    • 246 posts
    July 1, 2019 9:13 PM PDT

    This post was edited by Ezrael at July 1, 2019 9:14 PM PDT
    • 2503 posts
    July 3, 2019 8:53 AM PDT

    I would think that a good solutions would be to allow any class to wear any type of armor that is of a 'lesser type' than the highest for their class.  By this I mean that armor has tiers, from lowest to highest, of Silk (cloth), Leather, Chain, Heavy Chain, Plate.  So if your class can wear plate, you could choose to wear leather instead, or even silk, if you liked the stats they provide.  Granted a silk wearing cleric would have a much lower AC in silk than in plate, but that's the tradeoff.  A wizard, by contrast, wears silk but cannot go to a higher tier, like leather.

    • 245 posts
    July 3, 2019 11:45 AM PDT

    Vandraad said:

    I would think that a good solutions would be to allow any class to wear any type of armor that is of a 'lesser type' than the highest for their class.  By this I mean that armor has tiers, from lowest to highest, of Silk (cloth), Leather, Chain, Heavy Chain, Plate.  So if your class can wear plate, you could choose to wear leather instead, or even silk, if you liked the stats they provide.  Granted a silk wearing cleric would have a much lower AC in silk than in plate, but that's the tradeoff.  A wizard, by contrast, wears silk but cannot go to a higher tier, like leather.

    This is how I imagine it will work. I'm not a huge fan of my BIS being cloth when im a plate wearer though I always feel bad rolling against classes that are cloth only.

    • 1243 posts
    July 8, 2019 5:48 AM PDT

    If "Plate-woven rainments" are like scale mail flowing armor (like Ezreal's post above) I would imagine that maybe warriors, and definitely Paladins will be stealing that up.  (I would as a Paladin). 

    Shiny-metalic robes

    This post was edited by Darch at July 8, 2019 5:49 AM PDT
    • 127 posts
    July 12, 2019 6:57 PM PDT

    I prefer plain plates, a robe on top of it would be more of a hinderance for movements.