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Pantheon - famdon Wiki
Euther
70 posts
July 26, 2024 1:41 PM PDT
There are somequestions on things that were pretty solid fundamentals..
from
FAQ/Difference - Official Pantheon: Rise of the Fallen Wiki (fandom.com)
https://pantheonriseofthefallen.fandom.com/wiki/FAQ/Difference
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1. Are infusions still a thing ?
2. "prime scroll" - also gone ?
3. Mentoring so i don't have to create the 5th healer in 3 years to group with yet *another* friend/ family / coworker joining the game ?
4. weight reducing bags no longer a thing ?
5. in combat resurrection ?
6. customize UI ?
7. Target marking for group dropped or planned soon ? (for assisting) (not quite extended target window, but close)
8. If you sell an item to an NPC vendor, can other players buy them? currently, no chance, going to town to buy meat / ore for crafting would be worth a lot to me.
9 any proccing weapons or clickies planned for EA ... ? maybe a hard group quest from uncommon NPC in golbin caves ?
10. within a zone mob chase you forever seems to have dropped - don't have to run too far to get mob to drop aggro - change, or coming back ?
11. player trading system / auction house ? dropped or ?
What are Infusions?
Infusions are items that you can apply to acclimate various body parts through the acclimation tab in your inventory. You can apply one infusion each to your head, chest, arms, hands, legs, and feet. Mixing and matching infusions will also be allowed.
3.1.1 How do you obtain Infusions?
Lower tier infusions, which give less acclimation, will be fairly attainable for most players through drops.
Higher tier infusions, which give more acclimation, will be attained through raiding and epic style quests.
3.1.2 How long do Infusions last?
Infusions will last until you remove them, and persist through death. As long as you have applied an infusion, it will grant acclimation as long as you want it to. Once you have an infusion, they will stay with your character, even if you remove them. Higher tier infusions will replace lower tier infusion
3.1.3 Can Infusions be crafted?
Crafters will play a role in crafting infusions. There may be special types of infusions that give some bonuses or that allow for three or four different climates to be acclimated. Master crafters will be able to play a role in crafting some of these infusions uniquely.
2.1.1 What are “Prime Scroll” abilities?
In Pantheon, many of the most powerful and exotic abilities can only be found out in the wilds of Terminus from heavily guarded treasure vaults, the depths of dungeons, and from unimaginable locations. These most powerful abilities are written on legendary parchments known as Prime Scrolls.
Spells and abilities are learned from Prime Scrolls and stored in The Living Codex as “Transcendent” abilities.
The Prime Scroll will only fill the top portion of each page; underneath, there will be three empty sections that the player can mark with special items which will further enhance the primary ability. These three sections are detailed below:
• Seal of Amplification
Amplifies the bonus modifiers from Mana Climates that affect the Primary Scroll’s mana color. More powerful seals will increase the bonuses.
and from
FAQ - Official Pantheon: Rise of the Fallen Wiki (fandom.com)
https://pantheonriseofthefallen.fandom.com/wiki/FAQ#RACIAL_ACTIVES
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4.10 Will there be bags and encumbrance?
Yes. There will also be bags and other high level containers that reduce the weight of their possessions
4.11 Can I play with my friend’s new character using my high-level character? What about alts?
Yes, through the Mentor System. Mentoring temporarily de-levels your character and allows you to group with them. You will either scale down or assume the character you were at that lower level (TBD). This will enable players to group together without one being overpowered and trivializing content.
The Mentor System is voluntary; although, there will be incentives to mentor, giving your character certain advantages (points, recognition, and other rewards – the details are TBD). We want to encourage people to help new players. Additionally, there will be incentives to create alternate characters through the Progeny System (where when you reach a certain level, you can create an alternate level one character who will have some advantages over a brand-new character).
7.0.3 Will there be in-combat resurrection?
Yes, there will be a few options for in-combat resurrection. It is still to be determined which classes will have them, or what they do.
10.6 Will we be able to customize our own UI in-game without add-ons?
Yes, the UI will be customizable and skinnable. We will likely avoid, however, true scripting languages that might allow a player to create macros that automate gameplay.
3.0 How will targeting work?
There will be both offensive and defensive targets. Beneficial spells and abilities will be directed toward your defensive target, while harmful spells and abilities will be directed at your offensive target. Some spells and abilities, primarily area-of-effect spells, will involve targeting the ground or area around your foes.
You can also mark targets visually for other players in your group.
13.11.1 If you sell an item to an NPC vendor, can other players buy them?
Yes.
13.12.1 Will item effects have level requirements?
For item procs and ‘clicky’ items, these effects will have a level requirement. ‘Worn’ or passive effects from items will not.
14.2.1 Will mobs chase you forever or have a leash mechanic?
Within a given zone, mobs will chase you forever.
6.6 What is the plan for player trading systems?
There will be an in-game trading system that you can use to directly trade with other players.
In addition, there will be Auction Houses, but they will be local only. We wanted to make sure that supply and demand exists in various parts of the world, and the benefits are many to trading in the various different regions of Terminus.
As a post launch feature, we may allow players to set up their own merchants.
As a reminder, all in-game trading systems will be for in-game items and currency only - not real money transactions.
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