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“What We Know” Salvaging

    • 266 posts
    January 18, 2019 6:58 AM PST

    “With the game in such early development these Harvesting, Crafting and Specializations are subject to change without notice.”

    So, what do we know about Salvaging? We know a little more than we do about crafting as the harvesting section of the wiki has a lot of useful information. We also have the Official Pantheon Newsletter from October 10, 2018 that has the latest Harvesting Update. Here’s a link for those who haven’t seen it yet: Harvesting Q&A with the always insightful Corey LeFever. It’s worth the read! Most of my information will be from the January 17, 2018 Newsletter, here’s the link: Gathering Information – A Look at Pantheon Harvesting with an informative missive by  Corey LeFever. It shows a great description of each of the harvesting skills except the newly added scavenging skill which is discussed in the October newsletter. So onward…

    Here’s what we know so far,

    Want to turn your unwanted items back in to raw ingredients or crafting subcomponents? This is the skill for harvesters that like destroying things!

    Players wanting to work on salvaging will need to get their hands on a salvager’s kit and then take their excess armor, weapons, tools, and accessories to an appropriate workstation. Metal goods go the forge, tailored goods go to the loom, wooden goods go to the woodworker’s bench, and jewelry goes to the stonemason’s bench.

    Salvagers that are just starting out will find themselves most often receiving raw or broken scraps, bits, and flecks back from their efforts.

    As a salvager gains more skill though they’ll be more likely to receive crafting components back such as ingots, bolts of cloth, armor padding, bits of chain, and cut gems and stones.

    Most professions share equally in the yields from salvaging. The exceptions are Alchemists and Provisioners, as separating liquids and foodstuffs is a bit sticky.