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Unless your pledge included pre-alpha, everything is fine. The game is not yet to Alpha. What pledge did you get?
You can click on the "My Pledge" link at the top right of the page (when you are logged into the forums) and it will tell you the name of your pledge and what you payed for it.
For context, Everquest 1 was developed in 2.5 years.
At this point in Everquest 1's timeline, we'd have 2 expansions by now and be waiting on Shadows of Luclin to release.
(All without pre-orders and pledges/crowdfunding, etc)
Pantheon barely looks playable after 5 years of development.
Not hating on the game, but something seems wrong.
Dulu said:For context, Everquest 1 was developed in 2.5 years.
At this point in Everquest 1's timeline, we'd have 2 expansions by now and be waiting on Shadows of Luclin to release.
(All without pre-orders and pledges/crowdfunding, etc)
Pantheon barely looks playable after 5 years of development.
Not hating on the game, but something seems wrong.
Verant was backed by sony back then, and games were insanely faster to complete with poorer graphisms than they are now.
Take a recent game : Cyberpunk 2077 took 7 years of development, and it's a solo one run game.
MauvaisOeil said:Dulu said:For context, Everquest 1 was developed in 2.5 years.
At this point in Everquest 1's timeline, we'd have 2 expansions by now and be waiting on Shadows of Luclin to release.
(All without pre-orders and pledges/crowdfunding, etc)
Pantheon barely looks playable after 5 years of development.
Not hating on the game, but something seems wrong.Verant was backed by sony back then, and games were insanely faster to complete with poorer graphisms than they are now.
Take a recent game : Cyberpunk 2077 took 7 years of development, and it's a solo one run game.
I would add: for context you are assuming that the number of developers employed with EQ1 is the same as the number employed by VR. I would be incredibly surprised if this was the case. To make a fair comparison, you need to compare man-hours not real-time interval periods.
The more resources you have (i.e. developers) the faster an application can (theoretically) be built in real time. If you have a team of say 25, it might just take 2.5 years to complete an MMO. A team of 10 will take substantially longer to create the same game.
Unfortunately, we do not have these numbers to make an accurate comparison.
I would also say that you are not comparing like for like in mmos either. Until we get to use PRotF, we have no way of telling how much more complex (or not) the general mechanics are compared to EQ1, or the size of the database, never mind the number of game assets involved as MauvaisOeil alludes to.
MauvaisOeil said:Dulu said:For context, Everquest 1 was developed in 2.5 years.
At this point in Everquest 1's timeline, we'd have 2 expansions by now and be waiting on Shadows of Luclin to release.
(All without pre-orders and pledges/crowdfunding, etc)
Pantheon barely looks playable after 5 years of development.
Not hating on the game, but something seems wrong.Verant was backed by sony back then, and games were insanely faster to complete with poorer graphisms than they are now.
Take a recent game : Cyberpunk 2077 took 7 years of development, and it's a solo one run game.
PROTF's scope is much larger than EQ's though - good or bad. If they wanted to just build a game with some zones and characters to level up it could have been done years ago.