vjek said:Yes, pretty disappointing. Until I hear otherwise, I’m going to assume it’s in the plans but just not implemented at this time as it’s not a priority. If someone could confirm or deny that would be greatJothany said: ... Thus the answer to all 3 of your questions is currently no.
IMO:
Well that's disappointing and terrible. :)
Is it currently a public design goal that prior to launch, the answer to all 3 of those questions will be yes?
Zorkon said: Thanks for the response Turnip. I’m glad to hear they are agro at least some of the time. I don’t understand why they wouldn’t be agro all the time. @dorotea it’s not about nostalgia, it’s about being in a world where an Orc or Goblin is my enemy, and they can’t or won’t just wander past me without attacking like I’m not even there. I’ll be very disappointed in pantheon if I ever get so complacent in the world where I can ignore my surroundings. As for intentional training, yea I don’t like it either and hopefully they can come up with a solution, but by no means NOT at the expense of the world. I feel that’s just to high of a price to pay, I would rather deal with the trains, again, by paying attention to my surroundings.
Zorkon said:
If someone could confirm or deny that would be great
Zorkon said: From the 12/02/23 patch notes “Several more NPCs now have abilities that properly scale in power as they get higher level.” Is this to be read as the ability is on a higher level NPC? Or is it to be taken literally as they “get higher level” as in an NPC can level up by killing players? This was discussed by us a few years back.
It means that if you have an NPC of a particular class and is level 10 with a certain skill it will do X damage. But another NPC of the same class but level 20 and using that same skill will have the skill do damage appropriate to the level.
Vandraad said:Yea that’s what I assumed, just like any other game. It’s the standard. I was excited for a second there. Since that conversation years ago I always thought it could lead to some epic battles.Zorkon said: From the 12/02/23 patch notes “Several more NPCs now have abilities that properly scale in power as they get higher level.” Is this to be read as the ability is on a higher level NPC? Or is it to be taken literally as they “get higher level” as in an NPC can level up by killing players? This was discussed by us a few years back.It means that if you have an NPC of a particular class and is level 10 with a certain skill it will do X damage. But another NPC of the same class but level 20 and using that same skill will have the skill do damage appropriate to the level.
With the Alpha invited Pre-Alpha I was able to get into game and actually look around and see what, if anything was missing that I found memorable from my early EQ days.
Items Dropped on the ground by other players. These little items are generally worthless, sometimes amusing, sometimes treasures. But more than that they were signs, tracks left by other players indicating other players were recently there, another small thing that made the world feel alive. Yet I noticed I couldn't drop anything in Pantheon. Only option was to delete.
Can any VIP, PA-tester, or Dev confirm or deny that a decision has been made to allow this in game? To change the default action when dropping something to be dropping it instead of deleting it?
I don't think any final decision has been made, but I have heard talk about how much pain that caused in EQ and people have "learned their lesson" from allowing players to do that. I don't have specific examples, but I'm pretty sure it's a tool that players used to crash servers intentionally or something like that.
Dropping items on the landscape has a history of abuse and I'm sure is why we can't do it.
On the positive side, if you kill a mob but don't loot it, it stays there for a short while after the 'lockout' for the person who killed it expires.
I've found dead mobs from someone who was just seeking xp and was able to loot them, and more important - to me - was able to skin them.
Jothany said:Dropping items on the landscape has a history of abuse and I'm sure is why we can't do it.
bah, what doesn't have a history of abuse? I'm not one for supporting throwing the baby out with the bath water. I'd like to hear some examples, I know of one, from early EQ there was a Cloning bug that people found related to dropping items. They were able to clone Platinum. Never heard of anybody crashing a server with it. As for those coming into everquest well after release, I started in April of 99 so if 30 days is considered "well into release" then I would have to concede that. As for anything worth any value, even a FS weapon is huge for a noob. although I have found better, and imersion was more my reasoning for wanting it in game.
Again on the abuse problems, the implementation was abused, not the feature. It can be implemented different that wouldn't allow the abuses.
Zorkon said:I mean but it doesn't make anything more immersive, and the feature doesn't hold any true value, and FS isn't that big of a deal to a noob either, FS is barely better than a rusty weapon, so again I will state again, items being dropped doesn't hold any true value in any kind of game, and honestly if it never finds itself in another MMO, I wouldn't miss it.
Jothany said:Dropping items on the landscape has a history of abuse and I'm sure is why we can't do it.
bah, what doesn't have a history of abuse? I'm not one for supporting throwing the baby out with the bath water. I'd like to hear some examples, I know of one, from early EQ there was a Cloning bug that people found related to dropping items. They were able to clone Platinum. Never heard of anybody crashing a server with it. As for those coming into everquest well after release, I started in April of 99 so if 30 days is considered "well into release" then I would have to concede that. As for anything worth any value, even a FS weapon is huge for a noob. although I have found better, and imersion was more my reasoning for wanting it in game.
Again on the abuse problems, the implementation was abused, not the feature. It can be implemented different that wouldn't allow the abuses.
I find this an interesting timing for an item dropping topic to get attention. Just recently in the Monsters and Memories free to play I ended up getting my best weapon from when some random person dropping it on the ground. It was crap spear but better then anything else I had. It is not a major game changing feature as long as we can trade and have shared bank accounts with our alts. All the little things like this add up and for this reason as long as it is easy for the devs I say add it.
I am sure there are other ways to help prevent abuse that are less drastic then just not allowing it.