My choices would be:
1) Dwarf/Dark Myr (both are screaming PALADIN to me)
2) Human (though only becouse I'm not into neither Paladins nor Humans and becouse this class/race combo synergiese quite well together)
3) Archai (something I would consider, but it would be very unlikely)
I agree with Hegenox on this one whole-heartedly with Dark Myr and Dwarf. Dark Myr screams "righteous fanatical crusader of a cause" a.k.a. Paladin, to me. And Dwarves seem like the steadfast defender of the defensless.
edit: With that said, I'll probably reluctantly play a Human Paladin because I can't stand playing races that are stereotyped as (or actually are) short and/or fat.
I would like to see Elves be able to play them, mainly because I like Elves and I like Paladins.
Dark Myr seems to make the most sense since they can be warriors and clerics. The only arguement I have against Dark Myr being paladin's is that t hey're already capable of being all classes except Paladin, Ranger and Shaman.
Personally - I would remove Bard and Monk from Dark Myr, Remove Summoner from Elf and add Cleric and Paladin to Elf and Summoner to Archai
I just can't imagine a Merman / Marmaid doing a flying kick underwater with no legs and a tail. Plus fighting underwater with your hands just seems like it would not be a type of fighting style a race that was from underwater would develop. Same with them being a bard. Seems weird unless you think of mayber a siren singing but they're not singing songs of glory and inspiration, just mezmorizing you.
Ehh...
Just my two cents.
ShaggNasty said:I would like to see Elves be able to play them, mainly because I like Elves and I like Paladins.
Dark Myr seems to make the most sense since they can be warriors and clerics. The only arguement I have against Dark Myr being paladin's is that t hey're already capable of being all classes except Paladin, Ranger and Shaman.
Personally - I would remove Bard and Monk from Dark Myr, Remove Summoner from Elf and add Cleric and Paladin to Elf and Summoner to Archai
I just can't imagine a Merman / Marmaid doing a flying kick underwater with no legs and a tail. Plus fighting underwater with your hands just seems like it would not be a type of fighting style a race that was from underwater would develop. Same with them being a bard. Seems weird unless you think of mayber a siren singing but they're not singing songs of glory and inspiration, just mezmorizing you.
Ehh...
Just my two cents.
I agree with all of what you said; it sounds like you are using logic. Stop doing that :p
(I would also give Dark Myr Ranger OR take away Druid... if I were to use the same logic. Shaman also makes more sense for Dark Myr than for Elves or Humans IMO).
For me I would pick the Archai. To me a race that broke free from slavery would be far more apt to throw off the old gods in favor of a new belief and want to do more to protect its people. Clerics and Paladins would be far more fitting to this dedication than being a triable shaman or druid.
Mujinn said:For me I would pick the Archai. To me a race that broke free from slavery would be far more apt to throw off the old gods in favor of a new belief and want to do more to protect its people. Clerics and Paladins would be far more fitting to this dedication than being a triable shaman or druid.
Agree. I have thought for some time now that Archai would make the best paladins as we typically understand paladins, but as you noted, they could be clerics as well; they would have to be under the Pantheon lore as I understand it. I'm OK with that option as Archai might make suitable clerics as well, but they would ideal paladins.
Their story of breaking from slavey would add to their zeal for justice, and the lore describes them as having developed a heritage of valor and being "devout and sincere," (https://www.pantheonmmo.com/game/races/archai/) -- traits inherent in the best paladins.
Though once dead set on elves, the human race has become more and more appealing over time, for the very reason that they are considered ordinary and find themselves in extraordinarily trying circumstances. Considering one of their racial passives puts charisma front and center, that could go a long way even with just the three charismatic abilities listed so far. The boost to crowd control is too good to overlook.
But ignoring the race/class matrix, the archai almost seem to be made for paladins, similar to the skar and dire lords. Living Reservoir would be a wasted passive, since IIRC paladins are not reliant on mana, but everything else checks out. The dark myr also have their pluses, at least thematically, what with holy water and baptisms being associated with the class; although this inclusion would probably lead to a demand for seahorse mounts. And then of course there's always the possibility of encountering undead in underwater areas, which would give the race/class that much more of an edge while others relied on acquired means to breathe underwater. Imagine the panic that would take over while out of breath, surrounded by unnatural darkness, and attempting to swim to the surface without knowing up from down; though this gets into the issue of character models in MMORPGs being oriented with and perpendicular to the terrain.
Titaniumgene said: "it would make sense to open Paladins to any race that believes in the religion related to the class."
The Lore is that each Race came from a separate world origionally and has it's own Pantheon of Deity. So Religions are Race based in Pantheon, not Class based like they were in EQ.