Forums » General Pantheon Discussion

Worst 6 player party composition?

    • 146 posts
    December 29, 2022 2:15 PM PST

    What, in your opinion, is the worst possible 6 player composition from the classes we know will be available at release in Pantheon? A group that will struggle to beat harder on-level content, or at least be extremely inefficient.

    A class can be used more than once. As an example it could be 6 clerics, although with how durable they seem that might work well for zero deaths. Their kill speed, however, might be.. unimpressive.

    • 326 posts
    December 29, 2022 4:44 PM PST

     

    I will sidestep the question and ponder on a group of four Pallies and two clerics working through an undead area—a holy crusade of sorts.

    Now is this same group were to encounter an area with nothing but holy damage-reflecting mobs, well...

    • 146 posts
    December 29, 2022 8:47 PM PST

    Thunderleg said:

     

    I will sidestep the question and ponder on a group of four Pallies and two clerics working through an undead area—a holy crusade of sorts.

    Now is this same group were to encounter an area with nothing but holy damage-reflecting mobs, well...

     

    That would be so OP in an undead dungeon. Holy reflect would be evil...

    • 48 posts
    December 30, 2022 2:09 AM PST

    6 Halflings. Any classes. :-P

    • VR Staff
    • 530 posts
    December 30, 2022 6:07 AM PST

    Anything other than 6 monks.

    • 2138 posts
    December 30, 2022 9:06 AM PST

    Savanja said:

    Anything other than 6 monks.

    Kung-Fu Panda and the Furious Five would like a word...

    • 2752 posts
    December 30, 2022 10:04 AM PST

    The Band. 

     

    6 Bards - great to have in the tavern, regrettable in the cavern.  

    • 72 posts
    December 30, 2022 11:17 AM PST

    Feastycentral said:

    What, in your opinion, is the worst possible 6 player composition from the classes we know will be available at release in Pantheon? A group that will struggle to beat harder on-level content, or at least be extremely inefficient.

    A class can be used more than once. As an example it could be 6 clerics, although with how durable they seem that might work well for zero deaths. Their kill speed, however, might be.. unimpressive.

     

    6 wizards sounds fun but  no control pulling, no  ccs , no tanking, no heals, no corpse recovery and so much downtime for mana regen would be challenging if anything reached them

    • 326 posts
    December 31, 2022 8:28 AM PST

     

    Iksar ~ "6 Bards - great to have in the tavern, regrettable in the cavern."  hahaha


    This post was edited by Thunderleg at December 31, 2022 8:29 AM PST
    • 146 posts
    December 31, 2022 11:10 AM PST

    @Iksar, lol at the bards. Would be a fun group.

    @Xanafel, you know making fun of the vertically challenged is beneath us. 

    @Sav, with that dmg you were pumping out, I believe it!

    @Deathwish, it's funny because I was thinking something similar. Any cloth wearing class would need a slow or probably get wrecked too fast. Although I was thinking 6 enchanters since their mez breaks with dmg and might have diminishing returns so can't constantly re-mez. Would be phenomenal against adds though. Whole dungeon pulled? No problem. We'll still fight one at a time. 

    • 144 posts
    December 31, 2022 1:44 PM PST

    5 ogres and one 'nome

    .

    .

    .

    .

    5 ogres and 0 nome...

    • 409 posts
    January 4, 2023 6:19 AM PST

    Serious answer - any group without heals. In EQ1, you don't go far without healing, and in an EQ1 re-skin like PRotF, I'd imagine it the same.

    Not so serious answer - any group made up entirely of wood elves and/or halflings, regardless of classes. They are just substandard lifeforms in every measurable way.

    • 727 posts
    January 4, 2023 9:13 AM PST

    6 rouges.  

    They all run around trying to scout and be all stealthy but one of them always fails and the pulls are just chaos.

    They all try to get behind the baddie and therefore just run around like a Benny Hill skit. (It helps to imagine the music too.)

    They all end up talking over each other constantly just because that how people that play rouge behave. 

    Constant blaming that someone wasn't doing something helpful that everyone is capable of but no one actually does.

    They just steal from one another and ninja loot at the slightest drop.  

    • 144 posts
    January 4, 2023 9:37 AM PST

    1 ogre and 5 'nomes....

    .

    1 ogre and 4 'nomes....

    .

    1 ogre and 3 'nomes....

    .

    1 ogre and 2 'nomes...

    .

    1 ogre and 2 'nomes

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    1 ogre and 1 'nome...

    .

    1 fat ogre... damn a train... one dead fat ogre... 

    • 810 posts
    January 4, 2023 10:01 AM PST

    I am thinking it could easily be 6 rogues. 

     

    Depending on how much flanking is needed having 6 rogues would be chaos without heals. No easy working together and taking turns soaking up damage.

    • 2419 posts
    January 9, 2023 2:19 PM PST

    Feastycentral said:

    What, in your opinion, is the worst possible 6 player composition from the classes we know will be available at release in Pantheon? A group that will struggle to beat harder on-level content, or at least be extremely inefficient.

    A class can be used more than once. As an example it could be 6 clerics, although with how durable they seem that might work well for zero deaths. Their kill speed, however, might be.. unimpressive.

    6 Warriors.  No heals = dead group

    6 Clerics.  No DPS = fights go too long, group runs out of mana, group dies.

    6 Rogues.  No tank, no heals = dead group