Forums » General Pantheon Discussion

My new player feedback after hitting level 6

    • 12 posts
    October 28, 2024 3:03 AM PDT

    Joined the original kickstarter and finally started playing so my hopes are high.

    Old school EQ player here that still plays P99 and Quarm. This is short feedback from level 1-6. I will post my level 10 feedback again later and maybe continue every 10 levels.

    I realize this feedback probably exists already in some fashion but maybe an additonal voice may help. Fresh eyes and all.

    Pros

    Strong EQ vibes. Nailed a lot of what made Everquest great.

    Didn't expect so many quests, great! I have some goals in the world.

    Good crafting system so far. A little overwhelming but gives me lots to collect.

    Lots of places to explore around world. Overall good sometimes too many invis walls.

    Cons

    Made the aquactic race and discovered there is no swimming! Player walks on water.

    - Suggestion: Add a placeholder animation when you enter water for now, this would be an improvement. Immersion breaking

    Intro quest for Alchemy is overly complex and feels harder than other intro crafting quests. You need Rock Salt which is a component of Smelting from another system.

    - Suggestion: Replace this quest with something simple to get people interested in Alchemy. I ditched Alchemy for this reason, its not easy to get into and now im just selling all my components

    Hotbar - Cannot drag items you make like bandages to hotbar for easy use. Another reason why i dropped Alchemy.

    Game asks you to collect a lot of items for crafting, thats fine i like that part of game. What I don't like is the no auto stacking from Inventory to bank.

     

    If I worked at Pantheon would fix the no dragging on hotbar and auto stacking asap, these are quality of life things that would help everyone enjoy the game more.

    Thanks, Rags in game - EU server


    This post was edited by daserack at October 28, 2024 3:09 AM PDT
    • 753 posts
    October 28, 2024 3:39 AM PDT

    Welcome to the game :)

    Hotbars and the LAS (limited action set) are still/again a much discussed topic. I (and I think many others) would like if there were "generic" hotbars where you could place abilities, macros, clickies etc. While still keeping the limit to how many abilities can be prepared (that in itself is a good thing, and also how EQ kind of did it, if only for spells).

    Regarding the auto stacking...that used to work until the last patch :) It may have been disabled accidentaly (there are other bugs with items lost when retrieving them from your corpse, and I assume that stacking was disabled to prevent item loss while they search for a solution to that other bug). I am sure stacking will come back, and I agree, it's currently quite annoying without it.

    • 12 posts
    October 28, 2024 7:01 AM PDT

    Even a temp button for Bind Wound would be an improvement, or add this to a macro for us so we can use for bandages you make for example. Or potions you make like anti-venom, if I am poisoned I don't want to hunt in my bags to cure myself :-)

    • 64 posts
    October 28, 2024 12:44 PM PDT

    Would love to see an item use hotbar added.  Its so clumsy having your character sheet open to access items in a fight.

    • 2 posts
    October 28, 2024 4:56 PM PDT
    Yeah a consumable/item only hot bar should be on the right side of the screen, this game has less UI clutter than most modern MMO’s so I think there’s definitely room for another hot bar.
    This post was edited by Ithirradwe at October 28, 2024 4:56 PM PDT
    • 43 posts
    October 29, 2024 5:31 AM PDT

    You can use a bag as sort of a consumable hot bar and keep it open and handy. Seems to work OK for now. 

    Good news on swimming. It is happening. Joppa showed off their water system, "Crest" during his stream. It looks awesome. And one of the coders told Joppa that it would be more difficult to have characters *just* swim on the surface. So we might have underwater swimming for EA. An additional detail here: When they update to Unity 6, a new water system will be introduced which gives them the control they are looking for (currents and such underwater). So they are probably not going to put much work into underwater "content" until then. Unity 6 will be transitioned to sometime early-ish 2025.


    This post was edited by Primordal at October 29, 2024 5:32 AM PDT
    • 12 posts
    October 29, 2024 8:05 AM PDT

    If we are meant to use bags are a consumable hot bar can we please get a sort button for bags, Clicking it sorts all the bags so you don't have to spend time manually sorting. This would make selling a lot easier too.

    • 5 posts
    October 29, 2024 9:27 AM PDT

    Hotbar - Cannot drag items you make like bandages to hotbar for easy use.

    Agreed. In general I like the limited action bar system for skills but there should absolutely be secondary quickslots that allow you to keybind items, /assist macros, etc.

    • 2 posts
    October 30, 2024 12:33 PM PDT

    I dont mind limited action bars, but let me choose what and where i want to bind the skills..

    I hate having to rebind for each characters cause on some i will use more ALT than SHIFT.

    Not beeing free to bind whatever skill i want wherever i want it is one of those rare thing that could and can make me quit a game.

     

    • 28 posts
    November 3, 2024 10:08 PM PST

    I thought it would be cool to add another hotbar for alchemy potions. Like 1 or 2 slots that can be expanded with higher level/quality alchemy belts/bandoliers. Up to like 6.