By that I mean...in a fight (pvp if that is going to happen) example: Dark Age of Camelot, or LOTRO...where the opposing force could keep slowing and stunning you to the point, that you might as well walk away from the computer.
Diminishing returns where if hit by a spell or a stun, only the first stun would have full effect, second stun ..weaker..like that.
Is there any consideration towards this, or none of that will apply, because Pantheon has its own way of doing things? (still not aware if there will be rule-set servers, and pvp, thought I'd ask anyway.) Remember I am not talking about pve, here.
Cana
We haven't really got into those finer details just yet Cana, we are definitely interested in putting a PvP server up and customising it to be a great experience for PvP players but we don't have any details to talk about just yet, this would be a good topic to start back up after the next big update when we may have some more info on classes etc.
Kilsin said:We haven't really got into those finer details just yet Cana, we are definitely interested in putting a PvP server up and customising it to be a great experience for PvP players but we don't have any details to talk about just yet, this would be a good topic to start back up after the next big update when we may have some more info on classes etc.
It's already a complex task to make a good PvE MMO game. Balancing it for PvP at the same time might be too much to expect at the start.
I will be happy enough if it's good PvE, with very basic PvP like duels and arenas, and they can bring more and better balanced PvP into the game later.
If they try to do too many things at the same time, they might end up not doing any one of them well enough.
Aethor said:
It's already a complex task to make a good PvE MMO game. Balancing it for PvP at the same time might be too much to expect at the start.
I will be happy enough if it's good PvE, with very basic PvP like duels and arenas, and they can bring more and better balanced PvP into the game later.
If they try to do too many things at the same time, they might end up not doing any one of them well enough.
Yep!
Aethor said:
I will be happy enough if it's good PvE, with very basic PvP like duels and arenas, and they can bring more and better balanced PvP into the game later.
If they try to do too many things at the same time, they might end up not doing any one of them well enough.
Agreed. It's like the saying goes, "if you have 3 quarterbacks you don't have 1".
Kilsin said:
We haven't really got into those finer details just yet Cana, we are definitely interested in putting a PvP server up and customising it to be a great experience for PvP players but we don't have any details to talk about just yet, this would be a good topic to start back up after the next big update when we may have some more info on classes etc.
Wow, this next update just keeps looking better and better. "more info on classes, etc...." Way more than I was expecting.
I'm also encouraged by the team's determination to stick to core tasks no matter how much we coerce you to add our infinitely long list of "must haves".
It really pays to have some seasoned veterans at the helm, no matter how banged up, bruised and unattractive they may be.
Good post Cana. Another option I think would be possibly as good is if they had a countering system that each time a mob used certain abilities your character would become more and more aware of that mob's fighting abilities. Each time they used those abilities you would have a greater and greater chance of seeing them coming and identifying them. In turn perhaps you could have various "countering" abilities that would light up which you could use. Maybe some of those abilities could deflect the ability, some could reduce its effect, some could channel the energy into a beneficial buff or heal for the group, etc. etc.
VG had a similar system to what I am mentioning but I think they could improve upon it greatly.
Aethor said:
It's already a complex task to make a good PvE MMO game. Balancing it for PvP at the same time might be too much to expect at the start.
I will be happy enough if it's good PvE, with very basic PvP like duels and arenas, and they can bring more and better balanced PvP into the game later.
If they try to do too many things at the same time, they might end up not doing any one of them well enough.
Pantheon is a PVE game first and foremost and if we get enough interest in PvP, we will do our best to make a PvP server as enjoyable and fun as possible for the PvP crowd, neither playstyle will have an effect on each other, so you guys can rest easy ;)
Kazingathi said:
I would rather have diplo before a pvp server. 8b
....
I'm the opposite. Diplo is cool, but PvP is cooler. And more fun. :)
To keep things clean, I do think PvP should be on its own server. And don't do anything too crazy. Basically, just turn on PvP for that server, make it so we're not doing pve damage to players (some kind of mechanic like VG had, but better thought out?), but please don't balance the classes for PvP. I believe every class should have a foil or two. Also, this is a group game - and PvP groups do their own balancing.
Sylee said:
Kazingathi said:
I would rather have diplo before a pvp server. 8b
....
I'm the opposite. Diplo is cool, but PvP is cooler. And more fun. :)
To keep things clean, I do think PvP should be on its own server. And don't do anything too crazy. Basically, just turn on PvP for that server, make it so we're not doing pve damage to players (some kind of mechanic like VG had, but better thought out?), but please don't balance the classes for PvP. I believe every class should have a foil or two. Also, this is a group game - and PvP groups do their own balancing.
DIPLO PVP!!!! ;-D
Kilsin said:
Aethor said:
It's already a complex task to make a good PvE MMO game. Balancing it for PvP at the same time might be too much to expect at the start.
I will be happy enough if it's good PvE, with very basic PvP like duels and arenas, and they can bring more and better balanced PvP into the game later.
If they try to do too many things at the same time, they might end up not doing any one of them well enough.
Pantheon is a PVE game first and foremost and if we get enough interest in PvP, we will do our best to make a PvP server as enjoyable and fun as possible for the PvP crowd, neither playstyle will have an effect on each other, so you guys can rest easy ;)
That's the way it should be, because in my experience, a strong PvE foundation is essential for any PvP MMO. I've tried just about every MMO created for PvP and there was never anything worth achieving or fighting over to make the game worth playing long term. To this day, I still look back on early EQ PvP and fighting over contested content as my most enjoyable pvp mmo experience.