From the November Newsletter
Animations: In Progress UPDATED
What it is: Develop player and NPC animations to support locomotion, combat, emotes, and other gameplay.
Progress...
From the December NewsletterAnimations: In Progress UPDATED
What it is: Develop player and NPC animations to support locomotion, combat, emotes, and other gameplay.• Completed review and refinement pass on humanoid hovering animations when wielding weapons.
First I want to note, from the December Newsletter "Completed review and refinement pass" the key word here is completed this tells me I'm too late to give usable input, I don't expect or want them to backtrack or feature bloat us into a 2030 Release date... BUT with that said I'm going to list what I hope they came up with.
The VR team is very smart about what kind of game they want to create. I believe that everything you're asking for is possible...but it can't be done without additional funds. With more money and a bigger team they would definitely bring more 'life' to the world of Terminus. I just don't see it being done right now, although I could be wrong about this. They may already have plans to implement what you are asking.
Dikenzu said:The VR team is very smart about what kind of game they want to create. I believe that everything you're asking for is possible...but it can't be done without additional funds. With more money and a bigger team they would definitely bring more 'life' to the world of Terminus. I just don't see it being done right now, although I could be wrong about this. They may already have plans to implement what you are asking.
Agreed on all point's!
I know my post was taken wrong by at least one member from a PM accusing me of "Criticizing the Developers" (and a typo) I assure that was not my intent.
My post was, agreeing with you that they don't have the time, funds, or staff to implement the things I mentioned "now" but instead they do have, as there is little cost, to put in the forethought in their planning to allow for such in the future. I'm optimistic that once Pantheon launches it will be such a success they will have the staff and funds to improve on the animation goals I listed.
Pre-planning is not real expensive or time consuming. Needing to redo something is.