Forums » General Pantheon Discussion

Unique Mechanics in Pantheon

    • 3 posts
    July 21, 2024 11:11 PM PDT

    Hello ,

    As a long-time MMO enthusiast;  I am excited about Pantheon: Rise of the Fallen and the potential it holds. I am interested in understanding what unique gameplay mechanics Pantheon-is-introducing-that-set-it-apart-from-other-MMOs-tensorflow .

    Are there any innovative features in combat systems; exploration methods that we have not seen before? How does Pantheon approach aspects like player progression, community building, and immersive storytelling differently?

    I am excited about how these mechanics improve the overall player experience. What makes Pantheon stand out in a crowded MMO market?

    I would love to hear insights from both the developers and fellow players who have had the chance to explore these mechanics.

    What aspects of the game are you most excited about;  and why do you think Pantheon has the potential to redefine the MMO genre?

     

    Looking forward to your thoughts and discussions!

     

    Thank you


    This post was edited by gregbowers at July 21, 2024 11:17 PM PDT
    • 122 posts
    July 23, 2024 11:53 AM PDT
    It's similar to everquest modernised
    - Tab targeting
    - Limited action set
    - Less rotations and more use a skill when needed
    - hard mobs that in many places need a group and take minute plus to kill
    - holy trinity, but with additional emphasis on a fourth segment - crowd control and pulling
    - death penalty
    - no map / longer travel times
    - very limited instances (tbc)



    USP is that many features are working to push people together, encourage teamwork and build a community. Trade off is less QOL features in some areas (e.g it may take you a while to find and travel to a group - but once there you will probably get to know the other people in the zone as you hang around for a few levels)

    Also it has some other things that are not common in mmo , but we await to see how they are implemented in full and what impact they have

    - climb up most things - vertical dungeons
    - extreme environment hazards you need to deal with (special gear / add certain spells)
    - random dispositions on mobs that change behaviour and skills
    - lore of world/ events exposed by 'pulse' messages like a treasure hunt you can follow to get info / quests / rewards.


    This post was edited by Galden at July 23, 2024 11:56 AM PDT