Forums » General Pantheon Discussion

Hearfelt plea

    • 233 posts
    April 27, 2019 10:32 PM PDT

    Can i just ask that you never remove content.

    I hope devs will think about future gamers and all the hundreds of hours of content those gamers would miss in most MMOs, because most mmos have exclusive content, limited time events and its horrible.

    Take wow for example and the scarab lord stuff, i didnt play in vanilla, i started in tbc and i was clueless about all the scarad lord things and by the time i found out and went through all the effort of the massive quest chain, it was too late and i got no rewards.
    I dont now why some people take joy in having things that others cannot earn for themselves, it just makes me sad, if i see players who can never have the experiences ive enjoyed.

    All im asking is please never have a one time events, because missing out of even a cosmetic cloak from some event that wont happen again kills gamers like me with severe ocd.
    Ive left games because an mmo had too many items i could ever get and it just got to me.

    If you have any events in mind make them yearly, with nothing exclusive for certain years.

    Cosmetics are so important, move them around if you must.

    Example you're doing some event and each year it has one new item and evetually you want to start removing old items, dont, simply move them around.
    Make that cloak drop from a world boss, make that old pet drop from a raid etc.
    This has so many benefits that i dont have time to explain them all.
    Nothing good ever came form removing cosmetics is all im saying.

    thanks for your time.

    • 126 posts
    April 28, 2019 11:08 AM PDT

    Agreed!

    Take it further... don't totally redo zones from the familiar that people loved, thinking it's time to revamp. Not everyone agrees, to say the least. Add content to those zones, but don't totally redo landscape and mobs. Rearrange... don't destroy!

    • 201 posts
    April 28, 2019 11:37 AM PDT

    Hmm if we are referring to items specifically, I am not sure I agree.  I never got rubicite in EQ and honestly, i did not feel diminished by it.  I think having certain things be super rare after a time adds to their mystique and value, however I think those things should be tradeable if they do get removed, so that they can be acquired still.

    • 3852 posts
    April 28, 2019 12:17 PM PDT

    Events add so much to any game - good events at least, not the type that games like FFXIV have that can be finished in an hour or less.

    I would rather see events repeated so that within a few years there may be events every month or even more often - why not? Reuse good content.

    By this I refer to larger events that last for days or weeks. It would be awful if GMs or Guides felt that they could never hold impromptu events because that would require them to repeat the same event every month or every year.

    As to items - sorry but I think that sometimes it is good to have a specific item available for doing something at a certain time and if you missed the activity or weren't playing the game at that time you never get the item. Not just for in-game activities - for pledge rewards or pre-order of expansions or maybe just everyone that logs in on day as a subscriber  gets a "you were here" item as an unpromised thank-you. This may bother you - it may bother me - but it helps the game by giving compulsives an incentive to keep subscribed and always check in now and then.


    This post was edited by dorotea at April 28, 2019 12:20 PM PDT
    • 197 posts
    April 28, 2019 10:04 PM PDT

    antonius said:

    Hmm if we are referring to items specifically, I am not sure I agree.  I never got rubicite in EQ and honestly, i did not feel diminished by it.  I think having certain things be super rare after a time adds to their mystique and value, however I think those things should be tradeable if they do get removed, so that they can be acquired still.

    Good example. I agree.

    • 627 posts
    April 29, 2019 9:49 AM PDT
    I'm hoping to see sessional events, that are limited 1x every year, that will come back next year. I also personally hope for monthly events and player triggered happenings
    • 697 posts
    April 29, 2019 9:59 AM PDT

    I don't mind one of type of events, and or content and mobs being changed thus changing the loot. I like having unique travels and encounters that many others haven't done, and can't do anymore. Makes the story of my character that much more unique.

    • 1315 posts
    April 29, 2019 10:19 AM PDT

    I get where the OP and second poster are coming from but I respectfully disagree. Locking the content to an as released state is too restrictive.  As expansions come out the story line of the world itself will advance as will the capabilities of the game engine.  Developers need to have the freedom to change and remove content at anytime. 

    This will prevent the world from having major ghost town zones as well as keep the look and feel of the game fresh.

    I actually think it would be pretty cool if the expansions that raise the level cap does not add many zone.  Rather than adding a lot of new zones the new high level monsters will invade the old lower level zones and push the denzines of those zones to an even lower level.

    At launch the game will need a lot of low and mid level content but after a year there will be a lot of need for high level or end game content.  This will simply be due to the average character level on the server.  It would be pretty cool to have the game have lower level creatures and loot to start in say 50% of the zones with each level range having a minimum of 1 zone.  As the game advances and the average level increases then the creatures in the zones change to represent the new player balance.

    Another way to do it would be in the zones that have a wide range of levels by design would shift their population density along with the global player curve.  For example the same zone would have level 10 animals, level 20 orcs, level 30 giants.  At release the animals would cover most of the zone with a few more orcs than giants.  Over time the orcs begin to displace the animals in both nests and random wandering.  Eventually the giants do the same to the orcs.  Part of this would be with the understanding that in the zone that ranged from 30-50 would also shift from 30 to 40 to 50 as the population dictates. 

    There would always be places to level but as the lower levels will take less time and after the initial wave of launch players very little low level content will be required to maintain a healthy leveling.  In fact decreasing the options may improve over all game play as people will funnel to fewer zones to group in each leveling range while having a lot of content available where the most characters are.