Forums » Pantheon Classes

Warrior VFX feedback

    • 2 posts
    November 16, 2024 10:59 PM PST
    After playing warrior I'd like to suggest pulling back hard on the visuals for warrior abilities. It's been a very long time since a warrior didn't just look like a wizard in plate with all the sparkles. The best part of playing a warrior in eq, was just being a normal dude in armor. And it made those magic clickies all the sweeter.
    • 2 posts
    November 19, 2024 10:55 AM PST

    I agree with the overall sentiment of what you're saying. I'm not sure the visual effects are quite as egregious as what you describe or what exactly you're referring to though. Granted I've only played warrior up to level 7 thus far... But upon a closer look I can see what you're getting at with some abilities.

    Shield Block has a cool visual effect that dissipates into some blue sparkly things. I think it looks great, however my issue with it is I could see in a raid or even 6 player party atmosphere, too many visual effects leading to a lot of over the top graphical feedback that just gets muddled and busy on the screen. A lot of modern games do this and it's just way too much. In Shield Block's case, I'd do away with the blue sparkles, and just keep it to the shield animation, if anything.

    Some visual effects are important though. Like it's good to see the visual feedback for Taunt. But more than visual effects, especially for warriors, distinctive auditory feedback is what is most important. Shield of Breaking for example is an important debuff to keep up at all times, and although it has a really obvious visual queue, I'd rather it have a clear auditory queue. Same with Storm (Charge). It has a bit of an over-the-top visual, but I'd rather the emphasis be more on the audio. Think WoW classic warrior, Sunder and Charge sound effects. That's kind of where I'm coming from with this at least.

    All in all though the warrior design up to level 10 seems to be really hitting for me, and I'm a hardcore warrior player. The responsiveness of the gameplay is really surprisingly good and VR has done an exceptional job there. But better auditory feedback would make it *really* click.

     


    This post was edited by Tarr at November 19, 2024 10:59 AM PST
    • 2 posts
    November 19, 2024 4:50 PM PST
    Specifically what I mean are the particle effects. When you shield block, a magical blue shield appears in front of you briefly... this feels absurd. When you use the melee dps shout little yellow sparkles fly off of you... why?
    There are very simple alternatives for all these abilities that make it clear what is happening, without adding tons of magical sparkles.
    I do 100% agree on sound design.
    • 2 posts
    November 19, 2024 9:45 PM PST

    Gotcha, yeah I just started playing around with Furious Howl tonight and the white and red confetti effect is a little odd. Just the red shockwave would be plenty. Add some audio and it's good to go.