Forums » General Pantheon Discussion

Steam & VR Link

    • 4 posts
    June 29, 2025 10:50 AM PDT
    VR Staff,

    It would be nice if I could link a steam account to my VR login. For instance, in the account page, I can enter my Steam ID. I would rather link them, it take me to a steam login, I authenticate and then it adds my steam account to my VR account in any capacity required to make them the same login with the same characters, perks, etc...

    An alternative option would be to avoid the steam auto-login function of the steam release and take me to a VR Account authentication page. Perhaps a landing page after launch that has two buttons, "Steam Login" vs "VR Account" and if you click Steam, it authenticates with Steam, if you click VR Account, you have to enter a email and password.

    This gives us the ability to use Steam as a game manager AKA uninstall and re-install as we wish without it ever dropping out of our games list. Steam is a better game manager than me and I would like to use it without losing my existing account.
    • 4 posts
    June 29, 2025 12:08 PM PDT

    Honestly, look no further than Embers Adrift for a proper Steam implementation.  Flame me if you want, but looking at competitors is a good way to get ideas sometimes and I promise you, their method is NOT copyrighted.

    • 2644 posts
    June 29, 2025 11:24 PM PDT

    This has certainly been asked for by players a number of times. I'm sure many would like it. IMO it's not nearly so appealing from the points of view of VR and Steam though. And both companies would have to put resources into making it happen.

    Back when EA first opened, VR looked into being able to link VR-Pledged accounts to Steam. They agreed that it would be nice to do if it was possible. But they soon discovered that Steam would have to issue a game key to every VR account that wanted to log in thru them. And that Steam has some kind of technical limit to the number of game keys their system can issue for Pantheon subs. So every Pledge account allowed to link to Steam would be one less subscription that Steam could sell. 

    Hard to imagine Steam doing that for free. Even harder to imagine VR paying Steam any amount for those keys just to give them to us.

    But even if that could be avoided, some not-insignificant amount of work would be needed to code in these new options to both VR's systems and Steam's. While it might be less work for VR, they are a small company with limited resources, and coding has been a specific bottleneck in development for some time. 

    For Steam, it would be even more work since players would expect to have all of Steam's social 'perks' that normally go with gaming through the Steam portal. So multiple systems (logins, tracking game stats, ingame communications, whatever else you get on Steam) would need modifying (and testing & debugging). The cost to Steam of making these arrangements, plus whatever increased operating cost they may incur, might not be such a big hit for Steam but would not (in the current arrangements that we know of ) bring in ANY additional revenue for them as far as I can see. Goodwill, sure. But no assured payoff they can count on.

    Again, just not something Steam seems likely to agree to presently. Maybe down the road when Panth gets close to Release, if VR & Steam work out a long term deal then something like this could be included then. 

    • 4 posts
    June 30, 2025 3:08 PM PDT

    While I appreciate you taking the time to respond.  I don't feel like your take is quite the reality that companies deal with when publishing through Steam.  If Embers Adrift could pull it off with 4 people on staff and extremely limited income, I don't think there is reason to speculate on whether or not it is possible and what long term relationships and contracts need to be drafted.  This wouldn't be Steams first rodeo.