This month's Parting the Veil will be talking about Pantheon: Rise of the Fallen healing classes. Listen in as Anthony "Minus " Guidi and Creative Director, Chris "Joppa" Perkins discuss a healer's role and how Pantheon's own particular game style will influence the development of this archetype. Please share your questions on this topic here and it may be selected to be answered live, during the show.
Thank you Fantheons!
In a lot of the dungeon crawl streams we have often seen 2 healers in a group and both often appear to be taxed on mana (and even wipe due to quickly running OOM even with decent CC and VOIP coordination.
Q: Is the content going to be adjusted in the future to allow any of the primary healer roles to be successful through a dungeon as the sole healer or will that role typically need heavy support (in the form of flex heals or another actual healer)?
On average, does restoring X number of hitpoints of health to a group member earn a healer more, less or an equal amount of hate as doing the same number of hitpoints of damage to the NPC they are fighting?
As other classes have 'flex roles', will healers also have rolls they can flex into? If so, will they all share the same flex category, or will each healer have their own flex role? For example, druid flexing to CC, shaman flexing to DPS, or cleric flexing to tank.
Darch said:In a lot of the dungeon crawl streams we have often seen 2 healers in a group and both often appear to be taxed on mana (and even wipe due to quickly running OOM even with decent CC and VOIP coordination.
Q: Is the content going to be adjusted in the future to allow any of the primary healer roles to be successful through a dungeon as the sole healer or will that role typically need heavy support (in the form of flex heals or another actual healer)?
I had a similar question to this. I remember years ago in one of the old Pantheon streams, I think it was Brad who said something like they dont want people to be blocked from doing content because they are missing one particular class. Like, they dont want situations where people cant do a dungeon or raid content because they dont have clerics, all they have is druids and shamans.
I wonder if that is still the case. If a guild is doing raid content, would they be successful with only druids or shamans for heals, or would clerics still be mandatory like in EQ?
Kromiv said:Darch said:In a lot of the dungeon crawl streams we have often seen 2 healers in a group and both often appear to be taxed on mana (and even wipe due to quickly running OOM even with decent CC and VOIP coordination.
Q: Is the content going to be adjusted in the future to allow any of the primary healer roles to be successful through a dungeon as the sole healer or will that role typically need heavy support (in the form of flex heals or another actual healer)?
I had a similar question to this. I remember years ago in one of the old Pantheon streams, I think it was Brad who said something like they dont want people to be blocked from doing content because they are missing one particular class. Like, they dont want situations where people cant do a dungeon or raid content because they dont have clerics, all they have is druids and shamans.
I wonder if that is still the case. If a guild is doing raid content, would they be successful with only druids or shamans for heals, or would clerics still be mandatory like in EQ?
Yes, this is very concerning to me. I really don't want a repeat of EQ where you absolutely had to have a warrior tank and cleric healing for optimization... but seeing two healers and 1 tank in every group so far is concerning (or is that perhaps because of the non-plate tank and not neccassirly the healers?) Burning questions lol.
Will the focus be on resource management(mana/cooldowns)and on timing or will some be limited by the max healing amount possible. Group and raid content
A EQ2 example i dislike: It was often required to have a shaman class to cast wards(damage block/increased effective HP) to survive certain encounters.
Without a Warding class it was often a 1 Hit death ( other healing classes couldnt do anything about it and felt useless)
EQ1 (mana efficient play) : CH chain
A positive WoW 2009 example that was satisfying: As a mediocore grp geared shaman i joined a pickup raid and most thought it was pointless because of that.
But by knowing my class and using the Mana effective spells i outperformed certain raidgeared quickheal spammers.
Can Monks cast their healing HOT "Union" on others, if not, could you please explain why? (I would like to be able to cast on Tank when normal Healers are out of mana, or to drive by Good Samaritan but getting someone out of near-death status)
Will the same HoT like Mantle of the Mist/Stream/River), cast by 2 different PCs, stack on a target? This question can be expanded to all spells that have durations on NPCs (DoTs, debuffs,).
Can HoTs of 2 different tiers (Mantle of the River and Mantle of the Mist) cast by the same player stack?
MMO raiding often has overwhelming damage focused on a main tank with many healers spamming or using a rotation. A prime example is "complete heal" chains in EQ raiding but other games are usually similar where a tank's entire lifebar can disappear so quickly that you have to proactively heal instead of reactively heal. This is usually a stark contrats from early and mid-game healing where most healing is reactionary. Is there a design philosophy around end game healing to intentionally make room for reactionary healing or is spam/rotation healing expected to be the natural consequence of the raid environment?